Eugene Sandulenko
1aa1fe2802
DIRECTOR: Furhter decrease of header dependency
2020-07-01 17:49:48 +02:00
Eugene Sandulenko
2d66bb22c6
DIRECTORL Reduce header dependency
2020-07-01 17:49:48 +02:00
Eugene Sandulenko
ee9b52bc31
DIRECTOR: Reduce header dependency
2020-07-01 17:49:48 +02:00
Scott Percival
52bef2ba43
DIRECTOR: LINGO: Fix name resolution for decodeInstruction
2020-07-01 23:45:28 +08:00
Scott Percival
45e72aa449
DIRECTOR: LINGO: Fix bytecode loading for global scripts
2020-07-01 23:45:27 +08:00
djsrv
4747a97cfe
DIRECTOR: Fix Cast/Movie debugs
2020-07-01 11:28:00 -04:00
Eugene Sandulenko
942066728a
DIRECTOR: Fix warning
2020-07-01 17:06:03 +02:00
djsrv
5ae6c34074
DIRECTOR: Separate Movie and Cast from Score
2020-07-01 10:50:31 -04:00
djsrv
3303ab985e
DIRECTOR: Rename cast.cpp -> castmember.cpp
2020-07-01 10:50:31 -04:00
djsrv
dea03c1171
DIRECTOR: Rename movie.cpp -> video.cpp
2020-07-01 10:50:31 -04:00
Paul Gilbert
0350abbcc2
GLK: COMPREHEND: Fixes for opcodes for items being present
2020-06-30 20:28:34 -07:00
Paul Gilbert
9d45f9264a
GLK: COMPREHEND: Fix action matches with out of order words
2020-06-30 20:28:34 -07:00
Paul Gilbert
81c5d8f781
GLK: COMPREHEND: Further tweak for current object opcodes
2020-06-30 20:28:34 -07:00
Paul Gilbert
cee3f46456
GLK: COMPREHEND: Switch position of disk number in CC savegame
2020-06-30 20:28:34 -07:00
Paul Gilbert
724bee2a81
GLK: COMPREHEND: Handle CC switchover to disk 2
2020-06-30 20:28:34 -07:00
Paul Gilbert
04c9057dee
GLK: COMPREHEND: End dialog for CC disk 1
2020-06-30 20:28:34 -07:00
Paul Gilbert
9e8fdd0f4b
GLK: COMPREHEND: Added debugger draw command
2020-06-30 20:28:34 -07:00
Eugene Sandulenko
9c0e8993c0
CGE: Added detection for Russian translation of Solys
2020-07-01 01:03:12 +02:00
Nathanael Gentry
d2cc383f1e
DIRECTOR: Add workaround for Chop Suey cursor
2020-06-30 17:10:28 -04:00
Nathanael Gentry
a473a9a19e
DIRECTOR: Properly undraw sprite when cast changes
...
Before, if the previous cast was bigger than the new cast, there would be artifacts left.
2020-06-30 17:10:28 -04:00
Nathanael Gentry
e68e434b16
DIRECTOR: Fix typo in sprite type name
2020-06-30 15:37:46 -04:00
Gunnar Birke
b21cc629cf
WINTERMUTE: Delete .X model of AdActor3DX in destructor
2020-06-30 19:14:14 +02:00
Gunnar Birke
e652267aa3
WINTERMUTE: Free memory buffer after .X model load
2020-06-30 19:13:06 +02:00
Gunnar Birke
8fe7536f33
WINTERMUTE: Free image surface after copying to texture
2020-06-30 19:12:10 +02:00
Nathanael Gentry
713f9f2624
DIRECTOR: Unify sprite and channel internal rendering methods
...
Now we only need to check with the channel to see if its contents need to be
re-rendered, and the channel takes care of updating its internal locations, as
well as those of the widgets.
2020-06-30 12:38:46 -04:00
Nathanael Gentry
487dcec139
DIRECTOR: Remove shape cast hack
2020-06-30 12:38:46 -04:00
Nathanael Gentry
93a5c39381
DIRECTOR: Cache widgets for all loaded cast
2020-06-30 12:38:46 -04:00
Nathanael Gentry
1ddc4bf6bd
GRAPHICS: MACGUI: MacButton: Properly mark dirty button states
2020-06-30 12:38:46 -04:00
Nathanael Gentry
30bd4de3a7
Revert "GRAPHICS: MACGUI: Add QuickDraw class"
...
This reverts commit 3469ed858c .
2020-06-30 12:38:46 -04:00
Nathanael Gentry
d04934a54f
DIRECTOR: Move rendering to a Stage class
...
