Commit Graph
137148 Commits
Author SHA1 Message Date
Strangerke c8eff89a7e LILLIPUT: more WIP renaming 2018-04-09 00:56:17 +02:00
Paul Gilbert 07fb37ed70 XEEN: Fix restarting World game after exiting to menu from Dark Side 2018-04-08 18:53:59 -04:00
Adrian Frühwirth a46bb11a3a I18N: Update translation (German)
Currently translated at 100.0% (966 of 966 strings)
2018-04-09 00:43:58 +02:00
Paul Gilbert de365eb0c6 XEEN: Allow deselecting items in Items dialog 2018-04-08 18:43:42 -04:00
Adrian Frühwirth f7a8566ac1 I18N: Update translation (Swedish)
Currently translated at 99.6% (963 of 966 strings)
2018-04-09 00:25:54 +02:00
Adrian Frühwirth 1afe4d5f87 I18N: Update translation (German)
Currently translated at 100.0% (966 of 966 strings)
2018-04-09 00:25:53 +02:00
Paul Gilbert 5c62d90c1b XEEN: Fix display of negative values in Character dialog HP tooltip 2018-04-08 18:25:41 -04:00
Paul Gilbert fa9218f2d2 XEEN: Further numeric fixes for dialog with Gremlin King 2018-04-08 15:36:17 -04:00
Paul Gilbert 2888953c7b XEEN: Fix display of the 123 Chooser dialog 2018-04-08 15:36:17 -04:00
Lothar Serra Mari baf745e35e README_DE: List Nuked OPL option 2018-04-08 20:45:00 +02:00
Adrian Frühwirth 41679ca05f README: List Nuked OPL option 2018-04-08 20:15:33 +02:00
Bastien Bouclet f15f8b3996 STARK: Don't show the cursor during FMVs 2018-04-08 20:07:40 +02:00
Adrian Frühwirth b59d73af66 I18N: Update translation (German)
Currently translated at 100.0% (966 of 966 strings)
2018-04-08 19:55:32 +02:00
Paul Gilbert 315b88e1bf XEEN: Fix buying spells in Dark Side 2018-04-08 13:55:21 -04:00
George Kormendi 264f5f7799 I18N: Update translation (Hungarian)
Currently translated at 99.8% (965 of 966 strings)
2018-04-08 17:23:31 +02:00
Adrian Frühwirth 566d9d733b I18N: Update translation (German)
Currently translated at 100.0% (966 of 966 strings)
2018-04-08 17:23:31 +02:00
Paul Gilbert ae6c2612a2 XEEN: Fix checking if a specific monster is dead 2018-04-08 11:23:18 -04:00
Paul Gilbert d9fd699050 XEEN: Fix using Lloyd's Beacon across the sides 2018-04-08 11:17:31 -04:00
Snejp ce355587ba STARK: Add right-click dialog speech skipping
You can skip speech lines talked by game characters showed in dialogPanel with a mouse right-click
2018-04-08 16:37:23 +02:00
Thierry Crozat 4dfff63dee I18N: Update translation (French)
Currently translated at 100.0% (966 of 966 strings)
2018-04-08 16:32:58 +02:00
Bastien Bouclet fc49ef1af6 STARK: Properly set the mouse cursor in the dialog panel 2018-04-08 15:07:28 +02:00
Bastien Bouclet 3769757cbf STARK: Fix the tooltip being drawn when the mouse is not in the game view
Fixes #1403.
2018-04-08 15:07:28 +02:00
Timo Mikkolainen 01434099a2 I18N: Update translation (Finnish)
Currently translated at 100.0% (966 of 966 strings)
2018-04-08 14:28:14 +02:00
Bastien Bouclet f6e958188e STARK: Fix dialog options becoming visible when toggling fullscreen
While a dialog line is playing.
2018-04-08 14:21:09 +02:00
Lothar Serra Mari 29b1a4559e I18N: Update translation (German)
Currently translated at 100.0% (966 of 966 strings)
2018-04-08 12:12:54 +02:00
Thierry Crozat 60f47c2e41 I18N: Update translations templates 2018-04-08 09:17:39 +02:00
Vincent Bernat 9edd8eff01 AUDIO: add support for OPL2LPT
The OPL2LPT is an OPL2 chip plugged on a parallel port. It is
write-only but otherwise acts as a classic AdLib. This commit adds
support for this device.

