Commit Graph

23 Commits

Author SHA1 Message Date
James Brown 7696081c54 Large pointless reindentation of all the code. Also fixed a few mistakes
in the object flags code cleanup.

Flags used:

indent *.cpp -br -bap -nbc -lp -ce -cdw -brs -nbad -nbc -npsl -nip
-ts2 -ncs -nbs -npcs -nbap -Tbyte -Tuint32 -Tuint8 -Tuint16 -TArrayHeader
-TMemBlkHeader -TVerbSlot -TObjectData -Tvoid -TImageHeader -TRoomHeader
-TCodeHeader -TResHdr -TBompHeader -TMidiChannelAdl -TGui -TScumm
-TSoundEngine -TPart -TPlayer

svn-id: r3908
2002-04-11 17:19:16 +00:00
Vincent Hamm fbf9c5b318 Preliminary redesigned of the virtual screen system. Now all the screen buffers are in a single 320*200 buffer, making video subprocess far more easy to do. On glitch remain in inventory's black area
svn-id: r3793
2002-03-20 22:58:41 +00:00
James Brown 718392239c I know it probably doesn't look like much, but this is a start to the reorg - basically I've shuffled the Scumm struct around, and turned it into a Class - labeling and grouping functions that are related.
svn-id: r3792
2002-03-20 17:51:07 +00:00
Vincent Hamm 3b7018579b Fixed a typo. Sorry guys
svn-id: r3790
2002-03-19 07:59:53 +00:00
Vincent Hamm 697b859209 Fixed boxes but 1 bug remain. Broke a little indy3 while fixing object flags
svn-id: r3789
2002-03-18 22:48:57 +00:00
Vincent Hamm 6600b48be9 More v7 implementation
svn-id: r3656
2002-03-05 23:05:55 +00:00
Vincent Hamm f92ed783cb Fixed a buggy test that caused troubles with costumes in games after zak
svn-id: r3619
2002-02-21 23:59:07 +00:00
Vincent Hamm bb0a9a1a5e Fixed indy and zak costumes
svn-id: r3618
2002-02-21 23:43:19 +00:00
Vincent Hamm 1ba81a102e Partial fix for Zak's costume system
svn-id: r3617
2002-02-21 22:48:13 +00:00
Vincent Hamm 3bf6462a24 Indy3 256 now boot. Disabled costumes for zak256 and indy3_256 since they can crash sdl
svn-id: r3585
2002-02-14 22:51:01 +00:00
James Brown f620d138f6 First part of Yazoo and mines work on making older scumm games work.
Not enough here to actually work yet, just the base groundwork needed.

svn-id: r3567
2002-02-12 18:20:37 +00:00
Ludvig Strigeus 5a7b86cbf6 better full throttle support,
a couple of MI2 fixes.

svn-id: r3532
2001-12-27 17:51:58 +00:00
Ludvig Strigeus 38e2a886ce very simple full throttle support, use the FULL_THROTTLE define. (will fix later)
modified some actor parts to work better with full throttle (most likely new bugs because of that).
directions are now stored as angles instead of left/right/up/down
implemented loadFlObject (flobjects are currently saved in the savestate, will fix that also)

svn-id: r3505
2001-11-26 19:57:57 +00:00
Ludvig Strigeus 88dcec7cdb readability patch (janssen)
svn-id: r3493
2001-11-14 20:09:39 +00:00
Ludvig Strigeus b9facc7de4 implemented some sam&max specific features,
fixed some bugs

svn-id: r3486
2001-11-11 16:54:45 +00:00
Ludvig Strigeus 097f76ae00 full screen flag,
better mouse cursors,
removed change log from individual files

svn-id: r3462
2001-11-06 20:00:47 +00:00
Ludvig Strigeus e5aca15a0b bug fixes,
speech in dott

svn-id: r3454
2001-11-05 19:21:49 +00:00
Ludvig Strigeus 056dd5b15d bug fixes, code cleanup
svn-id: r3446
2001-10-26 17:34:50 +00:00
Ludvig Strigeus 9fdc578af0 recompile not needed when switching games
debugger skeleton implemented

svn-id: r3442
2001-10-23 19:51:50 +00:00
Ludvig Strigeus a732f32eb0 misc fixes
svn-id: r3435
2001-10-16 20:31:27 +00:00
Ludvig Strigeus 794163c1a3 preliminary DOTT support
svn-id: r3433
2001-10-16 10:01:48 +00:00
Ludvig Strigeus 3c2f425cc1 fixed object parent bug
fixed some signed/unsigned comparisons

svn-id: r3413
2001-10-09 18:35:02 +00:00
Ludvig Strigeus c30932afbe Initial revision
svn-id: r3408
2001-10-09 14:30:12 +00:00