Martin Kiewitz
8bfb268eb2
SCI: rename GAMEOPTION_EGA_UNDITHER name + desc
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Original name + description were inaccurate. We don't actually
do undithering (besides the view undithering), but we instead
skip the EGA dithering code.
2015-06-15 17:37:33 +02:00
Martin Kiewitz
5a7dbc3666
SCI: remove unused code in SciEngine::loadGameState()
2015-04-26 09:10:25 +02:00
Martin Kiewitz
bfba28c335
SCI: implement delayed restore via ScummVM menu
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will delay restoring a saved game until the next
kGetEvent or kWait
also implement aborting playback for kPortrait
and kShowMovie
2015-04-26 09:08:46 +02:00
Willem Jan Palenstijn
21b138add2
Revert "SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame""
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This reverts commit 76ff4c7001 .
It was intended to fix bug #6136 , but only worked around the actual
problem in some cases. See 4c03e4b699 .
2015-04-26 00:51:31 +02:00
Filippos Karapetis
4736c490e1
SCI: Separate the rest of the detection-only functions
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This should fix bug #6717 - "SCI fallback detection assert failure"
2014-10-18 16:03:49 +03:00
Filippos Karapetis
fe3ed8ded2
SCI: Rename the version of addAppropriateSources() used in detection
2014-10-18 16:03:49 +03:00
Filippos Karapetis
17a77ff69c
SCI: Fix some typos, and remove some redundant curly braces
2014-10-18 16:03:48 +03:00
Johannes Schickel
8fc7d60feb
SCI: Make GPL headers consistent in themselves.
2014-02-18 02:39:37 +01:00
Filippos Karapetis
bd945bc756
SCI: Add support for the King's Questions mini-game
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This can be found in the KQ collection
2013-08-20 19:48:33 +03:00
Matthew Hoops
0031c41db8
COMMON: Change kPlatformPC to kPlatformDOS
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"PC" was very ambiguous and now it matches what we show in the GUI.
This also corrects sword2's platform to Windows.
2013-05-02 18:43:10 -04:00
Filippos Karapetis
146d00a799
SCI: Add the Inside the Chest / Benind the Developer's Shield demo
2012-10-22 12:19:13 +03:00
Filippos Karapetis
76ff4c7001
SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame"
...
This bug occurs because in the cases specified in the bug report, the main
loop hasn't run fully yet, and there is a mini loop running instead (e.g.
inside Print())
Hopefully, this catches most cases where the crash occurs, but it needs more
testing to find if there is any other such case.
2012-10-13 21:06:02 +03:00
Johannes Schickel
55d3223468
SCI: Fix spelling of Yamaha.
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Thanks to somaen for noticing.
2012-07-04 02:02:58 +02:00
Johannes Schickel
05bd736d16
SCI: Slight cleanup in querySaveMetaInfos.
2012-07-03 18:39:50 +02:00
Filippos Karapetis
346c1fe461
GUI: Change the undithering checkbox to be an engine-specific option
2012-03-25 18:51:23 +03:00
Filippos Karapetis
1938d95c4e
SCI: Rename the sci_originalsavedload option to originalsaveload
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This changes its naming to be like the rest of the game options
2012-03-25 17:48:38 +03:00
Filippos Karapetis
96f132994f
SCI: Add per-game GUI option support.
2012-03-19 21:04:29 +01:00
Filippos Karapetis
170f9f7040
Revert "SCI: Do not set _singleId in SciMetaEngine"
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This reverts commit 8248944f1e .
2012-02-28 11:08:46 +02:00
Filippos Karapetis
8248944f1e
SCI: Do not set _singleId in SciMetaEngine
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This allows the engine to set the correct game ID to each entry. With
_singleId set, all the IDs in the game entries are set to "sci"
2012-02-28 10:38:44 +02:00
Willem Jan Palenstijn
56fb56936e
SCI: Clean up some memory management and loops
2012-01-15 18:25:00 +01:00
Strangerke
bab4b6f729
LAUNCHER: Introduce GUIO0() in order to replace GUIO1(GUIO_NONE)
2011-11-16 22:38:58 +01:00
Eugene Sandulenko
32972a5ffb
AD: Switched rest of the engines to new GUIO
2011-10-23 17:53:13 +01:00
Filippos Karapetis
e49c65a27b
SCI: Moved the Hi-res description for LSL6 hi-res in the extras field
2011-10-16 16:50:40 +03:00
Filippos Karapetis
0186bda0ce
SCI: Updated the description of LSL6 hires to distinguish it better
2011-10-16 15:59:21 +03:00
Filippos Karapetis
fa654e942a
SCI: Added handling of cnick-kq and cnick-longbow in the fallback detector
2011-09-10 13:02:15 +03:00
Christoph Mallon
e35b4f20c1
GRAPHICS: Simplify the interface of Graphics::loadThumbnail().
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Now it returns the Surface, so the caller does not need to create one and pass it.
2011-08-07 15:19:09 +02:00
Christoph Mallon
0e6751372a
SCI: Simplify allocation of ResourceManager.
