Commit Graph
137148 Commits
Author SHA1 Message Date
Jonathan Gray 80f13e1973 add top arrow and indy3 to the inventory arrow fix. the spacing and text handling is pretty much identical by the way between indy3 and zak256. the intial code to make the text in both games readable included the original getSpacing I added in which the spacing was based on pixel comparisons of indy3. I see it has been refined somewhat since then :)
svn-id: r5641
2002-11-20 13:58:23 +00:00
Ruediger Hanke 94d01ba7a3 Implemented mode parameter for listDir()
svn-id: r5640
2002-11-20 13:25:22 +00:00
Max Horn ab80fbde9a partial fix for bug #613109
svn-id: r5639
2002-11-20 13:20:39 +00:00
Max Horn 94db771a02 fixed compilation for now <shudder>
svn-id: r5638
2002-11-20 13:19:50 +00:00
Travis Howell 53a05353b5 Add back missing simon debug function
svn-id: r5637
2002-11-20 13:08:01 +00:00
Jamieson Christian 7bcc2744a4 Support MAC music tracks even in -eadlib mode
svn-id: r5636
2002-11-20 12:54:32 +00:00
Travis Howell 2bba56a34f Another ooops
svn-id: r5635
2002-11-20 11:26:53 +00:00
Travis Howell aa7f3b6df6 Ooops
svn-id: r5634
2002-11-20 08:17:31 +00:00
Travis Howell 3d2648e55f Revert earlier change for optional text support in simon1talkie/win since the data files don't have complete text.
I have left TEXT_HACK removed for the same reason.

svn-id: r5633
2002-11-20 08:05:56 +00:00
Nicolas Bacca e5d6c14b66 Fix parent, take 2 (thanks Kirben)
svn-id: r5632
2002-11-20 08:04:08 +00:00
Travis Howell 9162f9cc64 Main debug output can now be controlled by 'o' and 'v' keys
svn-id: r5631
2002-11-20 06:33:12 +00:00
Travis Howell 493485763b Split debug opcode table into separate file.
Clean up debug, debug now uses correct opcode table automatically

svn-id: r5630
2002-11-20 05:43:43 +00:00
Travis Howell 47c4b25bfd Auto enable text when no voice file is available.
Allow 't' to toggle speech on and off in simon1talkie/win

svn-id: r5629
2002-11-20 05:12:10 +00:00
James Brown caa5159a52 remove accidental debug that some people seem to believe is a cause of crashes :P
svn-id: r5628
2002-11-20 00:52:07 +00:00
Nicolas Bacca d9f07a2e9c Fix parent
svn-id: r5627
2002-11-19 21:21:19 +00:00
Jamieson Christian 618ab97f26 And one more fix to make it actually compile. :)
svn-id: r5626
2002-11-19 17:54:17 +00:00
Jamieson Christian 25637e6f39 Corrected a previous fix the broke pitch bending yet again....
svn-id: r5625
2002-11-19 17:49:35 +00:00
Jamieson Christian 461e814e8a Changed keypress descriptions:
- Keys [ and ] control music volume, not master volume
- New Simon key support: [ ] - + m s b

