Matthew Jimenez
c846208992
ULTIMA8: Add targettedjump GUI option
2021-02-08 19:18:32 -06:00
Matthew Jimenez
185b614043
ULTIMA8: Add footsteps GUI option
2021-02-08 19:18:32 -06:00
Matthew Jimenez
39f829a0ae
ULTIMA8: Add font anti-aliasing GUI option and rename font override for consistency
2021-02-08 19:18:32 -06:00
Matthew Jimenez
ce5aa86a02
ULTIMA8: Include missing file from previous commit
2021-02-08 19:18:32 -06:00
Matthew Jimenez
b8c8e459c1
ULTIMA8: Move hasFeature check to subengine as others do not support subtitle options
2021-02-08 19:18:32 -06:00
Joohan Lee
33c045a873
I18N: Update translation (Korean)
...
Currently translated at 61.5% (967 of 1571 strings)
2021-02-08 23:23:26 +00:00
Martin Gerhardy
ba18026103
TWINE: BonusParameter must be 4 bytes, too
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see previous change in scene infodata
2021-02-08 22:03:21 +01:00
Martin Gerhardy
f64a2d0db0
TWINE: minor tweak in struct size
2021-02-08 21:34:06 +01:00
Martin Gerhardy
87bac099e4
TWINE: fixed camera-center-issue
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introduced in 219daa6146
the lba2 scene is using int32 for the infodata unions. lba1 is
using int16 - so we had to switch every single member to int32.
2021-02-08 21:25:36 +01:00
Martin Gerhardy
07a38ce768
TWINE: unified z position for addExtraAiming animation call
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... with findings from disassembly
2021-02-08 21:07:07 +01:00
Martin Gerhardy
ff75b1112a
TWINE: extract to local variables
2021-02-08 21:06:32 +01:00
Martin Gerhardy
bc44193748
TWINE: handle ACTION_UNKNOWN_21 animation type
2021-02-08 21:05:50 +01:00
Martin Gerhardy
64bea2f296
TWINE: parse unknown animation data
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original opcode 0x10
2021-02-08 21:05:07 +01:00
Martin Gerhardy
51cdf05bbe
TWINE: removed todo comment
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this is the posType in the original binary
2021-02-08 19:40:46 +01:00
Martin Gerhardy
bb1f3735e5
TWINE: ensure that the clip is set for rendering the inventory items
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found in disassembly
2021-02-08 19:40:45 +01:00
Martin Gerhardy
e3450e8865
TWINE: show cloverleafs even if inventory is disabled
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found in disassembly
2021-02-08 19:40:45 +01:00
Martin Gerhardy
115c5de54e
TWINE: add some potential script fixes
2021-02-08 19:40:45 +01:00
Martin Gerhardy
44131e20d2
TWINE: restore music when leaving the options menu
2021-02-08 19:40:45 +01:00
Martin Gerhardy
9d6ef5e2d3
TWINE: added missing break
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even if unused...
2021-02-08 19:40:45 +01:00
ScummVM-Translations
d1fd36a3c8
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-02-08 15:49:55 +00:00
Cameron Cawley
a99867cc47
AGS: Set the correct screen size for high resolution games
2021-02-08 07:49:42 -08:00
ScummVM-Translations
bc9af694b8
I18N: Update translations templates
2021-02-08 13:00:04 +00:00
Thierry Crozat
5412533dec
SDL: Fix trying to set unsupported pixel format when changing gfx mode
...
When switching between the SDL and OpenGL graphics managers, trying
to restore the state could fail as the two managers do not have the
same list of supported formats, so we may not be able to transfer
the pixel format from one to the other. This then resulted in an
assert.
This fixes bug #12079
2021-02-08 12:59:52 +00:00
Eugene Sandulenko
af6a427027
I18N: Update translation (Russian)
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Currently translated at 100.0% (1571 of 1571 strings)
2021-02-08 12:44:22 +00:00
Eugene Sandulenko
17d6b7676c
I18N: Update translation (Ukrainian)
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Currently translated at 100.0% (1571 of 1571 strings)
2021-02-08 12:42:47 +00:00
ScummVM-Translations
da760db628
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2021-02-08 09:54:50 +00:00
Le Philousophe
d8ab567a9b
COMMON: Add include guard on initializer_list.h
2021-02-08 10:54:20 +01:00
VAN-Gluon
0ca2777713
I18N: Update translation (Japanese)
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Currently translated at 71.1% (1117 of 1571 strings)
2021-02-08 09:23:28 +00:00
Marcel Souza Lemes
1d12c91283
I18N: Update translation (Portuguese (Brazil))
...