This commit introduces several changes to the rendering pipeline.
- Rather than having a window for each score that is played, there is a Stage
in g_director that is only cleared when the upcoming stage has a different
size. This permits transitions still clean transitions between movies.
- Rather than relying upon general surface blitting functions, there is
progress toward a custom blitter than makes working with inks much easier. A
pixelwise function, inkDrawPixel, has been introduced.
- The mask-based approach to incremental rendering has been abandoned, as it
caused performance issues and strange rendering bugs. Now the renderer
operates on a traditional list of dirty rects that must be redrawn.
- QuickDraw shapes are more closely integrated with the renderer, and they do
not require a temporary surface to draw.
2020-06-30 12:38:46 -04:00
Roland van Laar
4a902285dd
DIRECTOR: LINGO: Refactor strings.lingo
...
Refactor put statements to scummvmAssert and scummvmAssertEqual.
2020-06-30 17:28:11 +02:00
Eugene Sandulenko
f9ce4e805a
DIRECTOR: LINGO: Make scummvmAssert() treat any non-zero value as true
2020-06-30 15:57:34 +02:00
Roland van Laar
ddff10b13f
DIRECTOR: LINGO: implement scummvmAsserts.
...
scummvmAssert and scummvmAssertEqual are scummvm specific Lingo functions.
Useful for getting feedback on lingo code tests without
having to check if the output is as expected.
Example:
set x = True
scummvmAssert(x) // will pass
set x = False
scummvmAssert(x) // will fail
set c = chars("Macromedia", 6, 6)
scummvmAssertEqual(c, "m") // will pass
scummvmAssertEqual(c, "M") // will fail
It's defined as a Lingo builtin function for D2.
strings.lingo has been modified to leverage the new functions
2020-06-30 15:55:11 +02:00
Eugene Sandulenko
602b9fffb9
DIRECTOR: LINGO: Added another debug output under FewFramesOnly
2020-06-30 13:16:06 +02:00
Roland van Laar
f564846122
DIRECTOR: LINGO: Add closing bracket on point print
2020-06-30 11:48:35 +02:00
Matan Bareket
b1248be3ae
README: Add information about the new MM NES palette flag
2020-06-30 04:56:00 -04:00
Matthew Duggan
21059fef5d
ULTIMA8: Load crusader combat tactics
2020-06-30 13:46:23 +09:00
Matthew Duggan
1c7dc91f12
ULTIMA8: put avatar in stasis while healing
2020-06-30 13:46:23 +09:00
Matthew Duggan
fcfe483914
ULTIMA8: Byte 7 is the item weight in crusader
2020-06-30 13:46:23 +09:00
Matthew Duggan
53ed6e242d
ULTIMA8: Fixes for keypad gump
2020-06-30 13:46:23 +09:00
djsrv
20e29b2198
GRAPHICS: MACGUI: Load TrueType fonts
2020-06-29 22:11:13 -04:00
Eugene Sandulenko
f11b5b33dc
GRAPHICS: MACGUI: Keep cursor position after paragraph reshuffling
2020-06-30 01:04:08 +02:00
Thierry Crozat
64c811b44b
GLK: Do not interrupt current speech when getting text from a different window
2020-06-29 22:48:57 +01:00
Thierry Crozat
f35f0f2804
GLK: Implement TTS for the TextGridWindow
2020-06-29 22:48:57 +01:00
Thierry Crozat
01f3ce620a
GLK: Add method that takes c-string text in Speech class
2020-06-29 22:48:57 +01:00
Thierry Crozat
cbf6b6b6e6
GLK: Add tts flush when redrawing the text buffer window
...
This adds TTS to a lot of text that was previously not spoken
due to missing flush. And adding a flush when we actually draw the
text to the screen seems to make sense.
2020-06-29 22:48:57 +01:00
Thierry Crozat
8f3c2e5754
GLK: Simplify SpeechManager
...
The logic to build the string to speak has been moved back to the
Speech class, and the SpeechManager API has been simplified.
2020-06-29 22:48:57 +01:00
Thierry Crozat
98bc3f45bd
GLK: Add speech volume synchronization
2020-06-29 22:48:57 +01:00
Thierry Crozat
5f34aaa52b
ENGINES: Pop the TTS stack before calling syncSoundSettings
...
This allows engine to change the TTS speech volume for the correct
state if they use the Options text volume for TTS.
2020-06-29 22:48:57 +01:00
Thierry Crozat
31ea00f465
GLK: Try to properly handle speech with multiple TextBufferWindows
2020-06-29 22:48:57 +01:00