PushmePullyu
94cef883b3
ACCESS: Fix resource/file handle leak in Amazon:GoE
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Fixes #14601
2023-09-04 10:32:19 +03:00
antoniou79
9c38762278
ACCESS: Fix warning for new Common::Point arrays
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Warning comes from Walloc-size-larger-than
Warning text was:
" warning: argument 1 range [18446744073709551615, 18446744073709551615] exceeds maximum object size 9223372036854775807 [-Walloc-size-larger-than=]
_walkOffDR = new Common::Point[dataCount]"
2023-08-09 14:54:14 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
D G Turner
1495eec3c8
ACCESS: Fix Duplicated Branch GCC Warnings
2021-10-29 17:45:17 +01:00
Paul Gilbert
35c30cdad8
ACCESS: Refactor to use Engine debugger
2020-02-16 13:07:19 +02:00
Bastien Bouclet
9173dc8a03
ACCESS: Add override keywords
2020-02-09 12:42:41 +01:00
Paul Gilbert
af6034efcd
ACCESS: MM: Implement proper game data and fonts in access.dat
2018-07-20 19:05:56 -07:00
Eugene Sandulenko
dead4aa014
JANITORIAL: Remove trailing spaces
2016-10-09 14:59:58 +02:00
Paul Gilbert
ac8adb07c8
ACCESS: Refactor ASurface and Screen to not use virtual inheritance
2016-05-26 21:21:03 -04:00
Paul Gilbert
cc11941203
ACCESS: Fix crash at end of AGOE floppy chapter 6
2016-05-13 22:19:03 -04:00
Paul Gilbert
a31312c0a8
ACCESS: Fix display of ending credits
2016-02-03 22:46:28 -05:00
Paul Gilbert
bd3f64a8cf
ACCESS: Handle differences in CD vs Floppy establishment text offsets
2016-01-17 11:14:48 -05:00
Paul Gilbert
429648188f
ACCESS: Show correct chapter start establishment text
2016-01-17 09:47:40 -05:00
Paul Gilbert
d4bbf4d250
ACCESS: Fix differences in floppy chapter changes
2015-12-11 22:42:18 -05:00
Paul Gilbert
1fe6e92bf9
ACCESS: Silence gcc warnings
2015-11-27 12:40:33 -05:00
Paul Gilbert
a6150f9308
ACCESS: Creation of access.dat for holding Access games engine data
2015-11-27 12:12:32 -05:00
Strangerke
279be647da
ACCESS: Fix bug in River
2015-11-27 01:44:32 +01:00
Filippos Karapetis
8be83948b1
ACCESS: Use our formatting conventions for variable and function names
2015-07-24 23:03:22 +03:00
Torbjörn Andersson
df31113222
ACCESS: Rename local variable to silence GCC warning
2015-07-24 09:14:25 +02:00
Willem Jan Palenstijn
6ec9c81b57
Merge branch 'master' into mm
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Conflicts:
engines/access/access.cpp
engines/access/asurface.h
engines/access/bubble_box.cpp
engines/access/bubble_box.h
engines/access/martian/martian_game.cpp
engines/access/player.cpp
engines/access/player.h
engines/access/resources.cpp
engines/access/screen.cpp
engines/access/screen.h
engines/access/sound.cpp
engines/access/sound.h
2015-07-22 22:43:42 +02:00
Torbjörn Andersson
becac8f570
ACCESS: Remove workaround delay from Amazon intro
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The delay is no longer needed, now that fade-in works. I don't get
any noticeable delay after the fade-in in DOSBox either.
2015-07-09 23:45:12 +02:00
Torbjörn Andersson
5de5a7afaa
ACCESS: Use looping audio stream for Amazon intro's projector sound
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This is less prone to glitches than playing manually triggering the
playing of the short non-looping version of the sound.
2015-07-09 23:45:12 +02:00
Torbjörn Andersson
396d6f2839
ACCESS: Increase delay in Amazon intro to allow fanfare to finish
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There's probably a better way of handling this, but as long as we
hard-code a delay, we may as well try to make it fit.
2015-07-05 19:55:33 +02:00
Strangerke
576ad394f3
ACCESS: Remove a useless variable
2015-01-30 07:15:46 +01:00
Strangerke
4176601718
ACCESS: MM - Add MM specific code in doEstablish
2015-01-30 07:11:55 +01:00
Paul Gilbert
587aad7d46
ACCESS: Fix moonwalking in MM
2015-01-25 17:19:19 -05:00
Strangerke
ca0bef9595
ACCESS: MM - Split cmdHelp for MM
2015-01-25 22:05:10 +01:00
Strangerke
76f681efdf
ACCESS: Make opcodes dependant to game versions
2015-01-05 18:15:12 +01:00
Strangerke
56754c2a9d
ACCESS: MM - Make RMOUSE game-specific
2015-01-02 22:34:45 +01:00
Strangerke
a33a9ae2e8
ACCESS: Split a bit more Player class, add some MM specific code
2014-12-29 07:22:51 +01:00
Strangerke
576bab349c
ACCESS: Use loadSoundTable instead of push_back in several places
2014-12-27 17:21:04 +01:00
Strangerke
6a7834a05e
ACCESS: Rename loadSoundTable
2014-12-27 16:55:07 +01:00
Strangerke
39eab59388
ACCESS: Rewrite sound queueing (WIP)
2014-12-27 15:31:43 +01:00
Strangerke
4a1ddd5d0c
ACCESS: Remove unused variable
2014-12-21 22:49:18 +01:00
Strangerke
24f0cce9c6
ACCESS: Fix bug in setHorizontalCode()
2014-12-21 22:43:12 +01:00
Paul Gilbert
7cb18f8e7a
ACCESS: Fix crash in the introduction sequence
2014-12-20 10:59:16 -05:00
Paul Gilbert
a7bfa55aa8
ACCESS: Fix compiler warnings
2014-12-20 10:01:52 -05:00
Paul Gilbert
18df28f74d
ACCESS: Extra initialization for various classes
2014-12-19 23:36:53 -05:00
Paul Gilbert
37b5ee24f5
ACCESS: Rename ASurface copyFrom methods to avoid clash with Graphics::Surface
2014-12-19 22:45:00 -05:00
Paul Gilbert
95aa9a13a6
ACCESS: Refactor most of ASurface statics to instance variables
2014-12-18 21:45:55 -05:00
Strangerke
bb01fa31f8
ACCESS: Constify some resources
2014-12-17 22:31:29 +01:00
Strangerke
fe627c5ce1
ACCESS: Fix spacing around semicolumn in class definitions
2014-12-17 21:31:26 +01:00
Strangerke
ce1f04b1d5
ACCESS: Get rid of hardcoded size when using Common::Fill
2014-12-17 21:19:33 +01:00
Strangerke
df7fa78a86
ACCESS: Fix three out of bounds
2014-12-17 21:10:50 +01:00
Strangerke
67a40fd9b0
ACCESS: Add missing space before semicolumn in constructors
2014-12-17 19:14:14 +01:00
Strangerke
9daf9a30c0
ACCESS: Modify the indentation of constructor when it's multiline
2014-12-17 19:13:23 +01:00
Strangerke
492d974550
ACCESS: Some more polishing in the file headers
2014-12-17 18:27:47 +01:00
Strangerke
c8d6370edf
ACCESS: Fix broken file header
2014-12-17 18:27:01 +01:00
Strangerke
1496ad9717
ACCESS: Split mouse data per line
2014-12-17 08:29:24 +01:00
Strangerke
56d28bc4c8
ACCESS: Split doCredit in two, putting demo code in a separate function
2014-12-17 07:58:24 +01:00