Commit Graph
299 Commits
Author SHA1 Message Date
Eugene Sandulenko e4e4336c0d Fix crash at fbear end scene
svn-id: r12896
2004-02-15 02:47:00 +00:00
Paweł Kołodziejski c1ee0aeb4f fixed warning
svn-id: r12891
2004-02-14 17:01:28 +00:00
Paweł Kołodziejski 8cd11f33f4 changed to debug
svn-id: r12890
2004-02-14 16:59:28 +00:00
Eugene Sandulenko 4e7850b0f1 Fix E4 opcode implemetnation. Now it works
svn-id: r12888
2004-02-14 16:09:07 +00:00
Eugene Sandulenko 0459089ca8 Some part of E4 opcode is FT/Dig only
svn-id: r12885
2004-02-14 15:01:27 +00:00
Eugene Sandulenko d766470e34 Implementation of o6_unknownE4
svn-id: r12884
2004-02-14 14:48:14 +00:00
Eugene Sandulenko acce2b3c00 oops. this clearly demonstrates what bug was here :)
svn-id: r12839
2004-02-13 01:06:31 +00:00
Eugene Sandulenko 7511f1e44e Fix potential bug, depended on compiler.
svn-id: r12838
2004-02-13 01:01:23 +00:00
Travis Howell 8de55dcbca Cleanup
svn-id: r12797
2004-02-09 15:22:31 +00:00
Travis Howell ea3be081b7 Only used in HE games.
svn-id: r12755
2004-02-07 03:00:01 +00:00
Travis Howell 86394f4542 Clean up last commit.
svn-id: r12754
2004-02-07 02:52:27 +00:00
Eugene Sandulenko 8411a8ade1 o Now Long TRS messages get wrapped
o Approaching enemy animation fixed
o Renames some vars and struct members
o Fixed dosdemo. It didn't run
o Correct Mac demo INSANE skipping behaviour