Currently translated at 100.0% (1571 of 1571 strings)
2021-02-08 09:23:27 +00:00
George Kormendi
a48d6ee4bf
I18N: Update translation (Hungarian)
...
Currently translated at 100.0% (1571 of 1571 strings)
2021-02-08 09:23:27 +00:00
Timo Mikkolainen
8c5a78b38f
I18N: Update translation (Finnish)
...
Currently translated at 100.0% (1571 of 1571 strings)
2021-02-08 09:23:26 +00:00
IlDucci
c543de60fe
I18N: Update translation (Spanish)
...
Currently translated at 100.0% (1571 of 1571 strings)
2021-02-08 09:23:25 +00:00
Torbjörn Andersson
bdf9c0f311
AGS: Added alternative blackwell4 detection entry
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This matches my current GOG version (2.1.0.13). The other entry is
probably for an older version. I don't remember the specifics, but the
game used to have cartoonish hi-res portraits. These were later redrawn
to match the rest of the graphics, and that's presumably the version I
have.
GOG announced this update on November 13, 2013.
Other than the detection, I can't test this at the moment. Most AGS
games don't even start for me, and the ones that do tend to crash pretty
quickly.
2021-02-08 10:12:09 +01:00
Paul Gilbert
82eacc7959
AGS: Detect video type if file doesn't have a known extension
2021-02-07 21:45:11 -08:00
Paul Gilbert
81cbe37db3
AGS: Fix plugins onEvent methods, skeleton for ags_tcp_ip
2021-02-07 20:26:52 -08:00
Paul Gilbert
6ae29a802e
AGS: Split up AGSCreditz versions into separate files
2021-02-07 19:47:37 -08:00
Paul Gilbert
f548bdae38
AGS: Cleanup of error message display
2021-02-07 19:19:39 -08:00
Paul Gilbert
e6136b4ceb
AGS: Fix loading TTF fonts
2021-02-07 19:05:07 -08:00
Paul Gilbert
a2a889c858
AGS: Allow exiting ScummVM when dialog is active
2021-02-07 18:43:02 -08:00
Paul Gilbert
e6f7b43945
AGS: Plugin code cleanup, stubs for Galaxy/Steam plugins
2021-02-07 17:56:37 -08:00
Filippos Karapetis
e9300f33d5
STARTREK: Fix the text scanner and convert 3 rooms to the new format
2021-02-08 03:11:46 +02:00
Filippos Karapetis
2c4b4c6cd5
SCI: Add missing class member initializers
2021-02-08 03:11:46 +02:00
Filippos Karapetis
748aec5783
STARTREK: Refactor room text handling to use offsets (first part)
...
This is a major change, which allows us to read room texts directly
from RDF files in a deterministic way. The previous attempt to read
texts on the fly failed with some texts at runtime, which made it
unreliable. Additionally, the scope of all room text IDs has been
reduced to each room.
With this change, it's now possible to support text in CD and floppy
versions and support multiple game languages, without hardcoding all
of the game texts in the engine source.
This is 50% done (29 out of 55 rooms), with the following left to be
done:
- MUDD mission rooms (need to improve the text reader for these)
- TRIAL mission rooms (need to improve the text reader for these)
- SINS mission rooms (need to improve the text reader for these)
- The rest of VENG mission rooms
The DEMON, TUG, LOVE, FEATHER and part of the VENG mission rooms have
been converted.
2021-02-08 03:11:46 +02:00
Cameron Cawley
76ac4414ec
BASE: Fix crash when building with uncached plugins and static detection
2021-02-08 03:09:58 +02:00
Cameron Cawley
c30c22dac8
TEST: Simplify the use of the Null backend
2021-02-08 03:07:34 +02:00
sluicebox
51137b8864
SCI: Improve "opcodes" debug command output
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Fixes third column not appearing on default GUI console size
2021-02-07 16:31:46 -08:00
sluicebox
dac6babb81
SCI: Remove non-existent debug command from Help
2021-02-07 16:31:46 -08:00
Paul Gilbert
32981785fd
AGS: Don't show interface_click error dialog on exit
2021-02-07 15:02:07 -08:00
Paul Gilbert
5f0faa1a2a
AGS: Al Emmo detection entry, beginnings of AGSSteam plugin
2021-02-07 15:02:07 -08:00
Einar Johan Trøan Sømåen
24b77f1e99
TINSEL: Implement Noir game-chunk loading.
2021-02-07 22:52:51 +01:00