Commit Graph
137148 Commits
Author SHA1 Message Date
Eugene Sandulenko cd973e0b67 I18N: Update translation (Ukrainian)
Currently translated at 100.0% (947 of 947 strings)
2017-04-23 07:56:29 +02:00
Vincent Pelletier a3a6218060 GRIM: Avoid writing to buffer directly. 2017-04-23 01:44:51 +00:00
Vincent Pelletier c29ce01ff5 Merge pull request #1334 from vpelletier/tinygl_drawarrays
TINYGL: Implement tglDrawArrays.
2017-04-23 01:44:29 +00:00
Thierry Crozat f3d69ae556 I18N: Update translations templates 2017-04-23 02:44:17 +02:00
Colin Snover fcaf15aa50 SCI: Add alloc_list command to debugger
This command lists all resources that are currently loaded into
memory, plus the number of locks that exist on each loaded
resource.
2017-04-22 19:38:13 -05:00
Colin Snover 9e7c75cc79 SCI: Avoid crashing when disassembling a call with a bad object
lookupSelector will raise an error if the passed object ID is
invalid.
2017-04-22 19:38:13 -05:00
Colin Snover 78fd8d39c5 SCI32: Disable brightness boost when black-lined video is disabled
The boost is intended to compensate for the darkness caused by the
black lines, so should not be applied when there are no black
lines. This fixes too-bright videos in at least LSL7.
2017-04-22 19:38:13 -05:00
Colin Snover 16fe6d3cb1 SCI32: Store handle to VMD bitmap separately from ScreenItem
In at least RAMA, when using the pocket computer to view a mail
and then pressing the "return" button, the ScreenItem containing
the VMD will be destroyed before the VMD player is told to close
the video, resulting in a use-after-free trying to access the
bitmap ID through the deleted ScreenItem.
2017-04-22 19:38:13 -05:00
Colin Snover 092a809c78 SCI32: Fix bad interpolation of Robot audio samples
Previously, this code was interpolating samples if the previous
block had missing samples, instead of interpolating when samples
are missing in the upcoming block of samples.
2017-04-22 19:38:12 -05:00
Colin Snover 5231541e7c SCI32: Add and divide instead of performing two divisions
This should make things trivially faster, and matches more
accurately how the original engine worked.
2017-04-22 19:38:12 -05:00
Colin Snover f6c4e0c7c7 SCI: Improve message when crashing due to a bad selector 2017-04-22 19:38:12 -05:00
Colin Snover 8a5eb0c784 SCI32: Fix dumb typo in CelInfo32::toString
The typo was `if (kCelTypeColor)` instead of
`if (type == kCelTypeColor)`. Changed to use a switch instead for
improved clarity and code intelligence.
2017-04-22 19:28:36 -05:00
Colin Snover 3ab1f5f4cc SCI: Display class names in disassembly 2017-04-22 19:28:35 -05:00
Colin Snover 086fab741a SCI: Remove #undef for a macro that does not exist 2017-04-22 19:28:35 -05:00
Colin Snover 2ccef4a476 SCI32: Implement support for QFG4 autosave 2017-04-22 19:28:35 -05:00
Colin Snover 6c44106083 SCI32: Add workarounds & patches for QFG4 2017-04-22 19:28:35 -05:00
Colin Snover 8817e8e3bf SCI: Explicitly label slot 0 as the autosave slot in the ScummVM UI 2017-04-22 19:28:34 -05:00
Colin Snover 41c633f0c5 SCI: Fix whitespace errors 2017-04-22 19:28:34 -05:00
Colin Snover 848bce47e1 SCI: Fix typo in debug message 2017-04-22 19:25:21 -05:00
Colin Snover 8105984703 SCI32: Fix broken final step of 2.1mid+ pixel dissolve 2017-04-22 19:25:20 -05:00
Colin Snover ede7976ede SCI32: Fix bad kPointSize implementation
Fixes text scaling gone mad in Phant2.
2017-04-22 19:25:20 -05:00
Colin Snover c6cf7215f0 SCI32: Fix kStringFormat signatures 2017-04-22 19:25:20 -05:00
Colin Snover ecc446da84 SCI: Accept 32-bit values to reg_t::incOffset
This fixes bad variable relocation in Phant2 causing the game to
crash when reading object names.
2017-04-22 18:53:40 -05:00
Thierry Crozat b45b26b54c I18N: Update translations templates 2017-04-23 00:59:29 +02:00
Thierry Crozat c095cb31d1 DRASCULA: Add possibility to load and save games using GMM 2017-04-22 23:53:10 +01:00
Colin Snover 9527139deb SCI32: Enable support for SCI2-2.1 games in release!
Some games are not moved to ADGF_TESTING yet because they have
not been played through completely:

* QFG4
* PQ:SWAT

Some games are not moved to ADGF_TESTING yet because they are
broken:

