Travis Howell
2ac1bba109
Added cd audio stop patch from Gregory Montoir
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svn-id: r4126
2002-04-28 07:38:22 +00:00
Lionel Ulmer
c60c97b1d4
Prevent debugger attach when we have switched to full-screen.
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svn-id: r4125
2002-04-28 06:51:23 +00:00
Max Horn
2f51936f4f
ok, this now should work, pleeeaase
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svn-id: r4108
2002-04-27 12:02:47 +00:00
Max Horn
7e47e03cd1
hopefully this fixes the scalers on non-MacOSX systems again...
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svn-id: r4107
2002-04-27 11:56:47 +00:00
Max Horn
698e28eb6b
fixed scalers on systems which do not use 555 but 565 output surfaces
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svn-id: r4106
2002-04-27 11:07:32 +00:00
James Brown
d0b9677f5d
Add autosave support, fix sm and max midi.
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svn-id: r4099
2002-04-27 04:31:25 +00:00
James Brown
4cc43b3679
Add new Scale mode. Thanks Gregory Montoir.
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svn-id: r4069
2002-04-24 07:42:29 +00:00
James Brown
aecbd8d8d2
Fix cursor hotspot offset. (swapped x/y coords)
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svn-id: r4055
2002-04-22 18:01:32 +00:00
James Brown
9809c86373
Add boilerplate license to some files, to satisfy Debian types :)
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fmopl.c/fmopl.h are infringing on the GPL at the moment. We either need to
replace these, or get permission to relicense them, before 0.2.0
svn-id: r4036
2002-04-21 17:46:42 +00:00
James Brown
32d69e8c02
Fix MI1 CD Audio (hopefully). Thanks to gilder.
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svn-id: r4023
2002-04-20 16:26:32 +00:00
James Brown
cd00f248e4
Semi-fix shaking distortion. Mouse pointer corrupts background tho.
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svn-id: r3990
2002-04-18 06:56:16 +00:00
Nicolas Bacca
bb06400d00
Return of the MP3 CD patch ... use CBR 22 kHz
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svn-id: r3981
2002-04-17 20:23:45 +00:00
James Brown
2be1b45bdf
Add BeIDE project file (update readme accordingly).
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Readd shaking support. It doesn't work properly - probably due to the
removal of redrawLines(). Ludde? You vanished before I could confirm this
with you.. is there a new function to call?
svn-id: r3973
2002-04-17 11:20:55 +00:00
James Brown
ff1d72962b
Add hack for loom staff verbs.
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Readd CD Audio
svn-id: r3956
2002-04-16 12:18:50 +00:00
Ludvig Strigeus
71eac5acd3
endian fixes,
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don't use adlib driver if sound initialization fails,
simon1 savedialog works
svn-id: r3955
2002-04-16 12:07:19 +00:00
Ludvig Strigeus
d263f7eb73
removed mouse cursor flicker
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svn-id: r3945
2002-04-15 17:45:52 +00:00
Ludvig Strigeus
ac62a7cb2e
wrote new mixer class,
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cleaned up sound header files,
integrated mixer into scummvm & simon
svn-id: r3937
2002-04-14 18:13:08 +00:00
Ludvig Strigeus
82d4f89d53
added null graphics driver (USE_NULL_DRIVER)
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will make it nicer later.
svn-id: r3931
2002-04-13 21:06:48 +00:00
Ludvig Strigeus
9f191ea9c5
new midi driver API,
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no more USE_ADLIB,
a couple of sdl graphics driver fixes.
svn-id: r3925
2002-04-13 18:34:11 +00:00
Ludvig Strigeus
38628f3543
fixed bug when switching mode
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svn-id: r3924
2002-04-13 13:11:24 +00:00
Ludvig Strigeus
5b5778d561
full screen mode works now (even if SDL doesn't support it)
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svn-id: r3923
2002-04-13 12:43:02 +00:00
Ludvig Strigeus
151bbf6cca
fixed gfx glitch with 2xsai
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svn-id: r3921
2002-04-13 11:32:15 +00:00
James Brown
94670b2eef
Fix various warnings, and things preventing non-win32 platforms from compiling.
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svn-id: r3916
2002-04-13 04:39:04 +00:00
James Brown
44d4c1ac60
Remove Win32 dependency from sdl.cpp
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svn-id: r3915
2002-04-13 04:11:18 +00:00
Ludvig Strigeus
d2b0070c5f
new video engine (expect broken non-sdl builds),
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simon the sorcerer 1 & 2 support (non SCUMM games)
svn-id: r3912
2002-04-12 21:26:59 +00:00
Ludvig Strigeus
3a4fa636ee
code cleanup - prepares for simon inclusion
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svn-id: r3910
2002-04-12 10:34:46 +00:00
James Brown
6e508eed29
Fix anti-aliasing crash and a Zak crash. Note there are still AA
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artifacts left on screen. Anyone want to fix this? :)
svn-id: r3909
2002-04-11 20:10:47 +00:00
James Brown
7696081c54
Large pointless reindentation of all the code. Also fixed a few mistakes
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in the object flags code cleanup.
