Commit Graph
18 Commits
Author SHA1 Message Date
Robin Watts 10eeb453d6 Some optimisations to the DXA player to reduce the amount of needless mallocing
and memcpying it does.

This commit also contains some code protected by #ifdef DXA_EXPERIMENT_MAXD
that allows for reading an extended header on a .dxa file and using a MAXD
chunk, if found, to reduce the amount of memory required to play a movie.

Whether this gets enabled or not will ultimately depend on whether the savings
are justified (i.e. if we can find a case where it makes enough difference).

svn-id: r28047
2007-07-12 18:21:46 +00:00
Travis Howell 6d7e938ca0 Fix crash regression, when playing OmniTV videos in The Feeble Files. Caused by _fd not been reset, after been delete.
svn-id: r27735
2007-06-27 01:31:08 +00:00
Travis Howell 12c9fb0382 Add support for pausing/resume cutscenes shown on the OmniTV in The Feeble Files.
svn-id: r27371
2007-06-12 06:08:47 +00:00
Max Horn 218e132e37 Updated legal headers in source files, based on what Pidgin (the IM client formerly knowns as Gaim) does; added new (incomplete) COPYRIGHT file; updated copyright dates in a few spots
svn-id: r27024
2007-05-30 21:56:52 +00:00
Max Horn 73c3625f1f Fixing various doxygen warnings
svn-id: r25362
2007-02-03 21:37:52 +00:00
Travis Howell afcfc95e8a Always reset _scaledBuffer to zero when playing video, to prevent double free.
svn-id: r24962
2007-01-01 04:58:25 +00:00
Travis Howell 534a2fd5d7 Change position of scale code, Scale code shouldn't have been FRAM specific
svn-id: r24871
2006-12-18 07:51:02 +00:00
Torbjörn Andersson 0d65cb4260 Check _scaleMode when decoding a NULL frame. Otherwise we will draw the
unscaled frame when playing a scaled movie. (The Broken Sword 1 intro is a
good example of this since it is scaled and uses NULL frames early on.)

svn-id: r24870
2006-12-18 07:24:36 +00:00
Eugene Sandulenko d99760549a Fix regression. It crashed with orignial DXA files.
svn-id: r24856
2006-12-15 14:36:04 +00:00
Travis Howell 488873353b Only allocate _scaleBuffer when required.
svn-id: r24847
2006-12-14 05:32:16 +00:00
Torbjörn Andersson 45886ec8ed When drawing an interlaced frame, only clear every other line instead of the
entire buffer.

Introduced a _drawBuffer pointer which points either to _scaledBuffer or
_frameBuffer1. That way, we don't need to copy _frameBuffer1 every time we
draw an unscaled frame. (Probably the most common case by far.)

Adjusted the Broken Sword 1 DXA player for the second change. (It sneakily
avoids copying each frame by using _drawBuffer directly.)

svn-id: r24846
2006-12-14 05:21:19 +00:00
Travis Howell 42228fdc36 Add cyx's patch for endian issues in DXA player
svn-id: r24844
2006-12-11 22:48:57 +00:00
Travis Howell a4b835838d Whitespace changes
svn-id: r24843
2006-12-11 22:35:50 +00:00
Travis Howell 1ba6947440 Adjust DXA scaling code for Broken Sword 1
svn-id: r24841
2006-12-11 09:26:54 +00:00
Travis Howell 983954821c Fix typo in initial _scaleBuffer check
svn-id: r24840
2006-12-11 08:31:32 +00:00
Travis Howell b00e143d74 Add patch #1611503 - DXA: Improved encoder (filesize and speed)
svn-id: r24838
2006-12-11 06:53:46 +00:00
Travis Howell 1c19735226 Add patch #1504492 - DXA: New compression scheme
svn-id: r23333
2006-06-28 14:10:07 +00:00
Travis Howell dd57c57982 Add eriktorbjorn's patch for DXA unification, with more changes
svn-id: r23332
2006-06-28 14:06:54 +00:00