Commit Graph
10 Commits
Author SHA1 Message Date
Benjamin Haisch efeb8a3193 Added (early) midi player code.
Added "screen flash" effect.
Implemented opcodes:
- o1_PLAYMUS
- o1_STOPMUS
- o1_ISMUS
- o1_FLASH
- o1_LOADSND
- o1_LOADMUS

svn-id: r31682
2008-04-23 23:22:02 +00:00
Benjamin Haisch d0ad5867e0 Fixed palette issues when showing the inventory and the menu.
Moved drawing code from drawFlex/drawAnimFrame to drawSurface.
Implemented opcodes:
- o1_VISUALFX
- o1_SCREENLOCK
- o1_SETTIMER
- o1_SETGROUND
- o1_SETCLIP
- o1_SETEXCLUDE

svn-id: r31675
2008-04-23 20:12:06 +00:00
Filippos Karapetis b69ffa922a In-game sound effects and voices should be working correctly now.
Implemented the following opcodes:
- o1_PLAYSND
- o1_ISSND
- o1_STOPSND
- o1_PLAYVOICE
- o1_SOUNDRATE
- o1_SETVOLUME

svn-id: r31666
2008-04-23 17:21:49 +00:00
Filippos Karapetis b302ca9a7e Implemented o1_EVENTKEY. Removed some debug delays
svn-id: r31655
2008-04-22 08:08:07 +00:00
Filippos Karapetis f1a27858d5 Added palette locking and some wip sound playing code. Some cleanup
svn-id: r31654
2008-04-22 07:40:28 +00:00
Filippos Karapetis 54485c24c5 Some palette related fixes
svn-id: r31650
2008-04-21 20:20:34 +00:00
Benjamin Haisch 651bc3a278 Removed Functor2 class definition.
svn-id: r31639
2008-04-21 07:29:35 +00:00
Torbjörn Andersson 00a8c77527 Catch EVENT_QUIT events, too. I realize that g_system->quit() isn't the nicest
way to quit a game, but it beats not being able to quit at all.

svn-id: r31617
2008-04-20 16:18:50 +00:00
Torbjörn Andersson 7e07dd5ec7 Changed spaces to tabs.
svn-id: r31610
2008-04-20 15:36:40 +00:00
Filippos Karapetis d0590a09ea Initial import of the work in progress MADE engine
svn-id: r31599
2008-04-20 14:43:56 +00:00