Flags used:
indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer
svn-id: r3908
2002-04-11 17:19:16 +00:00
James Brown
760b37f879
Fix MI1 cd music - Thanks khalek.
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svn-id: r3891
2002-04-07 12:28:00 +00:00
James Brown
3142a9c5cd
Add support for selecting CDROM drive for Loom/MI cd audio, fix midi support
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svn-id: r3888
2002-04-07 07:33:39 +00:00
James Brown
d2d498d08c
Fix Indy4 bootparam, some more Zak256 work, and a few minor things.
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svn-id: r3887
2002-04-07 04:29:15 +00:00
Nicolas Bacca
6f2da5c673
fix Audio CD version oops
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svn-id: r3886
2002-04-07 01:58:59 +00:00
Nicolas Bacca
facec50a49
Kind of hack that seems to synchronize loom's cutscenes + remove these damned ^M (time to configure my CVS properly I guess ...)
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svn-id: r3885
2002-04-07 01:40:38 +00:00
Nicolas Bacca
37116811cc
Small fix for MP3 CD music (successful cast sound, and a little bit more synchronized in cutscenes)
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svn-id: r3884
2002-04-07 00:47:55 +00:00
James Brown
53b3cf6838
Updated readme, fixed -n subtitles option (thanks dsy) and stripped \M's
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from mp3_cd files (cheers khalek). Arisme: check your CVS options, you need
to do CR/LF conversion :)
svn-id: r3875
2002-04-05 08:48:10 +00:00
Nicolas Bacca
51f343dc05
MP3 CD patch reorganized
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svn-id: r3863
2002-04-05 00:00:46 +00:00
Nicolas Bacca
cbad525cd3
MP3 cd music patch - still WIP, VBR doesn't work, compress the audio track X to MP3 CBR and name them trackX.mp3 in the game directory - only tested with Loom
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svn-id: r3861
2002-04-04 22:47:03 +00:00
James Brown
8258a26aed
Fix bad opcode at Zak Airport
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svn-id: r3850
2002-04-03 15:51:43 +00:00
Vincent Hamm
71be0400dc
Fixed most of the speed issues of insane
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svn-id: r3833
2002-03-25 22:46:32 +00:00
Vincent Hamm
13bf453232
Forced colors for V7 gui...(temporary hack). Now the gui colors are reseted every time it's opened
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svn-id: r3832
2002-03-25 18:17:40 +00:00
Vincent Hamm
11cb8db187
Various fix in insane
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svn-id: r3830
2002-03-25 17:45:55 +00:00
Vincent Hamm
c13853de28
Implemented gui during insane
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svn-id: r3829
2002-03-25 14:22:09 +00:00
Vincent Hamm
5ca87c1269
Fixed a bit the gui for FT and DIG. It still doesn't display a thing but it's not crashing anymore
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svn-id: r3828
2002-03-25 12:26:37 +00:00
James Brown
7d6020f37a
Fix text in pre-v3 games. Still broken:
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Charset outline color, scripts randomly hanging, sound, actor animations,
bootparams, full throttle.
svn-id: r3826
2002-03-25 10:05:32 +00:00
James Brown
cc86a591d8
Fix game speed.
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svn-id: r3824
2002-03-25 09:51:05 +00:00
James Brown
5e509a1d18
Finish gameDetector renaming.
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svn-id: r3823
2002-03-25 08:51:34 +00:00
Paweł Kołodziejski
ef7ed53887
Visual C++ compilation fixes, and renaming gameDetector
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svn-id: r3822
2002-03-25 08:46:24 +00:00
Vincent Hamm
57cf1bfbee
Rechanged the way the scumm class is choose (sorry, can't make up my mind). Implemented the different versions of loadCharset
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svn-id: r3820
2002-03-25 02:09:05 +00:00
Vincent Hamm
055953b329
Created all the child scumm class. The good one is now selected according to the game database. Now we need to move all the specific stuff to the child class
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svn-id: r3819
2002-03-25 01:40:51 +00:00
Vincent Hamm
29e08ae6ed
Fixed a few things in the launcher
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svn-id: r3816
2002-03-25 00:45:09 +00:00