Paul Gilbert
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e55aaa91da
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GLK: COMPREHEND: Adding method to print text to text buffer
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2020-06-02 18:22:09 -07:00 |
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Paul Gilbert
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fbf8e0a23b
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GLK: COMPREHEND: Fix opcode map definition
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2020-06-02 18:22:09 -07:00 |
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Paul Gilbert
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16c36841aa
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GLK: COMPREHEND: gcc compilation fixes
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2020-06-02 18:22:09 -07:00 |
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Paul Gilbert
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eca27789b1
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GLK: COMPREHEND: Data loading fixes
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2020-06-02 18:22:09 -07:00 |
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Paul Gilbert
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ec99b086fc
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GLK: COMPREHEND: Capitalizing class names
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2020-06-02 18:22:09 -07:00 |
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Paul Gilbert
|
269b83f31e
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GLK: COMPREHEND: Removal of redundant struct prefixes
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2020-06-02 18:22:09 -07:00 |
|
Paul Gilbert
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5023e261ed
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GLK: COMPREHEND: Removal of redundant struct prefixes
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2020-06-02 18:22:09 -07:00 |
|
Paul Gilbert
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fff77194d7
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GLK: COMPREHEND: Converting data loading to be endian safe
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2020-06-02 18:22:09 -07:00 |
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Paul Gilbert
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b0fe096225
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GLK: COMPREHEND: Making comprehend game derive from game info
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2020-06-02 18:22:09 -07:00 |
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Paul Gilbert
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14cf02cc1b
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GLK: COMPREHEND: Field renamings
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2020-06-02 18:22:09 -07:00 |
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Paul Gilbert
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16b1713afd
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GLK: COMPREHEND: Change comprehend_game to ComprehendGame
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2020-06-02 18:22:09 -07:00 |
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Paul Gilbert
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2dd367aa6f
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GLK: COMPREHEND: Adding initialization defaults for game info
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2020-06-02 18:22:09 -07:00 |
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Paul Gilbert
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7e7e6a5fab
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GLK: COMPREHEND: Changing operation methods to virtual methods
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2020-06-02 18:22:08 -07:00 |
|
Paul Gilbert
|
20533b4a1a
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GLK: COMPREHEND: Start of sub-classes for each different game
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2020-06-02 18:22:08 -07:00 |
|
Paul Gilbert
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10aa0e48fe
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GLK: COMPREHEND: Cleaning up some structure dependencies
|
2020-06-02 18:22:08 -07:00 |
|
Paul Gilbert
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2ecbd720ea
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GLK: COMPREHEND: Work on startup
|
2020-06-02 18:22:08 -07:00 |
|
Paul Gilbert
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8a9ef1a5a1
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GLK: COMPREHEND: Adding startup code, cleanup
|
2020-06-02 18:22:08 -07:00 |
|
Paul Gilbert
|
7423561d21
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GLK: COMPREHEND: Adding recomprehend source files
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2020-06-02 18:22:08 -07:00 |
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Paul Gilbert
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5d8838005b
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GLK: COMPREHEND: Skeleton engine
|
2020-06-02 18:22:08 -07:00 |
|
Eugene Sandulenko
|
41e38d700d
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DIRECTOR: LINGO: Added sanity check to b_puppetSprite
|
2020-06-03 01:35:57 +02:00 |
|
Eugene Sandulenko
|
435b314f50
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DIRECTOR: LINGO: Implement b_puppetSprite
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2020-06-03 01:32:32 +02:00 |
|
Gunnar Birke
|
05d2ed7ba2
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WINTERMUTE: Make header guards match filename
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2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
e4580f5a72
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WINTERMUTE: Use relative to project base header paths
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
a4ce6d6bf2
|
WINTERMUTE: Make sprite rendering code more readable
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
dff5d099b4
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WINTERMUTE: Warn about not yet implemented functions
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
9311be32ca
|
WINTERMUTE: Apply cosmetic changes
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
40b7e9c676
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WINTERMUTE: Fix #elif -> #else when checking for WME3D
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
ec5f4cbf68
|
WINTERMUTE: Remove blend enum, not needed anymore
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
cbc313020a
|
WINTERMUTE: Fix formatting, add license headers
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
2e77063c7c
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WINTERMUTE: Revert virtualization of pointFrom/ToScreen and use #ifndefs instead
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2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
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49fa2ab7b4
|
WINTERMUTE: Add back removed ScummVM wme code and disable it via preprocessor
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
5b28aff52e
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WINTERMUTE: Add engine define for wintermute3d
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
7137af83f3
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WINTERMUTE: Don't use curly braces initialization
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
d7485741c9
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WINTERMUTE: Fix curly braces, add some comments
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
3ab1799758
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WINTERMUTE: Use opengl renderer if opengl was selected
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
7c0835d1cf
|
WINTERMUTE: Don't write to z buffer during 2d rendering
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
50cb4e72d6
|
WINTERMUTE: Clean up rect list before rendering
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
cfe9d74374
|
WINTERMUTE: Virtualize pointFromScreen/pointToScreen calls
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
81d11260a2
|
WINTERMUTE: Fix alpha mask for transparent check
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
a47ad62e3b
|
WINTERMUTE: Apply color key when loading textures
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
8a42dde295
|
WINTERMUTE: Correct y position which expects Direct3D viewport coords
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
c9178ab0c4
|
WINTERMUTE: Remove warning about lack of 3d support
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
8f6de3fe15
|
WINTERMUTE: Implement fading
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
7b9f277621
|
WINTERMUTE: Factor out 2D projection settings
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
9a48febf22
|
WINTERMUTE: Implement displayTiled function
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
b138c7b0ee
|
WINTERMUTE: Fix vertex data construction
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
4ffc621049
|
WINTERMUTE: Clear array buffer before rendering anything
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
3339147252
|
WINTERMUTE: Use an orthographic projection in 2d mode
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
84bcd9cde1
|
WINTERMUTE: Put clear and fill operations into correct order
|
2020-06-03 01:17:25 +02:00 |
|
Gunnar Birke
|
a357114aaa
|
WINTERMUTE: Use our own frustum construction for now
|
2020-06-03 01:17:25 +02:00 |
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