Benjamin Haisch
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efeb8a3193
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Added (early) midi player code.
Added "screen flash" effect.
Implemented opcodes:
- o1_PLAYMUS
- o1_STOPMUS
- o1_ISMUS
- o1_FLASH
- o1_LOADSND
- o1_LOADMUS
svn-id: r31682
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2008-04-23 23:22:02 +00:00 |
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Benjamin Haisch
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d0ad5867e0
|
Fixed palette issues when showing the inventory and the menu.
Moved drawing code from drawFlex/drawAnimFrame to drawSurface.
Implemented opcodes:
- o1_VISUALFX
- o1_SCREENLOCK
- o1_SETTIMER
- o1_SETGROUND
- o1_SETCLIP
- o1_SETEXCLUDE
svn-id: r31675
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2008-04-23 20:12:06 +00:00 |
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Filippos Karapetis
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b69ffa922a
|
In-game sound effects and voices should be working correctly now.
Implemented the following opcodes:
- o1_PLAYSND
- o1_ISSND
- o1_STOPSND
- o1_PLAYVOICE
- o1_SOUNDRATE
- o1_SETVOLUME
svn-id: r31666
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2008-04-23 17:21:49 +00:00 |
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Filippos Karapetis
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b302ca9a7e
|
Implemented o1_EVENTKEY. Removed some debug delays
svn-id: r31655
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2008-04-22 08:08:07 +00:00 |
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Filippos Karapetis
|
f1a27858d5
|
Added palette locking and some wip sound playing code. Some cleanup
svn-id: r31654
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2008-04-22 07:40:28 +00:00 |
|
Filippos Karapetis
|
54485c24c5
|
Some palette related fixes
svn-id: r31650
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2008-04-21 20:20:34 +00:00 |
|
Benjamin Haisch
|
651bc3a278
|
Removed Functor2 class definition.
svn-id: r31639
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2008-04-21 07:29:35 +00:00 |
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Torbjörn Andersson
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00a8c77527
|
Catch EVENT_QUIT events, too. I realize that g_system->quit() isn't the nicest
way to quit a game, but it beats not being able to quit at all.
svn-id: r31617
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2008-04-20 16:18:50 +00:00 |
|
Torbjörn Andersson
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7e07dd5ec7
|
Changed spaces to tabs.
svn-id: r31610
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2008-04-20 15:36:40 +00:00 |
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Filippos Karapetis
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d0590a09ea
|
Initial import of the work in progress MADE engine
svn-id: r31599
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2008-04-20 14:43:56 +00:00 |
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