2011-08-07 15:19:08 +02:00
Christoph Mallon
f3afb32ee6
SCI: Remove unnecessary cast.
2011-08-07 15:19:08 +02:00
Max Horn
dae19afbfb
SCI: Let fallback detector set GUIO_NOSPEECH appropriately
2011-06-20 01:28:10 +02:00
Max Horn
2e2676526d
SCI: Improve 'extra' strings generated by fallback detector
2011-06-17 14:21:18 +02:00
Max Horn
c2bbab4fec
SCI: Improve fallback detection for KQ7
2011-06-17 14:21:17 +02:00
Max Horn
055820c94b
SCI: Improve fallback detection for GK2 demo
2011-06-17 14:21:17 +02:00
Max Horn
cef5506e9f
SCI: Change fallback detector to use allFiles hashmap
2011-06-17 14:21:17 +02:00
Max Horn
520b18d2ac
SCI: Use ScopedPtr to handle temporary resMan instance on the heap
2011-06-17 10:38:16 +02:00
Max Horn
879c3c7817
DETECTOR: Pass allFiles to AdvancedMetaEngine::fallbackDetect()
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Also reorder the parameters of composeFileHashMap, placing the "return value"
first.
2011-06-14 18:52:11 +02:00
Max Horn
7c992d6598
DETECTOR: Merge ADParams into AdvancedMetaEngine
2011-06-14 18:17:01 +02:00
Max Horn
b99d76acdb
SCI: Switch to alternate AdvancedMetaEngine, avoid ADParams
2011-06-10 22:15:44 +02:00
Max Horn
4827cc914a
ENGINES: Change incorrect use of 'target' to 'gameid'
2011-06-10 22:15:40 +02:00
Max Horn
477d6233c3
ENGINES: Change 2nd param of Engine::saveGameState to Common::String
2011-06-02 18:31:59 +02:00
Thierry Crozat
3c59e37035
ENGINES: Unify engine names
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This unifies the engine names in MetaEngine::getName() and the
credits. In particular drop "Engine" or "engine" from the names when
it was present and use expanded names in credits when the
MetaEngine uses it (e.g. "Beneath a Steel Sky" instead of "BASS").
2011-05-16 00:11:32 +01:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Filippos Karapetis
576efc526b
SCI: The SCI2.1 SVGA version of MUMG is named "Mixed-Up Mother Goose Deluxe"
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svn-id: r55139
2011-01-07 00:19:54 +00:00
Filippos Karapetis
34ae92033c
SCI: Moved the "SCI" bit to the extras field, to preserve the original naming of the games
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svn-id: r55119
2011-01-04 19:46:18 +00:00
Filippos Karapetis
9fe6540dd9
SCI: Corrected game description for LSL1 (thanks Raziel)
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svn-id: r55118
2011-01-04 19:23:05 +00:00
Filippos Karapetis
77a1915377
SCI: Some changes to the naming scheme of some games
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- For remakes like KQ1, KQ4 and LSL1, the "SCI remake" bit has been moved to the game
description (as it's part of the description, not the extras)
- The "VGA" bit has been removed from the extras. Only the "EGA" bit remains for EGA
versions, to distinguish them from their VGA counterparts, when they exist
svn-id: r55115
2011-01-04 09:09:56 +00:00
Max Horn
a0df86955f
ALL: Push down deps on stream.h from .h to .cpp files
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svn-id: r54358
2010-11-19 01:37:04 +00:00
Filippos Karapetis
581a090204
SCI3: Removed detection and any possible support of Shivers 2
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Shivers 2 doesn't contain SCI scripts. The whole game logic has
been reimplemented from SCI in native code placed in DLL files.
Each room has its own DLL file, and some SCI functions have been
reimplemented/rewritten for this purpose in native code. The
game and demo have all the resources of a SCI game, apart from
the SCI scripts themselves. Thus, they cannot be directly
supported, unless their whole room logic is rewritten from
scratch, which classifies Shivers 2 as "not SCI"
svn-id: r54173
2010-11-09 22:01:12 +00:00
Filippos Karapetis
55f0b88c07
SCI: Fixed the fallback detector again
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This is a regression from r54155, as we previously ignored the result of
addInternalSources() in the fallback detector
svn-id: r54163
2010-11-09 17:07:34 +00:00
Max Horn
e27b05ef35
COMMON: Rename String::printf() to String::format()
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This is a first step towards getting rid of all uses of regular printf,
fprintf, vprintf, vfprintf, puts, fputs, etc. in our codebase.
The name format() reflects the purpose of the function, and parallels
String.format() in Java, boost::format, and others.
svn-id: r54004
2010-11-01 16:02:28 +00:00
Filippos Karapetis
dca3c8d8bf
SCI: Play time related changes
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- Added support for savegame play time
- Removed obsolete variables for calculating the play time (EngineState::gameStartTime and Console::_enterTime)
- Renamed some variables to camelCase
svn-id: r53974
2010-10-31 01:45:24 +00:00