Dumpfiles for Lingoscripts (lscr) were named based on the castId.
The castId read from the script is not always unique causing
name clashes for the dumps.
The lctxIndex for scripts is unique, resolving the name clash.
This change is required to support copies of the same cast member running in different channels.
* DIRECTOR: Move widget ownership from cast member to channel
* DIRECTOR: Cache cast dimensions from createWidget
* DIRECTOR: Add null checks for createWidget
* GRAPHICS: MACGUI: Clear active/hover WM references if the widget is destroyed
* DIRECTOR: LINGO: Re-add null check for kTheEditableText
* DIRECTOR: Avoid destroying widgets if the channel isn't dirty
* DIRECTOR: Fix dirty test
* DIRECTOR: Fix text field writeback
* DIRECTOR: Fix null cast check
* DIRECTOR: Add bbox as argument to createWidget
* DIRECTOR: Add setCast method to Channel
* DIRECTOR: Fix use-after-free in Channel::getMask
* DIRECTOR: Fix bounding box for Button sprites
* DIRECTOR: Cache widget dimensions in cast member
* DIRECTOR: Remove widget from channel if nextSprite is empty
* GRAPHICS: MACGUI: Fix MacText::splitString for empty string case
* DIRECTOR: Add null checks for movie and score in processEvents
The 7th Guest has MIDI initialization files for GM and the MT-32 that need to
run for these devices to sound correctly. When loading a game from the ScummVM
main menu, MIDI initialization was not performed.
This change adds this. It runs a slightly changed copy of the game's MIDI init
script when loading a game using the ScummVM menus. It also tracks if MIDI init
has been performed, so it doesn't run a second time when loading a game.
I don't know if the script works properly for the Mac and iOS versions of the
game (or if it is even needed), so I've only enabled it for the DOS versions of
the game for now.
The MIDI parser tracks the number of ticks and microseconds since the start of
playback of the current track. If a track loops infinitely, the tracker
eventually overflows (after about 71 minutes). The parser would then go haywire,
sending out the MIDI events at full speed and not terminating hanging notes,
resulting in loads of polyphony overrun errors. This does not affect looping
using jumpToTick or autoLoop, because that resets the tracker.
This change fixes this for the XMIDI parser. processEvent implementations can
now set a bool flag on the event, indicating that the event has caused a loop.
The MIDI parser will then reset the ticks and microseconds on the tracker to 0,
maintaining the deltas between the previous event values and current values.
The absolute number of ticks and microseconds since track start do not seem to
be needed anywhere; only the difference with the previous event is relevant.
This should fix bugs #6275 and #4354.
The MIDI music would keep playing while the ScummVM menu was open. This would
cause the music for cutscenes to go out of sync. I've added pausing to the
MusicPlayerMidi to fix this.
The MIDI parser would send All Notes Off events on all MIDI channels as a
safety measure when stopping playback in various situations without first
checking if a track was actually playing. Depending on the specifics of the
code driving the MIDI parser, this could generate many duplicate All Notes Off,
Sustain off and/or Pitch Bend center messages. This is a problem for slow MIDI
hardware like the MT-32, which needs some time to process all these messages.
As a result, the timing at the beginning of the next track could be wrong.
I've introduced checks in stopPlaying, setTrack, unloadMusic and the MIDI
parser destructor so that allNotesOff is called once when a track is playing,
and not a second time when playback has already stopped. Similarly, unloadMusic
does not execute when no music is loaded to prevent duplicate Pitch Bend
messages.
When the MIDI parser wanted to stop all notes on a MIDI device, it would send
an All Notes Off message and, optionally, a Sustain off message on all 16 MIDI
channels. This is inefficient for devices like the MT-32, which uses only 9
channels. The MT-32 hardware is also quite slow, so it is more responsive if it
has to process less messages.
I've added a generic stopAllNotes message to the MIDI driver using the old
method, which can be overriden by more specific implementations in subclasses.
The Miles MIDI driver implementation sends All Notes Off only on the channels
used by the MT-32. There are probably also more efficient implementations
possible for f.e. AdLib.
The Groovie engine implemented some functionality which was later reimplemented
in the generic Miles drivers. These are now used by the engine, but the old
code is still present. I've removed this to clean up the audio code.
