Jonathan Gray
80f13e1973
add top arrow and indy3 to the inventory arrow fix. the spacing and text handling is pretty much identical by the way between indy3 and zak256. the intial code to make the text in both games readable included the original getSpacing I added in which the spacing was based on pixel comparisons of indy3. I see it has been refined somewhat since then :)
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svn-id: r5641
2002-11-20 13:58:23 +00:00
Ruediger Hanke
94d01ba7a3
Implemented mode parameter for listDir()
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svn-id: r5640
2002-11-20 13:25:22 +00:00
Max Horn
ab80fbde9a
partial fix for bug #613109
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svn-id: r5639
2002-11-20 13:20:39 +00:00
Max Horn
94db771a02
fixed compilation for now <shudder>
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svn-id: r5638
2002-11-20 13:19:50 +00:00
Travis Howell
53a05353b5
Add back missing simon debug function
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svn-id: r5637
2002-11-20 13:08:01 +00:00
Jamieson Christian
7bcc2744a4
Support MAC music tracks even in -eadlib mode
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svn-id: r5636
2002-11-20 12:54:32 +00:00
Travis Howell
2bba56a34f
Another ooops
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svn-id: r5635
2002-11-20 11:26:53 +00:00
Travis Howell
aa7f3b6df6
Ooops
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svn-id: r5634
2002-11-20 08:17:31 +00:00
Travis Howell
3d2648e55f
Revert earlier change for optional text support in simon1talkie/win since the data files don't have complete text.
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I have left TEXT_HACK removed for the same reason.
svn-id: r5633
2002-11-20 08:05:56 +00:00
Nicolas Bacca
e5d6c14b66
Fix parent, take 2 (thanks Kirben)
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svn-id: r5632
2002-11-20 08:04:08 +00:00
Travis Howell
9162f9cc64
Main debug output can now be controlled by 'o' and 'v' keys
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svn-id: r5631
2002-11-20 06:33:12 +00:00
Travis Howell
493485763b
Split debug opcode table into separate file.
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Clean up debug, debug now uses correct opcode table automatically
svn-id: r5630
2002-11-20 05:43:43 +00:00
Travis Howell
47c4b25bfd
Auto enable text when no voice file is available.
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Allow 't' to toggle speech on and off in simon1talkie/win
svn-id: r5629
2002-11-20 05:12:10 +00:00
James Brown
caa5159a52
remove accidental debug that some people seem to believe is a cause of crashes :P
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svn-id: r5628
2002-11-20 00:52:07 +00:00
Nicolas Bacca
d9f07a2e9c
Fix parent
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svn-id: r5627
2002-11-19 21:21:19 +00:00
Jamieson Christian
618ab97f26
And one more fix to make it actually compile. :)
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svn-id: r5626
2002-11-19 17:54:17 +00:00
Jamieson Christian
25637e6f39
Corrected a previous fix the broke pitch bending yet again....
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svn-id: r5625
2002-11-19 17:49:35 +00:00
Jamieson Christian
461e814e8a
Changed keypress descriptions:
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- Keys [ and ] control music volume, not master volume
- New Simon key support: [ ] - + m s b
svn-id: r5624
2002-11-19 17:25:32 +00:00
Jamieson Christian
69c7179e56
Volume control fixes
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svn-id: r5623
2002-11-19 17:18:16 +00:00
Max Horn
5627fb7c0b
cleanup
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svn-id: r5622
2002-11-19 16:33:33 +00:00
Max Horn
83fb208b9e
revert adlib change for now (not happy with the whole adlib/midi situation, though)
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svn-id: r5621
2002-11-19 16:31:41 +00:00
Max Horn
d5d5cf2b6d
fixed parent() for root node
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svn-id: r5620
2002-11-19 13:44:28 +00:00
Max Horn
955fed1fda
fixed parent() method, added a FIXME
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svn-id: r5619
2002-11-19 13:42:57 +00:00
Max Horn
4e7575f9db
fixed parent() method, added a FIXME
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svn-id: r5618
2002-11-19 13:42:19 +00:00
Max Horn
ab92742c67
fixed default midi driver selection on Mac OS X; enforce adlib for Indy3/MonkeyVGA for now; don't default to adlib in any other game
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svn-id: r5617
2002-11-19 13:37:14 +00:00
Travis Howell
2659e19fdd
Added MonkeyVGA copy protection bypass, patch #640546
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svn-id: r5616
2002-11-19 09:16:46 +00:00
Travis Howell
3fc3b8e907
The _displayName isn't required for win32
