Commit Graph
60 Commits
Author SHA1 Message Date
Joni Vähämäki 47aa1ace87 EMI: Added support for animation priorities and implemented blending. 2014-05-31 02:50:06 +03:00
Dries Harnie dbf3b2e5f8 JANITORIAL: Fix missing reference in Math::{Line2d,Angle} 2014-04-21 14:22:01 +02:00
Pawel Kolodziejski 8759900b6a ALL: synced with ScummVM 2014-04-05 18:18:42 +02:00
Einar Johan Trøan Sømåen adc0067bf7 MATH: Remove duplicated deg/rad-conversions, replacing them by common/math.h-functionality 2014-02-20 12:22:43 +01:00
Einar Johan Trøan Sømåen 207d7c54d7 MATH: Return Line3d& from it's operator= 2014-01-07 18:29:34 +01:00
Giulio Camuffo 1d543e5e1d MATH: Document Matrix{3,4}::buildFromTargetDir. 2013-01-13 12:09:21 +01:00
Giulio Camuffo d2f4bf83db MATH: Add a stream debug operator for Line2d. 2013-01-09 18:42:23 +01:00
Giulio Camuffo 2936a82fbf MATH: Move the debug '<<' operators to the Math namespace. 2013-01-09 18:41:50 +01:00
Giulio Camuffo 00a42f3d85 MATH: Fix Line2d intersection functions. Fix #682 2013-01-09 18:27:07 +01:00
Paweł Kołodziejski 175620b62a ALL: change license headers from LGPL to GPL, and few updates 2012-12-19 23:15:43 +01:00
Dries Harnie 8bb8163e29 MATH: Add operator * for Math::Quaternion 2012-11-13 21:51:36 +01:00
Dries Harnie 6334cc0290 EMI: Gfx::startActorDraw() accepts a quaternion 2012-11-13 21:51:11 +01:00
Dries Harnie 17207bc879 EMI: Code style fix 2012-07-03 20:06:29 +02:00
Dries Harnie 9541c89859 MATH: Add fromEuler() to Math::Quaternion 2012-07-03 00:20:38 +02:00
Dries Harnie 0b5a4b0cd1 MATH: Add transpose() to Math::Matrix4 2012-07-03 00:20:36 +02:00
Thomas Allen 981189fedf GRIM: moved lookAtMatrix() to be a member function of Matrix3 (and Matrix4) 2012-03-21 11:32:23 +01:00
Thomas Allen a045e2177b GRIM: add check for null pointers in getPitchYawRoll 2012-03-21 11:32:23 +01:00
Thomas Allen 8484d7870e GRIM: checked, cleaned, and moved Euler calculations to rotation3d.h 2012-03-21 11:32:23 +01:00
Thomas Allen 67e7a05119 GRIM: relocating and cleaning invertAffineOrthonormal 2012-03-21 11:32:22 +01:00
Thomas Allen 3eb771e206 MATH: Moved angle clamp function to angle.cpp 2012-03-21 11:32:20 +01:00
Giulio Camuffo 8d57a8b6d4 GRIM: Fix wrong ')' placement. Fix #557 2012-03-08 14:52:14 +01:00
Dries Harnie c3237e129e EMI: use X-Z in Vector3d::intersectLine2d 2012-02-18 22:41:02 +01:00
Giulio Camuffo 3344b3c756 GRIM: Setup the lights from the closest to the farthest to the actor position.
This way if OpenGL can't handle all the set lights it will use the most
important ones. Fix #481
2012-02-10 14:57:58 +01:00
Einar Johan T. Sømåen f0db69c8ff MATH: Correct a critical typo in the slerp-function. 2012-02-01 12:46:05 +01:00
Einar Johan T. Sømåen d4413d7f58 MATH: Add in the inverse functions from Portalib3d 2012-01-31 17:00:50 +01:00
Einar Johan T. Sømåen ee310dd00b MATH: Fix toMatrix for quaternions. 2012-01-30 23:48:14 +01:00
Einar Johan T. Sømåen 1833ac33a1 MATH: Fix the slerp-function 2012-01-30 23:33:03 +01:00
Giulio Camuffo 2148c729f1 MATH: Unify VectorNd::readFromStream. 2012-01-30 21:57:06 +01:00
Giulio Camuffo 87107bc022 MATH: Remove Vector4d::scalarProduct, since that's just Vector::dotProduct. 2012-01-30 21:45:22 +01:00
Einar Johan T. Sømåen 74047546a0 MATH: Add stream-reading to the vector-classes 2012-01-30 21:04:08 +01:00
Pawel Kolodziejski 626e91f23a rename -> ResidualVM 2012-01-06 23:15:48 +01:00
Einar Johan T. Sømåen 45a12eb683 MATH: Fix Vector4d on msvc, thanks to klusark 2011-12-30 19:19:45 +01:00
jj ab58dd267b MATH: Documented rotation3d.h rotation conventions. 2011-12-30 16:54:27 +01:00
Einar Johan T. Sømåen b863569294 MATH: Add some quaternion-math from plib. 2011-12-30 14:49:01 +01:00
Einar Johan T. Sømåen 6da0bcb681 MATH: Add Vector4D 2011-12-30 12:18:30 +01:00
Giulio Camuffo 062cf9292f MATH: Use a one-dimensional array for the matrix data. Should fix #414 2011-11-20 15:17:41 +01:00
Einar Johan T. Sømåen f56a340193 MATH: Fix Matrix-compile on clang 2011-11-11 00:18:25 +01:00
Giulio Camuffo e982124e05 MATH: Fix build on certain compilers. 2011-11-04 21:07:07 +01:00
Giulio Camuffo 1e86d51b1e MATH: Minor Matrix optimisations. 2011-11-04 15:25:22 +01:00
Giulio Camuffo 46a8d461e0 GRIM: Fix bounding box calculation. Fix #391 2011-10-18 17:43:35 +02:00
Giulio Camuffo f0967439af MATH: Don't normalize zero vectors. Fix #387 2011-10-09 19:14:38 +02:00
Giulio Camuffo 3534129850 MATH: New function to calculate the distance of a point to a rect. 2011-10-04 21:37:39 +02:00
Giulio Camuffo ba10e07422 MATH: Normalize the angle only if/when requested. 2011-09-30 17:42:26 +02:00
Giulio Camuffo 846afc03a8 MATH: Adapt the angle to the new range. 2011-09-29 22:14:41 +02:00
Giulio Camuffo b7010c4c1d MATH: Fix wrong angle management when below the lower range boundary. 2011-09-29 22:12:32 +02:00
Giulio Camuffo 7745dcb8a1 MATH: Fix conversion from MatrixBase to Matrix. 2011-09-29 15:31:27 +02:00
Giulio Camuffo cd6832aad7 MATH: Fix crash with mac osx. Fix #363 2011-09-22 21:39:29 +02:00
Giulio Camuffo 1ae91bd8a9 MATH: Make some global functions static function members. 2011-09-18 19:14:25 +02:00
Giulio Camuffo 59d219c955 MATH: Fix two warnings. 2011-09-18 18:52:44 +02:00
Giulio Camuffo ee547b8da1 MATH: Speedup. 2011-09-18 18:28:36 +02:00