Commit Graph
137148 Commits
Author SHA1 Message Date
aryanrawlani28 d338d4c7d4 MADS: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 70ba16f857 MADE: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 53131399f9 MADE: Move common game/detection related code into new header files
- Move enums from made.h -> detection_enums.h
- Move MadeGameDescription struct inside detector tables -> detection.h
2020-10-03 14:56:36 +02:00
aryanrawlani28 985faf8d8c MACVENTURE: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 5593b47e88 LILLIPUT: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 06cb6c50e6 LASTEXPRESS: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 0fbfa709a2 LAB: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 846336cb31 KYRA: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 1d6f402540 KYRA: Move common game/detection related enums to new header
- Make KyraMetaEngineConnect our friend class
2020-10-03 14:56:36 +02:00
aryanrawlani28 033ad0baa1 KINGDOM: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 fe37efbca2 ILLUSIONS: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 242e01bb02 HUGO: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 d02d53e9a3 HUGO: Move common game-detection related enums to new header file. 2020-10-03 14:56:36 +02:00
aryanrawlani28 eaa1ef09a5 HOPKINS: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 eb78152664 HDB: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 509fd69827 GROOVIE: Solve missing header dependencies. 2020-10-03 14:56:36 +02:00
aryanrawlani28 563cef1071 GROOVIE: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 854a499307 GRIFFON: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 1c06bc6e75 GNAP: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 cf69fce865 DRAGONS: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 794909c7fc DRAGONS: Move common game-detection code to new header files. 2020-10-03 14:56:36 +02:00
aryanrawlani28 8eb9ae7c98 DRACI: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 26c475b784 DM: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 b027c8f11e DM: Move common-game & detection code to header files from dm.h
- Move enums to detection_enums.h
- Move DM..GameDescription struct to detection.h
2020-10-03 14:56:36 +02:00
aryanrawlani28 7bdc910cc8 COMPOSER: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 ce07bd711f GOB: Split detection code & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 9b774c6b6f GOB: Move detection-related enums from gob.h -> detection/detection_enums.h
- This way, we won't have to include the whole gob.h file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 bd9514ffa8 GOB: Remove gob engine file dependencies from dataio.cpp
- DataIO is a class that helps with fallback detection for MetaEngines.
- To prepare it for being included in the executable, get rid of unneeded engine dependencies & headers.
- A utility function is being used from util.cpp, simply prepare a static copy in fileio.cpp
- Leave a comment saying a copy is being used in util.cpp.
2020-10-03 14:56:36 +02:00
aryanrawlani28 2f6453100b AGOS: Split detection code & adapt to new plugins.
- Move AGOSGameDescription -> detection.h
- Move obsoleteGameIDsTable -> obsolete.h
- Both the above points are because the detection needs them, as well as the engine.
- By moving to headers in this pattern, we avoid many unnecessary inclusions and keep everything clean.
2020-10-03 14:56:36 +02:00
aryanrawlani28 5850987077 AGOS: Move some common detection related enums from intern.h -> intern_detection.h
- Include it in intern.h, so everything functions normally.
- However, now we can include detection-related things from intern.h in other files, without including unnecessary things.
2020-10-03 14:56:36 +02:00
aryanrawlani28 76cb0351e0 AGOS: Move common enum from agos.h to new header file 2020-10-03 14:56:36 +02:00
aryanrawlani28 c7dc3d6118 ZVISION: Split detection code & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 bbed423569 ZVISION: Move common enums to detection_enums header file.
- These enums are helping in game detection, as well as needed for the engine.
2020-10-03 14:56:36 +02:00
aryanrawlani28 c5325c68c9 ACCESS: Split detection code & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 48751160f9 ACCESS: Move common enum to detection_enums.h 2020-10-03 14:56:36 +02:00
aryanrawlani28 4ef8eab545 CGE2: Split detection code & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 0d61c5bd4b CGE: Split detection code & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 4b377af8c6 QUEEN: Split detection code & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 0a14511547 ADL: Remove unneeded functions from detection & move to metaengine. 2020-10-03 14:56:36 +02:00
aryanrawlani28 d57f84205c ADL: Seperate detection.h into two headers to improve dependencies
- Also makes it match other engine conventions.
- Engine files get a copy of detection_enums, while metaengine & detection.cpp get a copy of detection.h as well as detection_enums.
2020-10-03 14:56:36 +02:00
aryanrawlani28 c2428c7a8f ADL: Split detection code & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 0880ab9357 SWORD25: Split detection code & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 a21da27bf1 SWORD2: Refactoring of code, split detection code, adapt to new plugins.
- Entire code was located in the main sword2.cpp file.
- Seperate detection-related code to detection.cpp
- Seperate other MetaEngineConnect related code to metaengine.cpp
- detection.h serves common code between the above files
- A enum value has been copied from sword2.h into the detection TU to avoid duplicate copy
- the detection.h has static function definitions for detecting games.
- This is because metaengine.cpp includes it & detection.cpp does as well.
- If we keep the methods as static, we can truely seperate out everything detection related.
2020-10-03 14:56:36 +02:00
aryanrawlani28 467ca35a37 SWORD1: Split detection code & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 141edd7eb8 LURE: Split detection code & adapt to new plugins.
- There is also some shifting around of code done, so metaengine.cpp & detection.cpp can only share what's needed.
2020-10-03 14:56:36 +02:00
aryanrawlani28 14edaf3d03 DRASCULA: Split detection code & adapt to new plugins
- Also shift common things to detection.h, like a struct & enum.
2020-10-03 14:56:36 +02:00
aryanrawlani28 5161f46f98 DREAMWEB: Split detection code & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 cdf4261328 DREAMWEB: Move common struct to detection.h
- This way we don't include entire detection_tables in metaengine.cpp, which needs it.
2020-10-03 14:56:36 +02:00
aryanrawlani28 6a3b7b6722 SKY: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
aryanrawlani28 4c1a03845f SCUMM: Refactoring, remove detection.o dependency from modules.
- Move detection code used by createInstance & MetaEngine to a common header - detection_internal.h
- Move steam-related method & table to detection_steam.h
- More info in comments.
2020-10-03 14:56:36 +02:00