User is expected to have the right permissions on the parallel
port. By default, the first suitable parallel port is used. It is
possible to override that with the hidden configuration setting
"opl2lpt_parport".

It depends on the presence of the libieee1284 library which abstracts
a bit parallel port handling. An alternative would be to access
directly /dev/parportX on Linux. This would amount of code but it
would be Linux-only.

Tested with Indy 3 and SOMI.
2018-04-08 09:17:19 +02:00
Bastien Bouclet b80493cc5e STARK: Implement the fish effect 2018-04-08 09:14:37 +02:00
Ettore Atalan 73c56f13e0 I18N: Update translation (German)
Currently translated at 100.0% (965 of 965 strings)
2018-04-08 09:00:19 +02:00
Adrian Frühwirth 76857c715a LILLIPUT: Fix missing format specifier in call to debugC() 2018-04-08 01:09:58 +02:00
Paul Gilbert 642dea8ff8 XEEN: Add missing return in event processing switch 2018-04-07 19:04:06 -04:00
Paul Gilbert 0cf74a6309 XEEN: Regenerate xeen.ccs datafile 2018-04-07 18:42:20 -04:00
Paul Gilbert 54ff19bcf5 XEEN: Fix double-casting of spells during combat 2018-04-07 18:40:47 -04:00
Paul Gilbert e5ff44eaf3 XEEN: Fix gfx glitch in top-left corner of the minimap 2018-04-07 18:30:45 -04:00
Paul Gilbert b8715dca0e XEEN: Cleanup of unused local in Scripts 2018-04-07 18:30:37 -04:00
Cameron Cawley 14c1651a11 DS: Use -isystem when adding include directories for portlibs 2018-04-07 22:12:18 +00:00
Cameron Cawley 925025ec54 DS: Only disable forbidden symbols when necessary 2018-04-07 22:12:18 +00:00
Cameron Cawley fc00f80e7d JANITORIAL: Fix typo 2018-04-07 22:09:10 +00:00
Adrian Frühwirth 9dd582180b JANITORIAL: Fix formatting
Futile attempt at taming the mess. There is also much leftover
unused code which someone who knows what all of this does should
remove, if possible.
2018-04-08 00:06:01 +02:00
Strangerke 7f9c06f91a LILLIPUT: more renaming, rework setMode 2018-04-08 00:02:22 +02:00
Strangerke 6695610756 LILLIPUT: More renaming work 2018-04-07 23:58:32 +02:00
Strangerke 397a94bc62 LILLIPUT: Some more renaming in the sequence manager 2018-04-07 23:58:32 +02:00
Paul Gilbert ea29c2356f XEEN: Allow saving game after Clouds ending finishes 2018-04-07 17:23:13 -04:00
Paul Gilbert c2b5d625fa XEEN: Fix check to allow Lloyding into Xeen's castle 2018-04-07 17:13:54 -04:00
Paul Gilbert f1cfc9e696 XEEN: Cleanup of game completion flags 2018-04-07 16:55:07 -04:00
Paul Gilbert a42ca33a1c XEEN: Add 'strength' debugger command 2018-04-07 16:30:04 -04:00
Eugene Sandulenko db1b7b0e1f JANITORIAL: Fix whitespace 2018-04-07 22:22:42 +02:00
Paul Gilbert c1ae848818 XEEN: Allow loading savegames during combat using GMM
The original didn't allow loading during combat from it's
options dialog, and I'll leave that untouched, but the ability
to load out of a unwinnable combat is too convenient to not
allow in some form.
2018-04-07 15:53:27 -04:00
Paul Gilbert 569833b4ca XEEN: Reset combat data when loading a new savegame 2018-04-07 15:41:16 -04:00
Eugene Sandulenko 25eeee8e50 BLADERUNNER: Remove dead code 2018-04-07 21:08:54 +02:00