Commit Graph
137148 Commits
Author SHA1 Message Date
Max Horn 36e58e1d57 missing period
svn-id: r7436
2003-05-11 12:53:12 +00:00
Tore Anderson 614f51bbf2 Alt is the save-key, not shift
svn-id: r7435
2003-05-11 12:22:08 +00:00
Max Horn b2f22cabf7 correction: V2 mask decompression works 100% correct. We just ignore it.
svn-id: r7430
2003-05-11 11:27:19 +00:00
Max Horn e5f8056d88 cleanup / tweaks (V2 masking, at least in Zakdemo, seems not to work properly, though)
svn-id: r7429
2003-05-11 11:13:24 +00:00
Max Horn 134c32bc98 cleanup
svn-id: r7428
2003-05-11 00:28:43 +00:00
Max Horn 79d3863db4 more V2 'char coord' fixes
svn-id: r7427
2003-05-11 00:03:03 +00:00
Max Horn bf270d9243 walkbox & putActor coords in V2 are in 'character coordinates' - x has to multiplied by 8 and y by 2
svn-id: r7426
2003-05-10 23:47:39 +00:00
Max Horn 5be0ce7adc work around some illegal var access' in COMI/V8 - there are more, but I am not always sure if avoiding the access is the proper fix; maybe in some cases we should just define that var for V8 to the proper value?
svn-id: r7425
2003-05-10 22:35:12 +00:00
Max Horn f412952667 fixed object drawing state handling for V2 games (this shouldn't cause any regressions in newer games)
svn-id: r7424
2003-05-10 22:12:23 +00:00
Max Horn acb35fc915 renamed _scrWidth/_scrHeight -> _roomWidht/_roomHeight, and _realWidth/_realHeight -> _screenWidth/_screenHeight (inspired by MadMoose, but I'll take the blame - still this seems much more logical & intuitive)
svn-id: r7423
2003-05-10 21:49:59 +00:00
Max Horn e5fe73726a cleaned up / fixed some V2 state stuff
svn-id: r7422
2003-05-10 21:35:06 +00:00
Max Horn 08a9a07c40 fixed the way redrawBGStrip invokes drawBitmap -> this makes the office scene in the Zak intro show up correctly (again thanks to MadMoose for the clue that lead to the right solution :-)
svn-id: r7421
2003-05-10 21:33:28 +00:00
Max Horn 9401435b6f fixed operator precedence (thanks MadMoose)
svn-id: r7420
2003-05-10 21:23:17 +00:00
Max Horn 6bf0b6cb0d fixed script dumping for flobject script in V6/V7 games
svn-id: r7419
2003-05-10 18:38:59 +00:00
Max Horn 4c6cb1d7c9 removed obsolete check
svn-id: r7418
2003-05-10 18:33:04 +00:00
Max Horn c490ba5253 oops
svn-id: r7417
2003-05-10 18:31:00 +00:00
Max Horn f740959216 removed obsolete code; cleanup for my V2 drawBitmap 'hack', which got rid of most of the duplicate code
svn-id: r7416
2003-05-10 17:09:21 +00:00
Max Horn 76b7537149 implemented v2 masking (at least I get no negative effects, but anybody feel free to valgrind this :-)
svn-id: r7415
2003-05-10 16:57:04 +00:00
Jonathan Gray 7f0b853ca7 fix variable acces
svn-id: r7414
2003-05-10 14:40:09 +00:00
Max Horn c4741d89a3 new V2 drawBitmap implementation which handles object drawing, too; no masking implemented yet. Once it fully works, will remove all the _egaStrip* stuff
svn-id: r7413
2003-05-10 14:30:58 +00:00
Max Horn 114af3159e added a 'width' parameter to drawBitmap (contrary to 'numstrips', it specifies the full width of the image passed in, not how much we shoul draw of it) - this will be used for the new V2 drawBitmap code; renamed drawBitmap parameter 'h' to 'height'
svn-id: r7412
2003-05-10 12:59:32 +00:00
Max Horn 97197f95ea cleanup
svn-id: r7411
2003-05-10 12:23:02 +00:00
Travis Howell 34456cf63e Rename two unknown function
svn-id: r7410
2003-05-10 05:20:56 +00:00
Max Horn 37724d9297 Patch #735294: AdvMame3x scaler
svn-id: r7409
2003-05-09 22:44:16 +00:00
Max Horn 54a9ad3204 super hackish mouse click support for Zak (doesn't do anything useful in MM yet; and in Zak, all clicks are for the scene, i.e. no verb clicks etc.)
