Filippos Karapetis
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f085a3187e
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LAB: Remove several usages of skip(). Remove dead code
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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db969dc938
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LAB: Move more static variables to the top
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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e9f161b3aa
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LAB: Clean up readSound(), readMusic() and longDrawMessage()
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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21e360b9b1
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LAB: Remove dead/superfluous code, and remove the newCheckMusic() wrapper
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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4f0c63c0f8
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LAB: Merge the VGAScale and setCurClose functions
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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16df4305f4
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LAB: Allow skipping the credits in the intro sequence
Also, remove some unused variables and perform some minor renaming
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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6842ffbe90
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LAB: Further clean up of the music and sound effect code
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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83e58fe452
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LAB: Rename waiteffect -> waitForEffect
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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a83c50cf66
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LAB: Remove duplicate swap code and some unused defines
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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ca819e0b86
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LAB: Rename playMusic() to playSoundEffect()
This function actually starts sound effects. Music is started from
playMusicBlock()
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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6ff7c480af
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LAB: Remove superfluous void function parameters
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2015-12-15 00:05:02 +01:00 |
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Filippos Karapetis
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530aa5926b
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LAB: Remove dead code
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2015-12-15 00:05:02 +01:00 |
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Eugene Sandulenko
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c624799498
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LAB: Cleanup
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2015-12-15 00:05:02 +01:00 |
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Eugene Sandulenko
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58182bd77a
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LAB: Cleanup
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2015-12-15 00:05:02 +01:00 |
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Eugene Sandulenko
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fefb78457e
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LAB: Cleanup
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2015-12-15 00:05:02 +01:00 |
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Eugene Sandulenko
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bbddd32d38
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LAB: Further rendering pipeline fixes
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2015-12-15 00:05:02 +01:00 |
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Eugene Sandulenko
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8ca14d1d64
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LAB: Initial code
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2015-12-15 00:05:02 +01:00 |
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