Commit Graph
137148 Commits
Author SHA1 Message Date
Max Horn 3014adf175 some changes for the 320x256 code - the new code *might* work (can't test since it's not supported here), while the old code for it simply was bogus :-)
svn-id: r8569
2003-06-20 10:59:22 +00:00
Max Horn f301d1fa47 fixed Zak256 (and possibly other V3 games); Not quite sure if the behaviour is correct for V4 games, that needs testing
svn-id: r8568
2003-06-20 10:53:06 +00:00
Max Horn 2a1b3d633d oops
svn-id: r8567
2003-06-20 01:12:34 +00:00
Max Horn 5cd8bc2942 cleanup
svn-id: r8566
2003-06-20 00:48:17 +00:00
Paweł Kołodziejski c841ee636d again fix for v1 costume header
svn-id: r8565
2003-06-19 21:09:51 +00:00
Max Horn a3feb46080 instead of casting to byte, rather allow offsets > 255
svn-id: r8564
2003-06-19 18:08:39 +00:00
Max Horn 2421128e8e the _bompBitsTable really tells the number of 1 bits in a given byte
svn-id: r8563
2003-06-19 17:50:18 +00:00
Max Horn ada2d7c226 converted scale table to hex (looks a bit nicer and makes it easier to see the structure inherent to the table data)
svn-id: r8562
2003-06-19 17:50:10 +00:00
Max Horn 7403492aea fixed non-bilinear mode (no black line in that anymore; fixing the bilinear case will be challenging, at the least...); some cleanup
svn-id: r8561
2003-06-19 16:33:46 +00:00
Max Horn ed43323597 some fixes for the GL backend - but there are still many things broken, e.g. Ctrl-B only acts on the second (of two) GL textures (which makes the black vertical line stand out even more)
svn-id: r8560
2003-06-19 16:16:35 +00:00
Max Horn 440100606c made scale table const again; some cleanup in setupBompScale
svn-id: r8559
2003-06-19 16:03:12 +00:00
Paweł Kołodziejski 1cca50b743 fixed costume header for v1
svn-id: r8558
2003-06-19 15:52:17 +00:00
Max Horn 8b567ddaf8 cleanup
svn-id: r8557
2003-06-19 15:14:17 +00:00
Paweł Kołodziejski 9f55203302 use default scale table for bomb codec
svn-id: r8556
2003-06-19 12:41:28 +00:00
Jonathan Gray 20b3ba1d28 add id for segacd monkey island and don't attempt to play sbl sounds for now
svn-id: r8555
2003-06-19 12:29:13 +00:00
Paweł Kołodziejski 773ee445d0 fix for len variable in v1 costume codec
svn-id: r8554
2003-06-19 12:08:10 +00:00
Max Horn ab7b941999 fixed warning (but the code is definitely incorrect ;-)
svn-id: r8553
2003-06-19 11:29:15 +00:00
Max Horn 08beeb942b re-applying my changes (chrilith undid them by accident)
svn-id: r8552
2003-06-19 11:13:11 +00:00
Paweł Kołodziejski 788bcb26b5 added initial form of v1 costume codec (NOT WORKING, i think)
svn-id: r8551
2003-06-19 10:45:21 +00:00
Chris Apers 2b522f8f6c PalmOS changes
svn-id: r8550
2003-06-19 10:38:30 +00:00
Max Horn 0bee591ae6 added spanish font & prepositions; removed some trailing spaces
svn-id: r8549
2003-06-19 10:29:38 +00:00
Max Horn 8e5702590a added italian & english V2 font
svn-id: r8548
2003-06-19 10:14:58 +00:00
Max Horn d659aa153a spelling
svn-id: r8547
2003-06-19 10:02:34 +00:00
Jamieson Christian f83a32464c Fix for bug [756555] ALL: With '-ewindows' notes don't stop at quit
and bug [755176] SIMON2: Hanging notes

More cleanup of the thread issues associated with iMuse and MidiParser
shutdown. Untested.