* Chest (fails to read/parse its custom archive files)
* Hoyle5 (Poker DLL needs to be reverse-engineered; main menu
  needs to be "fixed" for budget derivatives that only contain
  some of the games and used Windows shortcuts to bypass the menu)
* MGDX (missing MIDI playback)
2017-04-22 15:42:16 -05:00
Colin Snover 5b0c20da94 SCI32: Provide more detail in console when a save game fails checks 2017-04-22 15:34:31 -05:00
Thierry Crozat 106afe1cfb I18N: Update translations templates 2017-04-22 20:37:35 +02:00
Colin Snover a2fb53790b SCI32: Make version 41 the first supported save game version
Save games created by earlier versions of ScummVM are prone to
having subtle graphics problems or other corruption caused by
incomplete save/load code.
2017-04-22 13:01:38 -05:00
Colin Snover e504efe4da SCI32: Add palette code for late SCI2.1mid+ games
Sometime during SCI2.1mid, the palette manager was changed to
save and restore the source palette, and to add in-game gamma
correction. Previously, only the vary start and target palettes
were saved, and gamma correction was only configurable in SSCI by
editing RESOURCE.CFG.
2017-04-22 13:01:37 -05:00
Colin Snover 399551af09 SCI: Fix compilation when SCI32 is disabled 2017-04-22 13:01:37 -05:00
Colin Snover 93b337b833 SCI: Do not sync objects when saving games
Commit 5de2668939 silently changed
behaviour from running this code only when restoring a game, to
running all the time, in an apparent copy-paste error.
2017-04-22 13:01:37 -05:00
Colin Snover a22e461208 SCI: Improve comments in GuestAdditions 2017-04-22 13:01:37 -05:00
Colin Snover 2df939d33b SCI32: Add workaround for SQ6 invalid read after a failed save game restore 2017-04-22 13:01:36 -05:00
Colin Snover f8703ae48d SCI32: Fix infinite recursion when loading invalid save from launcher 2017-04-22 13:01:36 -05:00
Colin Snover 2862e51068 SCI32: Fix launcher load for Shivers 2017-04-22 13:01:36 -05:00
Colin Snover a2c48eff4c SCI32: Only activate the Load button in the launcher when it is usable 2017-04-22 13:01:36 -05:00
Colin Snover 1ed185bbbb SCI: Implement delayed restore for SCI32 and move implementations to GuestAdditions 2017-04-22 13:01:35 -05:00
Colin Snover 6f75bed90c SCI32: Remove original save/load option from games without ScummVM save integration 2017-04-22 13:01:35 -05:00
Colin Snover 4c0f2a3738 SCI: Move ScummVM kernel calls to 0xe0 2017-04-22 13:01:35 -05:00
Colin Snover c8486395fa SCI: Clean up unnecessary delayed restore flags
_delayedRestoreGame is always set and cleared at the same time as
_delayedRestoreGameId, and _delayedRestoreFromLauncher is written
but never read.
2017-04-22 13:01:35 -05:00
Colin Snover ec12c5a342 SCI: Move ScummVM save/restore to GuestAdditions and reimplement for SCI32 2017-04-22 13:01:16 -05:00
Vincent Pelletier 500803fc38 TINYGL: Implement tglDrawArrays. 2017-04-22 16:42:14 +00:00
Vincent Pelletier 0b823ac2e9 TINYGL: Expose array functions outside of TinyGL namespace.
And prefix them with "tgl" instead of "gl", as in header.
2017-04-22 16:42:14 +00:00
Colin Snover 3303a88139 SCI: Improve audio volume & settings sync code
This patch includes enhancements to the ScummVM integration with
SCI engine, with particular focus on SCI32 support.

1. Fixes audio volumes syncing erroneously to ScummVM in games
   that modify the audio volume without user action (e.g. SCI1.1
   talkies that reduce music volume during speech playback). Now,
   volumes will only be synchronised when the user interacts with
   the game's audio settings. This mechanism works by looking for
   a known volume control object in the stack, and only syncing
   when the control object is present. (Ports and planes were
   researched and found unreliable.)

2. Fixes audio syncing in SCI32 games that do not set game
   volumes through kDoSoundMasterVolume/kDoAudioVolume, like GK1,
   GK2, Phant1, and Torin.

3. Fixes speech/subtitles syncing in SCI32 games that do not use
   global 90, like LSL6hires.

4. Fixes in-game volume controls in SCI32 games reflecting
   outdated audio volumes when a change is made during the game
   from the ScummVM launcher.

5. Fixes SCI32 games that would restore volumes from save games
   or reset volumes on startup, which caused game volumes to be
   out-of-sync with ScummVM when started.

6. ScummVM integration code for audio sync has been abstracted
   into a new GuestAdditions class. This keeps the ScummVM-
   specific code all in one place, with only small hooks into the
   engine code. ScummVM integrated save/load code should probably
   also go here in the future.

Fixes Trac#9700.
2017-04-21 19:00:27 -05:00
Bastien Bouclet f11e25f129 MYST3: Don't crash when myst3.dat is not found
Fixes #1333.
2017-04-20 17:38:56 +02:00
Dries Harnie d834d8c02f Merge pull request #1331 from vpelletier/android_backport_openUrl
ANDROID: Apply a few missed backports
2017-04-20 07:43:49 +02:00
Vincent Pelletier f8c3dc085c ANDROID: Apply a few missed backports
These make ResidualVM crash on application initialisation.
2017-04-19 11:00:15 +00:00
Paul Gilbert c2e9fee932 TITANIC: Cleanup of CStarControlSub26 fn5 2017-04-18 22:34:29 -04:00
Paul Gilbert fdf2a70f44 TITANIC: Fixes for CStarControlSub25 fn2 2017-04-18 21:42:09 -04:00