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svn-id: r5615
2002-11-19 09:05:43 +00:00
Nicolas Bacca
7053741b28
Change initial directory list size
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svn-id: r5614
2002-11-19 08:27:31 +00:00
Nicolas Bacca
28080b27df
Update listDir
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svn-id: r5613
2002-11-19 08:25:22 +00:00
Nicolas Bacca
f7b8728aed
Fix GDI dialog, set sampling rate to 22 kHz for Full Throttle & The Dig (Smush issue), fix save game key for Zak, The Dig & Full Throttle
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svn-id: r5612
2002-11-19 08:24:35 +00:00
Nicolas Bacca
6cf56e0219
Fix paletted devices, add error display
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svn-id: r5611
2002-11-19 08:21:12 +00:00
Nicolas Bacca
fa8a061924
Switch to new icons
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svn-id: r5610
2002-11-19 08:20:26 +00:00
Nicolas Bacca
bb3d0520c8
Added Monkey 1 VGA floppy (put the files in monkey1vga directory), change the game names, save list when exiting the scanner, fix for long directories list
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svn-id: r5609
2002-11-19 08:18:12 +00:00
Nicolas Bacca
f38773cb54
Added bomb icon and startup palette size
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svn-id: r5608
2002-11-19 08:14:58 +00:00
Nicolas Bacca
518ce438c2
Switch to new icons
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svn-id: r5607
2002-11-19 08:14:16 +00:00
Nicolas Bacca
9ab14c7599
Added new icons, thanks to Carlos Luz aka Lightman
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svn-id: r5606
2002-11-19 08:13:24 +00:00
Nicolas Bacca
b4f7f1d21f
Change error display for WinCE
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svn-id: r5605
2002-11-19 08:08:45 +00:00
Nicolas Bacca
80d32ec5e1
Small Windows CE changes : detect old WinCE as NONSTANDARD_PORT, change __cdecl for these systems, add 2 sampling rates for WinCE due to problems with Smush mixer in 11 kHz
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svn-id: r5604
2002-11-19 08:05:48 +00:00
Max Horn
1a97719ae5
fix warning when compiling w/o vorbis/mp3 support
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svn-id: r5603
2002-11-19 01:52:22 +00:00
Max Horn
49d6b10fc3
Patch #639931 : ALL: Fix for possible mixer distortion
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svn-id: r5602
2002-11-19 01:50:15 +00:00
Max Horn
24a1a2a369
Patch #639699 : SAM: Fix for graphics glitch
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svn-id: r5601
2002-11-19 01:45:08 +00:00
Max Horn
ce3cde15a0
added some preliminary game auto detect code to the launcher; this required a small change to the FS API, Windows/Morphos code will have to be adapted slightly I fear. Also, not all games are detected correctly, and some probably never will be, so we still have to add a dialog for cases where auto detect doesn't work
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svn-id: r5600
2002-11-19 01:36:47 +00:00
Max Horn
f2007606a9
fixed warning
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svn-id: r5599
2002-11-18 20:05:25 +00:00
Max Horn
d9aebd1cba
removed obsolete example
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svn-id: r5598
2002-11-18 18:50:11 +00:00
Oliver Kiehl
4fefb1a679
added [ and ] for volume control on US keyboards and changed volume change to 16
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svn-id: r5597
2002-11-18 10:20:56 +00:00
Jamieson Christian
5214cb3463
Added support for volume and pause control to Simon music.
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Note that MidiStreamer is now used as a streaming wrapper
for ALL MidiDriver types, even those that natively support
streaming. This is because MidiStreamer supports a hybrid
of streamed and non-streamed MIDI, which is necessary to
support interactive events.
svn-id: r5596
2002-11-18 09:08:45 +00:00
Jonathan Gray
713f11d99e
touch up games list
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svn-id: r5595
2002-11-18 07:58:15 +00:00
James Brown
69c8ddd67c
Revert patch 638253, causes Dig regressions
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svn-id: r5594
2002-11-18 00:35:21 +00:00
Oliver Kiehl
fd5f110269
added the ability to pause effects (s) and ambient sound (b)
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svn-id: r5593
2002-11-17 18:44:33 +00:00
Jamieson Christian
5da9c10dab
Fixes to Master/SFX/Music volumes:
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- All are in 0-255 range now. No 0-127 mismatches.
- Master volume now affects SFX and Music, consistent with LEC behavior.
- The [ and ] keys now affect Music volume, not Master. Consistent with LEC behavior.
Also changed [ and ] increment to 16, for 256/16 = 16 volume increments outside the GUI.
svn-id: r5592
2002-11-17 17:59:00 +00:00