Those iranian games are developed by RSK Interactive (http://rskgd.com/)
and published by Strategy First and released in English at Steam:
* Alimardan's Mischief (Wintermute 2D)
* Alimardan Meets Merlin
(Wintermute 2D)
* Devil In The Capital (Wintermute 2.5D)
* Forgotten Sound 1 - Revelation (Detected as Wintermute 2.5D)
* Forgotten Sound 2 - Destiny (Detected as Wintermute 2.5D)
* Qajary Cat (Wintermute 2D)
* Murder In Tehran's Alleys 1933 (Wintermute 2.5D)
* Murder In Tehran's Alleys 2016 (Wintermute 2.5D)
language.dcp shipped with the game is VERY similar to language.dcp from
"The White Chamber" and is not used because Alimardan is in English
only.
Removed from detection since it does not contain english localization or
any game data vital for detection.
There are actually 2 wintermute games: Last Crown (Steam ID 291770) and
Lost Crown (Steam ID 291710).
Both games are made in the middle of 2010s by Darkling Room and
published by Iceberg Interactive.
https://store.steampowered.com/app/291710 - The Lost Crown - A Ghost
Hunting Adventure
https://store.steampowered.com/app/291770 - The Last Crown - Midnight
Horror
Source:
https://www.indiedb.com/games/colors-on-canvas/downloads/colors-on-canvas
"Colors on Canvas is an educational game; it represents a foray into the
wonderful world of paintings. You will get to examine famous paintings
(all of them from public domain) and learn interesting things about
them."
"This is a small teaser; it contains only one painting ( Paolo Uccello’s
Saint George and the Dragon) and two game modes: 'Analysis &
Interpretation' and 'Test Your Knowledge'. I recommend you start with
the 'Test Your Knowledge' mode."
Some games (e.g. J.U.L.I.A.: Among the Stars) store SD and HD files in
the same directory.
Detection table is now using single game id for SD and HD versions:
'juliastars'.
kADFlagUseExtraAsHint is used at detection.cpp so that AD would support
this case.
New game feature flags introduced: GF_IGNORE_SD_FILES and
GF_IGNORE_HD_FILES.
GF_IGNORE_HD_FILES is used in SD games to ignore all "*_hd.dcp" files.
GF_IGNORE_SD_FILES is used in HD games to ignore all "*_sd.dcp" files.
These are structures which are stored in the ARC files of the Behind
the Developer's Shield and Inside the Chest demos, included in several
editions of the King's Quest Collection.
The number of elements and element size of each array element are
stored with each array, and are read as raw bytes. We don't need these
in ScummVM, so we skip them.
This change allows the two demos to function fully and correctly now.
Special thanks to sluicebox for working on these files and their
associated game scripts, and figuring out these extra bytes, which
have remained a mystery up to now.
There are 2 bug reports regarding one version of GoldRush that
wasn't recognized by the detection table.
On bug #3320, it was explained to be a pirated version. Therefore,
this update, in order to avoid further reporting of the same issue.
It closes bug #11308.
This affects the automatic Excel creation that links quote lines to wav files.
It solves a bug with LibreOffice (at least 6.2.8.2) that has trouble if the path has backslashes (even if escaped)
It is still compatible with MS Excel.
The resource patcher can be used to patch non-script resources
like views, maps, sounds, etc. It is more primitive than the script
patcher in that it does not use signatures for safe and automatic
patch relocation, but it does at least allow existing resources to
be grown if needed.
Refs Trac#9788. Refs Trac#9690.