Calling setMouseCursor with a non-palette cursor no longer
clears the cursor palette, allowing a subsequent call with a
paletted cursor to re-use it. This fixes Trac defect #13895.
The approach taken was to just copy what the OpenGL
backend was doing in the same situation.
This indicates that the cause of the vanishing mouse cursors appears to
be the loss of the palette data from a CLUT8 game cursor when the GMM
cursor which is ARGB is switched in. The SetMouseCursor implementation
currently does not setup the game cursor palette so the cursor is drawn
as all transparent i.e. default palette contents.
It is possible to toggle showing the text console as an overlay on the
screen by holding the Up direction arrow on the Wiimote and pressing
Button 1. This shows messages printed out via printf() / debug() and thus
can be used as a basic mechanism for debug output.
This does not work with the current libogc GDB stub on the Wii as the
GDB network stub support only works with the BBA (Broad Band Adapter)
for the Gamecube.
I optimized the NEON and Generic paths for ManagedSurface::blendBlitFrom
and the new TransparentSurface::blit. Now (on arm), the new blit function
matches the speed of the old blit function even with the added
inderections that the runtime extension detection code adds in.
Other than that, I made a benchmark for this code and you can make it
using this command:
CFLAGS="-DTEST_BLEND_SPEED" make test
I reverted wii to not use altivec anymore since it doesn't.
I also removed graphics/blit-neon.cpp from graphics/module.mk because
simply including the .cpp file in graphics/blit-alpha.cpp was a better
option because then I didn't need to instantiate every version of the
templates that I needed.
The Gecko USB serial adapter is no longer easy to obtain and using
the Ethernet adapter instead is supported by devkitPro/libogc.
However, when enabled, this fails to link when dynamic plugins are
enabled due to missing symbols for gdbstub_getoffsets() found in
devkitPro/libogc/libdb/debug_supp.c. To be exact, this is the
u8 __text_fstart[],__data_fstart[],__bss_fstart[] which should be
implicitly provided by the linker(?)
A monolithic static build with this enabled does succeed, but has not
yet been tested.
==3124361== Invalid write of size 8
==3124361== at 0x483F803: memmove (vg_replace_strmem.c:1270)
==3124361== by 0x4DBF61: SurfaceSdlGraphicsManager::grabOverlay(void*, int) const (surfacesdl-graphics.cpp:1753)
==3124361== by 0x482051: ModularGraphicsBackend::grabOverlay(void*, int) (modular-backend.cpp:215)
==3124361== by 0x434EE1: GUI::ThemeEngine::clearAll() (ThemeEngine.cpp:376)
==3124361== by 0x40128E: GUI::EventRecorder::preDrawOverlayGui() (EventRecorder.cpp:558)
==3124361== by 0x481DB2: ModularGraphicsBackend::updateScreen() (modular-backend.cpp:173)
==3124361== by 0x559967: Graphics::Screen::updateScreen() (screen.cpp:62)
==3124361== by 0x55991C: Graphics::Screen::update() (screen.cpp:56)
==3124361== by 0x38AFC7: TwinE::TwineScreen::update() (twine.cpp:126)
==3124361== by 0x3B8759: TwinE::Screens::adjustPalette(unsigned char, unsigned char, unsigned char, unsigned int const*, int) (screens.cpp:150)
==3124361== by 0x3B8A89: TwinE::Screens::fadeToPal(unsigned int const*) (screens.cpp:207)
==3124361== by 0x3B8403: TwinE::Screens::loadImage(int, int, bool) (screens.cpp:80)
==3124361== Address 0x31453050 is 16 bytes after a block of size 512,000 alloc'd
==3124361== at 0x483AB65: calloc (vg_replace_malloc.c:760)
==3124361== by 0x55B38C: Graphics::Surface::create(unsigned short, unsigned short, Graphics::PixelFormat const&) (surface.cpp:75)
==3124361== by 0x551111: Graphics::ManagedSurface::create(unsigned short, unsigned short, Graphics::PixelFormat const&) (managed_surface.cpp:153)
==3124361== by 0x4352D5: GUI::ThemeEngine::setGraphicsMode(GUI::ThemeEngine::GraphicsMode) (ThemeEngine.cpp:453)
==3124361== by 0x434A52: GUI::ThemeEngine::init() (ThemeEngine.cpp:324)
==3124361== by 0x43501B: GUI::ThemeEngine::refresh() (ThemeEngine.cpp:394)
==3124361== by 0x405780: GUI::GuiManager::screenChange() (gui-manager.cpp:603)
==3124361== by 0x405C6B: GUI::GuiManager::processEvent(Common::Event const&, GUI::Dialog*) (gui-manager.cpp:677)
==3124361== by 0x404EBA: GUI::GuiManager::runLoop() (gui-manager.cpp:429)
==3124361== by 0x3FD847: GUI::Dialog::runModal() (dialog.cpp:77)
==3124361== by 0x36D747: launcherDialog() (main.cpp:106)
==3124361== by 0x36FF92: scummvm_main (main.cpp:552)
It looks like the _videoMode.overlayHeight in SurfaceSdlGraphicsManager::grabOverlay and ThemeEngine::_backBuffer::h are somehow out of sync after
starting the game in a different resolution as the gui was started with. So the overlayHeight is updated - but the backbuffer (Surface) is not resized.
This is with event recorder being active - right after starting the game and switching the resolution.
As the virtual keyboard trigger has been moved to CTRL-F7, the previous
code which generates a unmodified F7 event to do this will not work.
However, due to the complexity of this code, directly calling the
virtual keyboard trigger event could have side effects, so have instead
just added the CTRL modifier to fix this.
This should be fixed if possible to use EVENT_VIRTUAL_KEYBOARD.