Max Horn
3014adf175
some changes for the 320x256 code - the new code *might* work (can't test since it's not supported here), while the old code for it simply was bogus :-)
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svn-id: r8569
2003-06-20 10:59:22 +00:00
Max Horn
f301d1fa47
fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour is correct for V4 games, that needs testing
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svn-id: r8568
2003-06-20 10:53:06 +00:00
Max Horn
2a1b3d633d
oops
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svn-id: r8567
2003-06-20 01:12:34 +00:00
Max Horn
5cd8bc2942
cleanup
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svn-id: r8566
2003-06-20 00:48:17 +00:00
Paweł Kołodziejski
c841ee636d
again fix for v1 costume header
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svn-id: r8565
2003-06-19 21:09:51 +00:00
Max Horn
a3feb46080
instead of casting to byte, rather allow offsets > 255
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svn-id: r8564
2003-06-19 18:08:39 +00:00
Max Horn
2421128e8e
the _bompBitsTable really tells the number of 1 bits in a given byte
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svn-id: r8563
2003-06-19 17:50:18 +00:00
Max Horn
ada2d7c226
converted scale table to hex (looks a bit nicer and makes it easier to see the structure inherent to the table data)
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svn-id: r8562
2003-06-19 17:50:10 +00:00
Max Horn
7403492aea
fixed non-bilinear mode (no black line in that anymore; fixing the bilinear case will be challenging, at the least...); some cleanup
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svn-id: r8561
2003-06-19 16:33:46 +00:00
Max Horn
ed43323597
some fixes for the GL backend - but there are still many things broken, e.g. Ctrl-B only acts on the second (of two) GL textures (which makes the black vertical line stand out even more)
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svn-id: r8560
2003-06-19 16:16:35 +00:00
Max Horn
440100606c
made scale table const again; some cleanup in setupBompScale
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svn-id: r8559
2003-06-19 16:03:12 +00:00
Paweł Kołodziejski
1cca50b743
fixed costume header for v1
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svn-id: r8558
2003-06-19 15:52:17 +00:00
Max Horn
8b567ddaf8
cleanup
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svn-id: r8557
2003-06-19 15:14:17 +00:00
Paweł Kołodziejski
9f55203302
use default scale table for bomb codec
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svn-id: r8556
2003-06-19 12:41:28 +00:00
Jonathan Gray
20b3ba1d28
add id for segacd monkey island and don't attempt to play sbl sounds for now
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svn-id: r8555
2003-06-19 12:29:13 +00:00
Paweł Kołodziejski
773ee445d0
fix for len variable in v1 costume codec
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svn-id: r8554
2003-06-19 12:08:10 +00:00
Max Horn
ab7b941999
fixed warning (but the code is definitely incorrect ;-)
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svn-id: r8553
2003-06-19 11:29:15 +00:00
Max Horn
08beeb942b
re-applying my changes (chrilith undid them by accident)
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svn-id: r8552
2003-06-19 11:13:11 +00:00
Paweł Kołodziejski
788bcb26b5
added initial form of v1 costume codec (NOT WORKING, i think)
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svn-id: r8551
2003-06-19 10:45:21 +00:00
Chris Apers
2b522f8f6c
PalmOS changes
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svn-id: r8550
2003-06-19 10:38:30 +00:00
Max Horn
0bee591ae6
added spanish font & prepositions; removed some trailing spaces
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svn-id: r8549
2003-06-19 10:29:38 +00:00
Max Horn
8e5702590a
added italian & english V2 font
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svn-id: r8548
2003-06-19 10:14:58 +00:00
Max Horn
d659aa153a
spelling
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svn-id: r8547
2003-06-19 10:02:34 +00:00
Jamieson Christian
f83a32464c
Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quit
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and bug [755176] SIMON2: Hanging notes
More cleanup of the thread issues associated with iMuse and MidiParser
shutdown. Untested.
svn-id: r8546
2003-06-18 22:46:17 +00:00
Jamieson Christian
3567c13361
Fix for bug [756559] ALL: 'multi_midi=true' in scummvm.ini does not work.
