Martin Gerhardy
7ec971a42f
TWINE: removed outdated comments
2021-09-15 17:34:50 +02:00
Martin Gerhardy
1587e87617
TWINE: prepare holomap code to work with other surfaces and images
2021-09-15 17:34:50 +02:00
Martin Gerhardy
cde4a27d6a
TWINE: support TwineResource in Parser class
2021-09-15 17:34:50 +02:00
Martin Gerhardy
fa259c8d76
TWINE: fixed movie info loading for lba2
2021-09-15 17:34:50 +02:00
neuromancer
dc3919b413
PRIVATE: optimized palette composition for PS3
2021-09-15 08:30:05 +02:00
Paul Gilbert
36f5fe939e
AGS: Revert load ttf font as outline for ttf font
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This reverts commit d561d865e4 .
2021-09-14 19:33:20 -07:00
antoniou79
d561d865e4
AGS: Only load ttf font as outline for ttf font
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Possible fix for https://bugs.scummvm.org/ticket/12923
2021-09-14 19:01:43 -07:00
Paul Gilbert
6dea8fd43d
AGS: Fix crash in Time Gentelmen Please
2021-09-14 18:54:14 -07:00
Ben Castricum
dccca75619
SCUMM: Fill in missing platforms
2021-09-14 15:35:12 +03:00
Ben Castricum
34971f3505
SCUMM: update scumm-md5.h
2021-09-14 15:35:12 +03:00
Ben Castricum
f89f375b07
SCUMM: Set language of non-UK versions to US
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But only for the games for which also is a UK version
2021-09-14 15:35:12 +03:00
Ben Castricum
ef618d8976
SCUMM: Fill in missing languages
2021-09-14 15:35:12 +03:00
Ben Castricum
7101dc8667
SCUMM: Set language of UK versions to GB
2021-09-14 15:35:12 +03:00
Ben Castricum
2645975878
SCUMM: Steam has no Mac versions, so change those into generic variants
2021-09-14 15:35:12 +03:00
Ben Castricum
080415a46e
SCUMM: add all file sizes from the HES games available om Steam
2021-09-14 15:35:12 +03:00
neuromancer
c3019f9398
PRIVATE: palette composition for PS3
2021-09-14 12:44:56 +02:00
alxpnv
5708f630f7
ASYLUM: patch Chapter 2 Lockout bug
2021-09-14 12:43:56 +03:00
alxpnv
c39383ffde
ASYLUM: rework OGV playback
2021-09-14 12:43:55 +03:00
Torbjörn Andersson
58f2920371
NEVERHOOD: Only lock out monster cave from demo, not the other exit
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You should still be able to return back to the TNT room. It's just the
monster cave that's cut off from the demo.
2021-09-14 11:29:37 +02:00
Torbjörn Andersson
4a54e4bfaa
NEVERHOOD: Don't crash when entering monster cave in the big demo
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The demo doesn't include the cave, so show the thank you screen instead.
Otherwise, it will crash when loading a non-existing resource.
2021-09-14 07:30:06 +02:00
a/
0ff7c95812
SAGA2: Add command to toggle original status messages
2021-09-14 12:28:10 +09:00
Coen Rampen
570482a075
TOON: Remove English demo unstable flag
2021-09-13 20:59:17 +02:00
Coen Rampen
c786c75695
TOON: Implement sparkles on English demo options screen
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This adds the random sparkle animation on the options screen of the English
demo.
2021-09-13 20:59:16 +02:00
Coen Rampen
389fe44dda
TOON: Implement English demo font rendering
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The English demo uses a different font format than the other versions of the
game. This implements text rendering using this format.
2021-09-13 20:59:16 +02:00
Coen Rampen
f2185bfb35
TOON: Fix English demo options menu
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The options menu of the English demo has less animations and no sound effects.
2021-09-13 20:59:16 +02:00
Coen Rampen
aff1e60597
TOON: Fix English demo invalid additional Rif data
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In the English demo a location (Wacme interior) has invalid additional Rif data
which causes an overflow of the Hotspots _items array. Disabling loading of the
data fixes this issue; the data does not seem to be necessary (the location
works fine without it).
2021-09-13 20:59:16 +02:00
Coen Rampen
01daf7d22b
TOON: Fix English demo inventory
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In the English demo you start with less items than the German demo.
2021-09-13 20:59:16 +02:00
Coen Rampen
8ac072c265
TOON: Fix array out of bounds access in killAmbientSFX
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The channel on the data of an ambient SFX is set to -1 when it is removed, but
this was not checked in killAmbientSFX, causing an access to
_channels[0xFFFFFFFF]. Fixed this by adding the missing check.
