Commit Graph
137148 Commits
Author SHA1 Message Date
D G Turner 29dcab406a GLK: FROTZ: Fix GCC Compilation Error from Missing Format String 2019-07-24 16:35:04 +01:00
athrxx fce453dc43 SCI: (CMS sound driver) - handle invalid program changes
(This triggered an assert in PQ2 at the airport. I've added a warning instead, since the original driver has no handling for that sort of thing. Invalid programs will simply point into invalid memory blocks)
2019-07-24 15:47:06 +02:00
sluicebox 708f6ca4be SCI: Fix CAMELOT Mule message
Fixes bug #11026
2019-07-24 08:37:06 +03:00
Cameron Cawley a986dfd28a WINCE: Fix Makefile dependencies 2019-07-23 21:06:57 +01:00
Cameron Cawley 6d0adef20a PS2: Remove unused header 2019-07-23 22:27:52 +03:00
Thanasis Antoniou 7985ca46bd DEVTOOLS: BLADERUNNER: More Readme formatting (codacy) 2019-07-23 19:22:24 +03:00
Cameron Cawley 357493082f ANDROID: Fix some Codacy warnings 2019-07-23 17:21:09 +01:00
athrxx 1f2882b5a3 KYRA: (HOF/FM-TOWNS) - fix intro glitch
Get rid of alternative anim frame triggers in cases where animations stop too early (e. g. the tree in the first scene not vanishing completely).
2019-07-23 17:56:37 +02:00
athrxx 3ec025db4d KYRA: (HOF) - minor GMM/RTL fix
The game would error out when trying to return to the launcher via GMM right at the beginning (due to trying to load files based on incompletely initialized data).
2019-07-23 17:56:37 +02:00
Thanasis Antoniou e232d57855 BLADERUNNER: Restore KIA 3d model descriptions 2019-07-23 18:46:17 +03:00
Thanasis Antoniou 9a81e59d66 DEVTOOLS: BLADERUNNER: More quality fixes (codacy) 2019-07-23 17:46:15 +03:00
Thanasis Antoniou 7e41916be8 BLADERUNNER: fix code for targetStateMZ in PS11-PS13 (codacy) 2019-07-23 15:20:27 +03:00
Thanasis Antoniou b7d1099658 BLADERUNNER: Fix minor code quality issues (codacy) 2019-07-23 14:51:27 +03:00
Thanasis Antoniou 1450a240a0 DEVTOOLS: BLADERUNNER: Code quality improvements (Codacy issues) 2019-07-23 12:50:44 +03:00
Thierry Crozat 5b3a087e97 I18N: Regenerate translations data file 2019-07-22 21:53:08 +02:00
athrxx 926388b8f4 SCI: (CMS sound driver) - add support for SCI0
I haven't found an elegant and non-intrusive way to squeeze SCI0 support into LordHoto's existing code. The drivers are too different. So I made some rearrangements. The basic mechanisms of LordHoto's SCI1 code should remain the same as before, though. I only introduced some more classes, moved some code into these classes and renamed some things (mainly for myself, so as not to get confused).

I fixed two voice mapping bugs in the existing driver code. The first bug in bindVocies() effectively hindered the driver from playing anything at all when the CMS_DISABLE_VOICE_MAPPING #define wasn't set (_voice[i].channel == 0xFF instead of _voice[i].channel != 0xFF). The second bug in unbindVoices() was not a complete show stopper, but the function simply did not "unbind the voice". The line which does the actual removal of the channel assignment was missing.

The SCI0 driver portions have been tested with: PQ2, KQ4, LSL3, QFG1, ICE and COC.

SCI_0_EARLY versions apparently don't support the CMS. At least I haven't seen a driver file so far. And there seems to be no no instrument patch resource. Although the latter issue needn't necessarily be one, since the patch data array in the driver is actually preset with data (which gets overwritten as soon as a patch file is loaded). Maybe this would work for SCI_0_EARLY. However, I haven't tested this, since I really would have have a look at a driver file first if one actually exists. For now, I have limited the driver to SCI_0_LATE.