svn-id: r5624
2002-11-19 17:25:32 +00:00
Jamieson Christian 69c7179e56 Volume control fixes
svn-id: r5623
2002-11-19 17:18:16 +00:00
Max Horn 5627fb7c0b cleanup
svn-id: r5622
2002-11-19 16:33:33 +00:00
Max Horn 83fb208b9e revert adlib change for now (not happy with the whole adlib/midi situation, though)
svn-id: r5621
2002-11-19 16:31:41 +00:00
Max Horn d5d5cf2b6d fixed parent() for root node
svn-id: r5620
2002-11-19 13:44:28 +00:00
Max Horn 955fed1fda fixed parent() method, added a FIXME
svn-id: r5619
2002-11-19 13:42:57 +00:00
Max Horn 4e7575f9db fixed parent() method, added a FIXME
svn-id: r5618
2002-11-19 13:42:19 +00:00
Max Horn ab92742c67 fixed default midi driver selection on Mac OS X; enforce adlib for Indy3/MonkeyVGA for now; don't default to adlib in any other game
svn-id: r5617
2002-11-19 13:37:14 +00:00
Travis Howell 2659e19fdd Added MonkeyVGA copy protection bypass, patch #640546
svn-id: r5616
2002-11-19 09:16:46 +00:00
Travis Howell 3fc3b8e907 The _displayName isn't required for win32
svn-id: r5615
2002-11-19 09:05:43 +00:00
Nicolas Bacca 7053741b28 Change initial directory list size
svn-id: r5614
2002-11-19 08:27:31 +00:00
Nicolas Bacca 28080b27df Update listDir
svn-id: r5613
2002-11-19 08:25:22 +00:00
Nicolas Bacca f7b8728aed Fix GDI dialog, set sampling rate to 22 kHz for Full Throttle & The Dig (Smush issue), fix save game key for Zak, The Dig & Full Throttle
svn-id: r5612
2002-11-19 08:24:35 +00:00
Nicolas Bacca 6cf56e0219 Fix paletted devices, add error display
svn-id: r5611
2002-11-19 08:21:12 +00:00
Nicolas Bacca fa8a061924 Switch to new icons
svn-id: r5610
2002-11-19 08:20:26 +00:00
Nicolas Bacca bb3d0520c8 Added Monkey 1 VGA floppy (put the files in monkey1vga directory), change the game names, save list when exiting the scanner, fix for long directories list
svn-id: r5609
2002-11-19 08:18:12 +00:00
Nicolas Bacca f38773cb54 Added bomb icon and startup palette size
svn-id: r5608
2002-11-19 08:14:58 +00:00
Nicolas Bacca 518ce438c2 Switch to new icons
svn-id: r5607
2002-11-19 08:14:16 +00:00
Nicolas Bacca 9ab14c7599 Added new icons, thanks to Carlos Luz aka Lightman
svn-id: r5606
2002-11-19 08:13:24 +00:00
Nicolas Bacca b4f7f1d21f Change error display for WinCE
svn-id: r5605
2002-11-19 08:08:45 +00:00
Nicolas Bacca 80d32ec5e1 Small Windows CE changes : detect old WinCE as NONSTANDARD_PORT, change __cdecl for these systems, add 2 sampling rates for WinCE due to problems with Smush mixer in 11 kHz
svn-id: r5604
2002-11-19 08:05:48 +00:00
Max Horn 1a97719ae5 fix warning when compiling w/o vorbis/mp3 support
svn-id: r5603
2002-11-19 01:52:22 +00:00
Max Horn 49d6b10fc3 Patch #639931: ALL: Fix for possible mixer distortion
svn-id: r5602
2002-11-19 01:50:15 +00:00
Max Horn 24a1a2a369 Patch #639699: SAM: Fix for graphics glitch
svn-id: r5601
2002-11-19 01:45:08 +00:00
Max Horn ce3cde15a0 added some preliminary game auto detect code to the launcher; this required a small change to the FS API, Windows/Morphos code will have to be adapted slightly I fear. Also, not all games are detected correctly, and some probably never will be, so we still have to add a dialog for cases where auto detect doesn't work
svn-id: r5600
2002-11-19 01:36:47 +00:00
Max Horn f2007606a9 fixed warning
svn-id: r5599
2002-11-18 20:05:25 +00:00
Max Horn d9aebd1cba removed obsolete example
svn-id: r5598
2002-11-18 18:50:11 +00:00
Oliver Kiehl 4fefb1a679 added [ and ] for volume control on US keyboards and changed volume change to 16
svn-id: r5597
2002-11-18 10:20:56 +00:00
Jamieson Christian 5214cb3463 Added support for volume and pause control to Simon music.
Note that MidiStreamer is now used as a streaming wrapper
for ALL MidiDriver types, even those that natively support
streaming. This is because MidiStreamer supports a hybrid
of streamed and non-streamed MIDI, which is necessary to
support interactive events.

svn-id: r5596
2002-11-18 09:08:45 +00:00
Jonathan Gray 713f11d99e touch up games list
svn-id: r5595
2002-11-18 07:58:15 +00:00
James Brown 69c8ddd67c Revert patch 638253, causes Dig regressions
svn-id: r5594
2002-11-18 00:35:21 +00:00
Oliver Kiehl fd5f110269 added the ability to pause effects (s) and ambient sound (b)
svn-id: r5593
2002-11-17 18:44:33 +00:00
Jamieson Christian 5da9c10dab Fixes to Master/SFX/Music volumes:
- All are in 0-255 range now. No 0-127 mismatches.
- Master volume now affects SFX and Music, consistent with LEC behavior.
- The [ and ] keys now affect Music volume, not Master. Consistent with LEC behavior.
Also changed [ and ] increment to 16, for 256/16 = 16 volume increments outside the GUI.

svn-id: r5592
2002-11-17 17:59:00 +00:00