svn-id: r12751
2004-02-06 21:05:58 +00:00
Travis Howell 7b26a609f7 Update comment
svn-id: r12750
2004-02-06 16:19:43 +00:00
Max Horn 9fe1aaa921 renamed _saveLoadCompatible to _saveTemporaryState; make use of requestLoad/requestSave
svn-id: r12691
2004-01-31 22:12:35 +00:00
Travis Howell d9cb0b1e79 DOTT should save sound state if _saveLoadSlot is true when doing a temporary save. It doesn't set flag via get/setkernal like later games.
svn-id: r12674
2004-01-30 16:01:08 +00:00
Travis Howell ed6aed43bf Not needed for puttdemo.
svn-id: r12573
2004-01-22 04:46:34 +00:00
Travis Howell 45739906a5 actor ignoreTurns is complete for scumm6
svn-id: r12571
2004-01-22 03:22:01 +00:00
Travis Howell 1f7a74099a Remove a few old warnings.
svn-id: r12570
2004-01-22 02:37:41 +00:00
Max Horn 2f7198a3ac cleanup
svn-id: r12528
2004-01-19 22:55:42 +00:00
Max Horn 923adce456 fix endian bug when dealing with ArrayHeader's; added a hack to permit save games broken due to this to still work; moved the whole 'Array' stuff into ScummEngine_v6
svn-id: r12521
2004-01-19 20:27:31 +00:00
Max Horn 8e89f7d060 moved the sam&max inventory hack into o6_setOwner
svn-id: r12520
2004-01-19 20:23:27 +00:00
Max Horn e8164dfb70 moved some V6-only scumm vars to ScummEngine_v6
svn-id: r12517
2004-01-19 19:47:47 +00:00
Travis Howell a95818d29a Avoid assert in PC version of FT demo.
svn-id: r12464
2004-01-18 03:24:52 +00:00
Paweł Kołodziejski 351502d37a disabled opcode warning
svn-id: r12451
2004-01-17 11:05:57 +00:00
Eugene Sandulenko 4b0ad9fe13 Moved FT INSANE to a separate directory and splitted it to multiple files.
svn-id: r12444
2004-01-16 22:18:54 +00:00
Travis Howell 1141176775 Revert last array change, until they can be verified.
svn-id: r12432
2004-01-16 13:01:33 +00:00
James Brown ac5b7036c2 Fix for bug #862263 - Maniac actors never stop talking. I know this could probably be neater :)
svn-id: r12430
2004-01-16 10:45:56 +00:00
Travis Howell 2c7057fdf4 Checks were a bit too strict, makes fatty bear completable.
svn-id: r12421
2004-01-16 06:16:38 +00:00
Travis Howell bafbdc57e6 Add some stubs for Fatty Bear.
svn-id: r12420
2004-01-16 04:55:49 +00:00
Travis Howell 555caf2251 Add correct actor palette color changing for HE games.
svn-id: r12419
2004-01-16 01:52:49 +00:00
Max Horn c14e7a0259 pedantic change
svn-id: r12414
2004-01-15 20:37:26 +00:00
Max Horn ac8243d229 use Rect in struct VerbSlot
svn-id: r12413
2004-01-15 19:25:17 +00:00
Travis Howell 9854ab9344 Add correct fix for puttputt
svn-id: r12401
2004-01-15 06:25:57 +00:00
Travis Howell 5a876510e7 *** empty log message ***
svn-id: r12400
2004-01-15 04:47:55 +00:00
Travis Howell ea0b9e5434 Hack only needs to check for insane values now.
svn-id: r12399
2004-01-15 04:46:07 +00:00
Travis Howell b99db76958 Need to know where this occurs
svn-id: r12396
2004-01-14 23:51:22 +00:00
Travis Howell d66de098fc Add/update comments
svn-id: r12386
2004-01-14 14:36:19 +00:00
Travis Howell 9f8caa6889 These two case are the same, checked samnmax disasm.
svn-id: r12384
2004-01-14 13:44:31 +00:00
Travis Howell 1230c0b083 No code is missing in this case.
svn-id: r12383
2004-01-14 13:41:15 +00:00
Travis Howell 7bd3a50049 Add better method.
svn-id: r12376
2004-01-14 10:01:39 +00:00
Travis Howell f6f3ea8da3 Add missing code for samnmax screen saver, fixes bug #781683
svn-id: r12375
2004-01-14 09:54:45 +00:00
Eugene Sandulenko a1e39b988d Implemented o6_localizeArray for HE games
svn-id: r12368
2004-01-14 03:50:58 +00:00
Travis Howell 1fa4231c47 Remove INSANE define.
svn-id: r12363
2004-01-14 01:41:44 +00:00
Travis Howell 5552b628a6 Wrong SO_*
svn-id: r12341
2004-01-12 15:52:58 +00:00
Travis Howell 3180834549 Add skipLimb actor var, which is used by puttmoon.
Use forceClip for actorOps case 218, since it should have same effect.

svn-id: r12340
2004-01-12 14:09:39 +00:00
Travis Howell 48eb63d29a Add missing case.
Add another HE games specific.

svn-id: r12335
2004-01-12 09:00:31 +00:00
Max Horn c1f34030f9 cleanup
svn-id: r12327
2004-01-11 21:48:31 +00:00
Max Horn 7237b6a2ec changed the name of the former removeObjectFromRoom yet again, to markObjectRectAsDirty - that describes its functionality more accurately, I hope :-)
svn-id: r12326
2004-01-11 20:42:40 +00:00
Max Horn 0712cb95af renamed removeObjectFromRoom to forceObjectRedraw
svn-id: r12325
2004-01-11 20:15:05 +00:00
Max Horn 04b002bbaa move the charset mask to the charset renderer class; some other related changes
svn-id: r12263
2004-01-08 21:21:40 +00:00