svn-id: r7408
2003-05-09 22:26:00 +00:00
Oliver Kiehl 18e1c5a80a no need for inheritance anymore
svn-id: r7407
2003-05-09 22:06:37 +00:00
Max Horn 3a9d8cd8f4 implemented v2 walkboxes (at least the debugger output looks right now, though I might have overlooked something)
svn-id: r7406
2003-05-09 21:46:34 +00:00
Oliver Kiehl 3ae28b3f5b use huffman trees instead of that spaghetti code
svn-id: r7405
2003-05-09 17:11:47 +00:00
James Brown ff3429ddab V2 Vars Fix
svn-id: r7404
2003-05-09 06:03:48 +00:00
James Brown c126cf2df8 Fix intro room transition. Seems correct, so the fixme is really just explanitory.
svn-id: r7403
2003-05-09 05:55:11 +00:00
Jonathan Gray 8c8406cf50 zakstdemo now finishes properly and loops etc, this check seems to be wrong for v2 games at least
svn-id: r7402
2003-05-09 03:02:49 +00:00
Max Horn 15bddf437b updated my FIXME comment
svn-id: r7401
2003-05-09 01:17:31 +00:00
Max Horn 88c1f3ac18 fixed V2 drawObject
svn-id: r7400
2003-05-09 01:01:53 +00:00
Max Horn bb4f806954 cleanup
svn-id: r7399
2003-05-09 00:57:10 +00:00
Max Horn c63ec9d008 added a v2 charset rendered (with a hardcoded font take from german zak); enabled verbs in zak (well, they are drawn at least :-)
svn-id: r7398
2003-05-08 22:44:46 +00:00
Max Horn 4d7f7a8c80 yet more v2 var fixes
svn-id: r7397
2003-05-08 21:14:21 +00:00
Max Horn af14dabc75 more v2 var fixes
svn-id: r7396
2003-05-08 21:02:46 +00:00
Max Horn 6d2c0de5f2 more v2 var access fixes
svn-id: r7395
2003-05-08 20:37:06 +00:00
Max Horn 0461222181 fixed various cases of bad var access
svn-id: r7394
2003-05-08 15:58:30 +00:00
Max Horn 98881c3a6a init all VAR_* variables to 0xFF; replaced access to _vars in the form _vars[VAR_*] by VARS(VAR_*) which performs a validity checK; renamed _vars to _scummVars to make sure I updated all places; fixed two places where V6 and newer games would access V5 vars (but there are still some left, it seems); checked VAR access for now only generates a warning
svn-id: r7393
2003-05-08 15:48:50 +00:00
Max Horn 6ab104cc3c some V2 fixes (we really really need to revise the _vars handling!)
svn-id: r7392
2003-05-08 14:32:25 +00:00
Max Horn 07bbeb31e9 fixed o2_resourceRoutines
svn-id: r7391
2003-05-08 14:14:37 +00:00
Max Horn 86e28c807e oops that was an accidental change
svn-id: r7390
2003-05-08 10:48:29 +00:00
James Brown 68f821c67d Hack: Turn on ignore walkboxes in V2 to stop intro freezing. Remove when we have V2 walkbox support (ugh...)
svn-id: r7388
2003-05-08 06:17:30 +00:00
Max Horn f0f955ab15 experimental fix for Zak256 (see bug #733964)
svn-id: r7387
2003-05-08 00:28:05 +00:00
Max Horn e6c8c46291 fixed bug #734057
svn-id: r7386
2003-05-07 23:09:04 +00:00
Max Horn b1145090f6 Patch #733099: DIG: Experimental camera fix (should fix bugs #716350 and #659158)
svn-id: r7384
2003-05-07 22:56:06 +00:00
Max Horn 8188d946b3 fixed warning
svn-id: r7383
2003-05-07 22:50:15 +00:00
Jamieson Christian 15bf5ba885 ..\..\msg.txt
svn-id: r7382
2003-05-07 19:24:14 +00:00
Travis Howell 2cfbd5fcd6 Ooops
svn-id: r7381
2003-05-07 03:02:07 +00:00