SCI1 has been tested with KQ5 and LSL5 (not extensively, just to see whether anything got broken and whether my voice mapping fixes work).
2019-07-22 20:17:38 +02:00
athrxx aecf194880 SCUMM: (iMUSE/Amiga) - minor fixes
- At at least one place in INDY4 the game attempts to send a Roland MT-32 patch to the Amiga driver. This will fail and thus not cause any harm, but I have added a check nonetheless. The original Amiga driver ignores sysex messages that don't have the iMuse manufacturer id 7D.
- In INDY4 the iMuse player thinks it has a percussion channel due to the fact that it plays ROL resources. This should also be irrelevant for the actual playback, but I have added a check for that, too.
2019-07-22 20:17:38 +02:00
Thanasis Antoniou 4d4c754750 DEVTOOLS: BLADERUNNER: More readme formatting fixes 2019-07-22 20:13:03 +03:00
Thanasis Antoniou 0b7654441d DEVTOOLS: BLADERUNNER: Readme formatting fixes 2019-07-22 19:43:12 +03:00
Cameron Cawley 79f8271b2d README: Fix spacing of Codacy badge 2019-07-22 14:23:31 +01:00
sluicebox c6929d50cf SCI: Fix CAMELOT relic merchant lockup
Fixes bug #11025
2019-07-22 07:57:07 +03:00
lolbot-iichan 02eb33f83f WINTERMUTE: Add detection for Italian demo of On the Tracks of Dinosaurs
NOTE: This is a 2.5D game that is out of ScummVM scope

Developer's Download page states that there are EN/RU/IT versions:
http://reptilesquest.000webhostapp.com/index.php?page=5
However, rq_demo_beta25_multilang.exe allows to select only EN/RU.
italian.dcp can be extracted from rq_demo_beta25_multilang.exe using any
tool for Inno Setup installer.
2019-07-22 07:56:13 +03:00
Eugene Sandulenko 2e6b2e9226 README: Added Codacity badge 2019-07-22 00:47:28 +02:00
Thanasis Antoniou af9ec2f691 BLADERUNNER: Revert uint32 vars to int32 if they could be init to -1 2019-07-22 01:09:23 +03:00
lolbot-iichan 4e16711e47 WINTERMUTE: Fix misprint in "mentalrepairs" ID 2019-07-22 00:15:07 +03:00
lolbot-iichan c593159dd8 WINTERMUTE: Fix language selection regression bug for Reversion
Ooops. Latest refactoring of those if/else blocks was wrong, as a result
Reversion 1&2 ignored all the xlanguage packages. Fixed.
2019-07-22 00:15:07 +03:00
angstsmurf 324d488dcb COMPOSER: Change unload library error to warning
This fixes Gregory and the Hot Air Balloon. See tracker #11021.
2019-07-21 23:30:46 +03:00
sluicebox 1441468855 SCI: Fix kDrawPic palette validation
Fixes CAMELOT bug #11024
2019-07-21 23:24:53 +03:00
Thanasis Antoniou 286054b857 BLADERUNNER: Avoid redundant calls to wordWrapText for the same text 2019-07-21 23:19:00 +03:00
sluicebox 886e18f936 SCI: Set PQ3 EGA detection entry's extra field 2019-07-21 11:52:19 -07:00
Paul Gilbert b3ab0cf3ce JANITORIAL: Glk engine block formatting 2019-07-21 11:31:33 -07:00
sluicebox 954f5142cb SCI: Implement full kWait behavior
Fixes PQ3 bug #11020
2019-07-21 18:20:07 +03:00
scootergrisen 39551526b1 I18N: Update translation (Danish)
Currently translated at 100.0% (1089 of 1089 strings)
2019-07-21 13:14:06 +02:00
lolbot-iichan 695a671798 WINTERMUTE: More detection records (#1758)
* WINTERMUTE: Add detection and package filtering for Alpha Polaris

Source: https://steamdb.info/app/405780/depots/
NOTE: This is a 2.5D game that is out of ScummVM scope

* WINTERMUTE: Set exact engine version for Project Joe

Download:
http://public.ag.ru/vd/3f983a3b5daf485f6559e7ca1380e47b/demos/14118/joesetup.exe
This also fixes slider issue at Settings menu, since LATEST_VERSION has
sliders broken

* WINTERMUTE: Add detection for Everyday Grey

Fixes https://bugs.scummvm.org/ticket/6563
NOTE: This game seems to be mistakenly marked as 2.5D at Wintermute wiki
Download:
https://web.archive.org/web/20140824221311if_/http://www.krumbukt.com/UnityGames/Everyday_Grey_setup.rar

