Max Horn
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36e58e1d57
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missing period
svn-id: r7436
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2003-05-11 12:53:12 +00:00 |
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Tore Anderson
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614f51bbf2
|
Alt is the save-key, not shift
svn-id: r7435
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2003-05-11 12:22:08 +00:00 |
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Max Horn
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b2f22cabf7
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correction: V2 mask decompression works 100% correct. We just ignore it.
svn-id: r7430
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2003-05-11 11:27:19 +00:00 |
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Max Horn
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e5f8056d88
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cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work properly, though)
svn-id: r7429
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2003-05-11 11:13:24 +00:00 |
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Max Horn
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134c32bc98
|
cleanup
svn-id: r7428
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2003-05-11 00:28:43 +00:00 |
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Max Horn
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79d3863db4
|
more V2 'char coord' fixes
svn-id: r7427
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2003-05-11 00:03:03 +00:00 |
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Max Horn
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bf270d9243
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walkbox & putActor coords in V2 are in 'character coordinates' - x has to multiplied by 8 and y by 2
svn-id: r7426
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2003-05-10 23:47:39 +00:00 |
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Max Horn
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5be0ce7adc
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work around some illegal var access' in COMI/V8 - there are more, but I am not always sure if avoiding the access is the proper fix; maybe in some cases we should just define that var for V8 to the proper value?
svn-id: r7425
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2003-05-10 22:35:12 +00:00 |
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Max Horn
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f412952667
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fixed object drawing state handling for V2 games (this shouldn't cause any regressions in newer games)
svn-id: r7424
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2003-05-10 22:12:23 +00:00 |
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Max Horn
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acb35fc915
|
renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
svn-id: r7423
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2003-05-10 21:49:59 +00:00 |
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Max Horn
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e5fe73726a
|
cleaned up / fixed some V2 state stuff
svn-id: r7422
|
2003-05-10 21:35:06 +00:00 |
|
Max Horn
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08a9a07c40
|
fixed the way redrawBGStrip invokes drawBitmap -> this makes the office scene in the Zak intro show up correctly (again thanks to MadMoose for the clue that lead to the right solution :-)
svn-id: r7421
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2003-05-10 21:33:28 +00:00 |
|
Max Horn
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9401435b6f
|
fixed operator precedence (thanks MadMoose)
svn-id: r7420
|
2003-05-10 21:23:17 +00:00 |
|
Max Horn
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6bf0b6cb0d
|
fixed script dumping for flobject script in V6/V7 games
svn-id: r7419
|
2003-05-10 18:38:59 +00:00 |
|
Max Horn
|
4c6cb1d7c9
|
removed obsolete check
svn-id: r7418
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2003-05-10 18:33:04 +00:00 |
|
Max Horn
|
c490ba5253
|
oops
svn-id: r7417
|
2003-05-10 18:31:00 +00:00 |
|
Max Horn
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f740959216
|
removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of most of the duplicate code
svn-id: r7416
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2003-05-10 17:09:21 +00:00 |
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Max Horn
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76b7537149
|
implemented v2 masking (at least I get no negative effects, but anybody feel free to valgrind this :-)
svn-id: r7415
|
2003-05-10 16:57:04 +00:00 |
|
Jonathan Gray
|
7f0b853ca7
|
fix variable acces
svn-id: r7414
|
2003-05-10 14:40:09 +00:00 |
|
Max Horn
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c4741d89a3
|
new V2 drawBitmap implementation which handles object drawing, too; no masking implemented yet. Once it fully works, will remove all the _egaStrip* stuff
svn-id: r7413
|
2003-05-10 14:30:58 +00:00 |
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Max Horn
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114af3159e
|
added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height'
svn-id: r7412
|
2003-05-10 12:59:32 +00:00 |
|
Max Horn
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97197f95ea
|
cleanup
svn-id: r7411
|
2003-05-10 12:23:02 +00:00 |
|
Travis Howell
|
34456cf63e
|
Rename two unknown function
svn-id: r7410
|
2003-05-10 05:20:56 +00:00 |
|
Max Horn
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37724d9297
|
Patch #735294: AdvMame3x scaler
svn-id: r7409
|
2003-05-09 22:44:16 +00:00 |
|
Max Horn
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54a9ad3204
|
super hackish mouse click support for Zak (doesn't do anything useful in MM yet; and in Zak, all clicks are for the scene, i.e. no verb clicks etc.)
