Logo
Explore Help
Sign In
ScummVM/scummvm
Watch 1
Star 0
Fork 0
mirror of https://github.com/scummvm/scummvm.git synced 2026-06-20 05:45:29 +00:00
Code Issues Packages Projects Releases Wiki Activity
25,424 Commits 45 Branches 139 Tags
eb6c809d2b3ccf238fa5efbf45b6cd2b00a82cd9
Commit Graph
6 Commits
Author SHA1 Message Date
Jamieson Christian 4d5a3e4c45 IMuse SysEx processing now handled by client-specified callbacks. This removes all game-specific references from the Player class. Bloodshed Dev-C++ project file updated.
svn-id: r21241
2006-03-12 18:06:22 +00:00
Jamieson Christian b1f7f32ed1 Separated the IMuse Part methods into their own file. Updated the Bloodshed Dev-C++ project file at the same time.
svn-id: r21085
2006-03-05 05:14:20 +00:00
Jamieson Christian 18f1f6a24d Weekly update to the Bloodshed Dev-C++ project files.
svn-id: r21077
2006-03-04 17:50:45 +00:00
Jamieson Christian d075463c0a Updated Bloodshed Dev-C++ project files to reflect new cine engine, scumm and scummv file rearrangements, and gob tweaks. Further refinement to the SVN properties on impacted project files.
svn-id: r20941
2006-02-26 18:09:06 +00:00
Jamieson Christian f2791f346b Updated Dev-C++ project files to reflect HE restructuring in scumm, along with simon and sword2 fileset changes.
svn-id: r20754
2006-02-18 18:07:47 +00:00
Jamieson Christian 072013c0f4 Added Bloodshed Dev-C++ project files to the dists collection.
svn-id: r20683
2006-02-14 04:33:10 +00:00
Powered by Gitea Version: 1.27.0 Page: 656ms Template: 5ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API