* WINTERMUTE: Add detection for Apeiron game

Download: https://www.moddb.com/games/apeiron

* WINTERMUTE: Add detection for Palladion demo

Download:
http://www.adventuresplanet.it/contenuti/demo/palladion_demo.exe

* WINTERMUTE: Add detection for Art of Murder: FBI Confidential

Adds checksums from https://bugs.scummvm.org/ticket/6532
NOTE: This is a 2.5D game that is out of ScummVM scope
Buy: https://store.steampowered.com/app/809000

* WINTERMUTE: Add detection for Mental Repairs Inc

This fixes https://bugs.scummvm.org/ticket/6528
Download:
https://games.softpedia.com/get/Freeware-Games/Mental-Repairs-Inc.shtml
NOTE: This is a 2.5D game that is out of ScummVM scope

* WINTERMUTE: Add detection for On the Tracks of Dinosaurs

NOTE: This is a 2.5D game that is out of ScummVM scope
Download: http://reptilesquest.000webhostapp.com/?page=5

* WINTERMUTE: Set engine version for J.U.L.I.A.

Fun fact: J.U.L.I.A. is using 3D features, however this game was
reported as completable with VFX low
Download demo:
http://www.adventuresplanet.it/contenuti/demo/julia_demo_setup.exe

* WINTERMUTE: Add detection for some versions of J.U.L.I.A.: Among the Stars

NOTE: This is a 2.5D game that is out of ScummVM scope

* WINTERMUTE: Add detection for J.U.L.I.A.: Untold

"J.U.L.I.A.: Untold" is a DLC game for "J.U.L.I.A.: Among the Stars"

Buy:
https://store.steampowered.com/app/360340/JULIAAmong_the_Stars__Soundtrack_Hintbook_Untold/
2019-07-21 09:04:41 +03:00
lolbot-iichan ea98335f2d WINTERMUTE: Support CHARSET_TURKISH at StringUtil 2019-07-21 08:51:11 +03:00
lolbot-iichan 567a6b20e6 COMMON: Add conversion table for CP1254 2019-07-21 08:51:11 +03:00
angstsmurf e5144e9590 COMPOSER: Don't crash when skipping invalid animations
Don't try to run a NULL animation. Fixes a crash in Gregory.
2019-07-20 08:06:49 +03:00
lolbot-iichan a385172995 WINTERMUTE: Update Carol Reed series engine versions
Thanks to Albadross for collecting those versions:
https://bugs.scummvm.org/ticket/10863
2019-07-20 01:49:33 +03:00
Walter van Niftrik 2bb5ef5aeb ADL: Fix double listing in detector 2019-07-20 00:20:44 +02:00
Walter van Niftrik 85efc49e0e ADL: Add another hires6 detection entry 2019-07-19 22:42:00 +02:00
Walter van Niftrik a721160982 ADL: Correct a variable name 2019-07-19 14:44:19 +02:00
Walter van Niftrik c0a515bcf8 ADL: Add support for .WOZ floppy images 2019-07-19 14:24:43 +02:00
Walter van Niftrik 82ed1475f1 ADL: Refactor .NIB floppy image reading 2019-07-19 14:24:43 +02:00
dafioram b3508245a0 BLADERUNNER: Make subtitles variable local (#1753) 2019-07-18 18:23:28 +02:00
Thierry Crozat 242cc18b35 I18N: Update translations templates 2019-07-18 10:16:40 +02:00
dafioram a5cf99e686 BLADERUNNER: Improve variable name (#1752)
Prevent confusion with function.
2019-07-18 09:48:06 +02:00
Peter Kohaut 377cf606dd COMMON: Fix U32String initialization issues
Bug 1:
If the original C string contained chars > 127 they would be stored
as huge u32 numbers due to the underflow as char is signed.
It still might end-up with invalid UTF32 characters, but now the caller
can control it.

Bug 2:
The inline storage was not properly initialized when U32String was
initalized from shorter non-UTF32 strings.
2019-07-18 01:00:01 +02:00
jepael afb9ff0048 SCUMM: (iMUSE/Amiga) - Fix compiler warning (#1751) 2019-07-17 21:10:39 +02:00
athrxx a6bf63bc1a SCI: revert accidental commits 2019-07-17 20:46:32 +02:00
athrxx f62f0c2db2 Merge branch 'master' of https://github.com/scummvm/scummvm into test 2019-07-17 20:40:12 +02:00