svn-id: r7408
|
2003-05-09 22:26:00 +00:00 |
|
Oliver Kiehl
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18e1c5a80a
|
no need for inheritance anymore
svn-id: r7407
|
2003-05-09 22:06:37 +00:00 |
|
Max Horn
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3a9d8cd8f4
|
implemented v2 walkboxes (at least the debugger output looks right now, though I might have overlooked something)
svn-id: r7406
|
2003-05-09 21:46:34 +00:00 |
|
Oliver Kiehl
|
3ae28b3f5b
|
use huffman trees instead of that spaghetti code
svn-id: r7405
|
2003-05-09 17:11:47 +00:00 |
|
James Brown
|
ff3429ddab
|
V2 Vars Fix
svn-id: r7404
|
2003-05-09 06:03:48 +00:00 |
|
James Brown
|
c126cf2df8
|
Fix intro room transition. Seems correct, so the fixme is really just explanitory.
svn-id: r7403
|
2003-05-09 05:55:11 +00:00 |
|
Jonathan Gray
|
8c8406cf50
|
zakstdemo now finishes properly and loops etc, this check seems to be wrong for v2 games at least
svn-id: r7402
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2003-05-09 03:02:49 +00:00 |
|
Max Horn
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15bddf437b
|
updated my FIXME comment
svn-id: r7401
|
2003-05-09 01:17:31 +00:00 |
|
Max Horn
|
88c1f3ac18
|
fixed V2 drawObject
svn-id: r7400
|
2003-05-09 01:01:53 +00:00 |
|
Max Horn
|
bb4f806954
|
cleanup
svn-id: r7399
|
2003-05-09 00:57:10 +00:00 |
|
Max Horn
|
c63ec9d008
|
added a v2 charset rendered (with a hardcoded font take from german zak); enabled verbs in zak (well, they are drawn at least :-)
svn-id: r7398
|
2003-05-08 22:44:46 +00:00 |
|
Max Horn
|
4d7f7a8c80
|
yet more v2 var fixes
svn-id: r7397
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2003-05-08 21:14:21 +00:00 |
|
Max Horn
|
af14dabc75
|
more v2 var fixes
svn-id: r7396
|
2003-05-08 21:02:46 +00:00 |
|
Max Horn
|
6d2c0de5f2
|
more v2 var access fixes
svn-id: r7395
|
2003-05-08 20:37:06 +00:00 |
|
Max Horn
|
0461222181
|
fixed various cases of bad var access
svn-id: r7394
|
2003-05-08 15:58:30 +00:00 |
|
Max Horn
|
98881c3a6a
|
init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
svn-id: r7393
|
2003-05-08 15:48:50 +00:00 |
|
Max Horn
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6ab104cc3c
|
some V2 fixes (we really really need to revise the _vars handling!)
svn-id: r7392
|
2003-05-08 14:32:25 +00:00 |
|
Max Horn
|
07bbeb31e9
|
fixed o2_resourceRoutines
svn-id: r7391
|
2003-05-08 14:14:37 +00:00 |
|
Max Horn
|
86e28c807e
|
oops that was an accidental change
svn-id: r7390
|
2003-05-08 10:48:29 +00:00 |
|
James Brown
|
68f821c67d
|
Hack: Turn on ignore walkboxes in V2 to stop intro freezing. Remove when we have V2 walkbox support (ugh...)
svn-id: r7388
|
2003-05-08 06:17:30 +00:00 |
|
Max Horn
|
f0f955ab15
|
experimental fix for Zak256 (see bug #733964)
svn-id: r7387
|
2003-05-08 00:28:05 +00:00 |
|
Max Horn
|
e6c8c46291
|
fixed bug #734057
svn-id: r7386
|
2003-05-07 23:09:04 +00:00 |
|
Max Horn
|
b1145090f6
|
Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and #659158)
svn-id: r7384
|
2003-05-07 22:56:06 +00:00 |
|
Max Horn
|
8188d946b3
|
fixed warning
svn-id: r7383
|
2003-05-07 22:50:15 +00:00 |
|
Jamieson Christian
|
15bf5ba885
|
..\..\msg.txt
svn-id: r7382
|
2003-05-07 19:24:14 +00:00 |
|
Travis Howell
|
2cfbd5fcd6
|
Ooops
svn-id: r7381
|
2003-05-07 03:02:07 +00:00 |
|