XMIDI timbre chunk processing was implemented using a callback. This
reimplements this using an interface for the necessary driver method, which is
a somewhat cleaner solution.
XMIDI data for the MT-32 can contain a timbre chunk which contains the custom
timbre numbers used for a track. Before starting playback of the track, the
timbres must be loaded into the MT-32 using SysEx messages. Each SysEx message
needs a delay before sending the next message to give the MT-32 enough time to
process it.
The delays between the messages were generated using the OSystem::delayMillis
function. This throws off the timing of the MidiParser, which causes MIDI
messages to "pile up", in this case at the start of the track. This change adds
a queue to the Miles MIDI driver, which can store the SysEx messages that must
be executed. The MidiParser suspends playback until the driver has sent all
messages in the queue.
This fixes the start of tracks in The 7th Guest, which had incorrect timing.
Because of the new SysEx queue, MT-32 initialization of The 7th Guest takes a
bit longer than it did before. The game plays an animation of a fixed length
and aborts the initialization if it is not done by the end of the animation.
This problem was already fixed for the GM initialization, so I've applied the
same fix for the MT-32.
XMIDI files have an optional header defining custom timbres used for each
track. Before playback these timbres have to be sent to the MIDI device. The
old implementation of this functionality had two problems:
- The custom timbres were only sent during loading of the XMIDI data, for the
first track. If another track was played, the custom timbres for that track
would not be loaded.
- The custom timbres were sent after starting playback of the track. This
caused the sending of the timbres to sometimes overlap with the start of the
playback of the track, causing wrong instruments and bad timing.
If fixed these issues by moving the loading of the timbres to a new event
handler which is triggered during the setTrack function, before playback is
started.
This fixes problems with some MT-32 tracks in The 7th Guest, f.e. the second
track that plays on the main menu after starting the game.
XMIDI defines controllers which allow the MIDI data to send controller changes
that build up SysEx messages. The last SysEx data byte is specified using the
Final Data controller, which should append the final byte to the SysEx message
and send it to the MIDI device. The old implementation did not append the last
byte. Additionally, when increasing the memory address for the SysEx, it did
not take into account that the MIDI bytes are 7 bit.
This commit fixes these issues. This restores a missing data byte in a SySex in
the MIDI initialization of The 7th Guest.
This adds using the updated Miles MIDI driver for GM music and using the driver
for source volume scaling.
This reduces the amount of MIDI volume messages when fading, because they are
now only sent on active MIDI channels and if they are different from the
current channel volume. This fixes problems with hardware MIDI devices like the
MT-32 and SC-55, which have trouble dealing with the high number of messages.
Change structure initialization from C++11 style to older style to fix
clang compilation. Add null check to fix DeepCode warning about
possible undefined behaviour.
Add support for Operation Stealth PC 16 and 256 color versions with
AdLib and Roland MT-32 sound. Add support for 20 extended savegames
(Thumbnails, playtime etc) for both Future Wars and Operation Stealth
(20 because it fits on screen using the original save/load interface).
Details:
- Add versioning to Future Wars and Operation Stealth savegames.
- Add fade in effect to both Future Wars and Operation Stealth.
- Add mouse wheel support and keyboard support to moving in menus.
- Map middle mouse button to pressing both left and right buttons.
- Make interface more responsive (See manageEvents() and drawFrame()).
- Amiga versions should be completable but sound may or may not work.
- Atari ST versions completely untested.
Game options currently supported:
- Using original save/load interface
- Using transparent dialog boxes in 16 color scenes (Also for PC)
Console commands currently supported:
- labyrinthCheat (For cheating in Operation Stealth's labyrinths)
- disableLabyrinthCheat (Disabling labyrinth cheat)
- disableHacks (Disabling hacks, useful for testing)
- enableHacks (Enabling hacks, useful for testing. On by default)
- Previously, if using an RTL-based language and disabled fribidi, console would repeatedly have the same messages spamming.
- Reduce this to only print warning one time.
- Before, the implementation used to fetch this value based on setCaretPos.
- That would return true only if string needed scrolling.
- Thus, the small issue arised that 2 chars would be wobbled together. This commit fixes that.