2021-09-13 20:59:16 +02:00
Coen Rampen
aff2f12440
TOON: Fix English demo Drew walking animation
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The English demo has 3 frames for Drew's standing "animations" instead of 2.
2021-09-13 20:59:16 +02:00
Coen Rampen
7dd628083a
TOON: Fix English demo Flux idle anmiations
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The English demo only has part of Flux' idle animations; the others are blank
or do not exist (crashing the game).
2021-09-13 20:59:16 +02:00
Coen Rampen
8a17747ea3
TOON: Add English demo character animation table
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The English demo uses a different character animation table than the other
versions of the game.
2021-09-13 20:59:16 +02:00
Ben Castricum
f68e0c6cf2
SCUMM: FREDDI - WORKAROUND for bug #4776 , knocker floats while door is open
2021-09-13 21:01:36 +03:00
Ben Castricum
72a07ed7f5
SCUMM: Give FREDDI1 his own GID for versions HE71 and HE73
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We need this to make the knocker bugfix specific to these game and variants.
2021-09-13 21:01:36 +03:00
Ben Castricum
4cddb9e0df
SCUMM: update scumm-md5.h
2021-09-13 18:09:38 +03:00
Ben Castricum
83bff2fcd6
SCUMM: Add more freddi1 file sizes to detection table
2021-09-13 18:09:38 +03:00
Ben Castricum
538a6f500c
SCUMM: Remove 'Updated' from Russion Freddi1 variant
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There is only one version.
Also adding the filesize.
2021-09-13 18:09:38 +03:00
Ben Castricum
76a659a5ac
SCUMM: Correct language setting for Freddi1/Wii
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This version is clearly american if you listen too it. Which makes sense
because apparently there never existed an UK dubbed FF1
https://jradventures.forumotion.com/t14-the-uk-english-dubs
2021-09-13 18:09:38 +03:00
a/
0cf8b150dc
SAGA2: Cleanup debug code in contain.cpp
2021-09-13 09:49:55 +09:00
a/
4b27f9f6c9
SAGA2: Remove globals in contain.cpp
2021-09-13 09:27:20 +09:00
Filippos Karapetis
f40934e496
GROOVIE: Do not wait for MIDI initialization with enhanced music tracks
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This prevents the game from getting stuck in the MIDI initialization
screen if a MIDI/MT-32 driver is selected and enhanced music tracks are
present. In this case, MusicPlayerIOS is used, which plays the digital
music tracks, and does not perform any MIDI initialization
2021-09-13 01:09:00 +03:00
Ben Castricum
646f645bf9
SCUMM: Fill in missing language for 2 HES games
2021-09-12 20:09:01 +03:00
D G Turner
a0fb27f955
AGS: Fix Compiler Warnings
2021-09-12 17:53:30 +01:00
D G Turner
7ce5a5ecc1
SAGA2: Fix Incorrect Format String for Error Message
2021-09-12 16:53:40 +01:00
neuromancer
0c282ef756
PRIVATE: reduced and improved PS3 specific code
2021-09-12 17:09:17 +02:00
Paul Gilbert
b7c9f5259f
AGS: Hack to fix rain display in IA KQ3
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The ags_snowrain plugin seems to have logic in it to transparently
translate 320x200 based coordinates when the game is run in
640x400 mode. Since the current plugin code is a recreation rather
than a reimplementation, I wasn't sure where to do the fixes,
so for now simply put a hack in the set baseline script, which was
all that was needed for KQ3
2021-09-11 14:39:18 -07:00
Paul Gilbert
aae048203f
AGS: Remove commented out debug code from plugins
2021-09-11 14:39:18 -07:00
Lothar Serra Mari
94c9b28630
NEWS: Mention Discord RPC GUI option
2021-09-11 18:47:57 +02:00
neuromancer
39782a2f37
PRIVATE: improved color handling in PS3 code
2021-09-11 13:40:22 +02:00
Filippos Karapetis
40031bf5c0
TRECISION: Add a game ID and an initial detection entry for Ark of Time
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Ark of Time isn't supported at all yet, this is just a placeholder for
further development
2021-09-11 12:30:46 +03:00
Filippos Karapetis
9cf165ebc1
SAGA2: Rework the resource loading code to support multiple targets
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Also, set the voice file to be required in the detection entry, as the
current codebase requires it. This allows Dinotopia to progress a bit
further before crashing
2021-09-11 12:23:41 +03:00