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Fix properly propogates previously encountered value of multi_midi
and native_mt32 so follow-on config domains that don't include
multi_midi or native_mt32 won't reset the settings.
svn-id: r8545
2003-06-18 22:39:17 +00:00
Jamieson Christian
9e51924166
Fixed MSVC warnings
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svn-id: r8544
2003-06-18 22:35:03 +00:00
Marcus Comstedt
e985c33dab
Moved include of stdafx.h to top.
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svn-id: r8543
2003-06-18 21:15:08 +00:00
Marcus Comstedt
be0bdf687a
Added casts to EventCode.
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svn-id: r8542
2003-06-18 21:13:58 +00:00
Marcus Comstedt
2aed2d9284
Use stdafx.h instead of manually including system headers.
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svn-id: r8541
2003-06-18 21:10:05 +00:00
Marcus Comstedt
7d6717eaa7
Added some missing methods and a constructor.
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svn-id: r8540
2003-06-18 21:06:03 +00:00
Max Horn
ac23e56e85
cleanup; tiny bug fix (file was opened, then opened again - not good)
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svn-id: r8539
2003-06-18 13:14:17 +00:00
Max Horn
f0a39d718a
fix for o5_walkActorToActor; this seems to be more like what V3 games expect (and fixes bug #755113 ); but I don't know for sure about V5 games (and I have to wonder if the corresponding code for V6 isn't maybe wrong, too...?)
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svn-id: r8538
2003-06-18 12:33:46 +00:00
Travis Howell
a0028d51d1
OpenGL working right now
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svn-id: r8537
2003-06-17 17:34:52 +00:00
Travis Howell
d5d61a5e05
Missed one
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svn-id: r8536
2003-06-17 16:06:17 +00:00
Travis Howell
a09e7a5615
Update backend with recent changes, hope this is right.
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svn-id: r8535
2003-06-17 16:03:12 +00:00
Max Horn
c7b19406cd
temporary & nasty workaround for crash-on-exit in OS X + SDL/GL backend
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svn-id: r8534
2003-06-17 15:33:17 +00:00
Torbjörn Andersson
327b63ee96
Cleanup.
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svn-id: r8533
2003-06-17 15:32:45 +00:00
Torbjörn Andersson
90b8e7615d
Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't make
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much difference visually, but this way I understand where the colours come
from. (Except for colour 6 which seems to be some sort of exception.)
svn-id: r8532
2003-06-17 14:52:23 +00:00
Travis Howell
6e5471029d
Revert Amiga specific changes to EGA palette.
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An option for C64 and Amiga palette should be added in future
svn-id: r8531
2003-06-17 13:06:40 +00:00
Robert Göffringmann
7f20bdfeba
removed send(0) command.
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svn-id: r8530
2003-06-17 12:34:56 +00:00
Robert Göffringmann
81b7b265b9
fixed grid position calculation
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svn-id: r8529
2003-06-17 12:27:03 +00:00
Robert Göffringmann
61491fb295
don't restart music if the same track is already playing
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svn-id: r8528
2003-06-17 12:26:25 +00:00
Chris Apers
3764908eb3
Adlib
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svn-id: r8527
2003-06-17 08:58:50 +00:00
Chris Apers
d120ea093f
I will add a wrapper for that (currently NULL driver)
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svn-id: r8526
2003-06-17 08:50:15 +00:00
Jonathan Gray
d2bb0149d3
tweak ega palette a bit more
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svn-id: r8525
2003-06-17 08:21:46 +00:00
Jonathan Gray
33791b7929
ega palette changes, correct colour used for sentence line and use amiga colour for colour normally used for skin colours, sarien does something similiar...
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svn-id: r8524
2003-06-17 07:14:39 +00:00
Torbjörn Andersson
5a2678b72a
Make the mouse-over hilight work again on the inventory arrows in V2 games.
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svn-id: r8523
2003-06-17 07:11:58 +00:00
Travis Howell
cc55265ecd
Use OpenGL backend by default for mingw builds
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svn-id: r8522
2003-06-17 06:18:56 +00:00
Travis Howell
94e88917da
Make OpenGL specific scaler use other keys so all normal scaler canbe made available.
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svn-id: r8521
2003-06-17 06:13:57 +00:00
Jonathan Gray
7c06cf7ceb
give man page much needed updating
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svn-id: r8520
2003-06-17 05:20:18 +00:00