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ScummVM/scummvm
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mirror of https://github.com/scummvm/scummvm.git synced 2026-06-20 05:45:29 +00:00
Code Issues Packages Projects Releases Wiki Activity
6,134 Commits 45 Branches 139 Tags
e7fb69e3d93d51b7d265b7930eab4d94de1f49cd
Commit Graph
8 Commits
Author SHA1 Message Date
Max Horn eb49053e08 C64 costumes work now enough to be recognizable
svn-id: r8970
2003-07-13 10:35:05 +00:00
Max Horn 00615e4df7 fix x/y limb offsets and transparancy with C64 costume renderer
svn-id: r8962
2003-07-13 02:45:31 +00:00
Max Horn 00a87fda03 made ignorePakCols exactly match CostumeRenderer::proc3 to make comparisions easier
svn-id: r8863
2003-07-08 17:42:11 +00:00
Max Horn 848cfb9378 costume code cleanup & some more C64 tweaks
svn-id: r8854
2003-07-08 12:28:57 +00:00
Max Horn 07bd98b27f move V1_ignorePakCols to CostumeRenderer (it makes absolutely no sense to keep it in BaseCostumeRenderer), and renamed it to c64_ignorePakCols to avoid confusion (V1 in the context of costumes means the original costume format, as opposed to AKOS; and *not* the scumm version); added FIXME to cost_decodeData (have my doubts about it being correct)
svn-id: r8852
2003-07-08 10:49:13 +00:00
James Brown 04abb69a84 Attempt some more V1 costume work. Not that it helps yet.
svn-id: r8773
2003-07-05 11:45:18 +00:00
Travis Howell 495dbcdff0 Fxi win32 compile
svn-id: r8089
2003-05-29 10:43:57 +00:00
Max Horn c62c448a35 more costuem code merging
svn-id: r8088
2003-05-29 10:31:05 +00:00
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