svn-id: r8546
2003-06-18 22:46:17 +00:00
Jamieson Christian 3567c13361 Fix for bug [756559] ALL: 'multi_midi=true' in scummvm.ini does not work.
Fix properly propogates previously encountered value of multi_midi
and native_mt32 so follow-on config domains that don't include
multi_midi or native_mt32 won't reset the settings.

svn-id: r8545
2003-06-18 22:39:17 +00:00
Jamieson Christian 9e51924166 Fixed MSVC warnings
svn-id: r8544
2003-06-18 22:35:03 +00:00
Marcus Comstedt e985c33dab Moved include of stdafx.h to top.
svn-id: r8543
2003-06-18 21:15:08 +00:00
Marcus Comstedt be0bdf687a Added casts to EventCode.
svn-id: r8542
2003-06-18 21:13:58 +00:00
Marcus Comstedt 2aed2d9284 Use stdafx.h instead of manually including system headers.
svn-id: r8541
2003-06-18 21:10:05 +00:00
Marcus Comstedt 7d6717eaa7 Added some missing methods and a constructor.
svn-id: r8540
2003-06-18 21:06:03 +00:00
Max Horn ac23e56e85 cleanup; tiny bug fix (file was opened, then opened again - not good)
svn-id: r8539
2003-06-18 13:14:17 +00:00
Max Horn f0a39d718a fix for o5_walkActorToActor; this seems to be more like what V3 games expect (and fixes bug #755113); but I don't know for sure about V5 games (and I have to wonder if the corresponding code for V6 isn't maybe wrong, too...?)
svn-id: r8538
2003-06-18 12:33:46 +00:00
Travis Howell a0028d51d1 OpenGL working right now
svn-id: r8537
2003-06-17 17:34:52 +00:00
Travis Howell d5d61a5e05 Missed one
svn-id: r8536
2003-06-17 16:06:17 +00:00
Travis Howell a09e7a5615 Update backend with recent changes, hope this is right.
svn-id: r8535
2003-06-17 16:03:12 +00:00
Max Horn c7b19406cd temporary & nasty workaround for crash-on-exit in OS X + SDL/GL backend
svn-id: r8534
2003-06-17 15:33:17 +00:00
Torbjörn Andersson 327b63ee96 Cleanup.
svn-id: r8533
2003-06-17 15:32:45 +00:00
Torbjörn Andersson 90b8e7615d Tweaks to colours 10, 11, 13 and 14 in the EGA palette. They don't make
much difference visually, but this way I understand where the colours come
from. (Except for colour 6 which seems to be some sort of exception.)

svn-id: r8532
2003-06-17 14:52:23 +00:00
Travis Howell 6e5471029d Revert Amiga specific changes to EGA palette.
An option for C64 and Amiga palette should be added in future

svn-id: r8531
2003-06-17 13:06:40 +00:00
Robert Göffringmann 7f20bdfeba removed send(0) command.
svn-id: r8530
2003-06-17 12:34:56 +00:00
Robert Göffringmann 81b7b265b9 fixed grid position calculation
svn-id: r8529
2003-06-17 12:27:03 +00:00
Robert Göffringmann 61491fb295 don't restart music if the same track is already playing
svn-id: r8528
2003-06-17 12:26:25 +00:00
Chris Apers 3764908eb3 Adlib
svn-id: r8527
2003-06-17 08:58:50 +00:00
Chris Apers d120ea093f I will add a wrapper for that (currently NULL driver)
svn-id: r8526
2003-06-17 08:50:15 +00:00
Jonathan Gray d2bb0149d3 tweak ega palette a bit more
svn-id: r8525
2003-06-17 08:21:46 +00:00
Jonathan Gray 33791b7929 ega palette changes, correct colour used for sentence line and use amiga colour for colour normally used for skin colours, sarien does something similiar...
svn-id: r8524
2003-06-17 07:14:39 +00:00
Torbjörn Andersson 5a2678b72a Make the mouse-over hilight work again on the inventory arrows in V2 games.
svn-id: r8523
2003-06-17 07:11:58 +00:00
Travis Howell cc55265ecd Use OpenGL backend by default for mingw builds
svn-id: r8522
2003-06-17 06:18:56 +00:00
Travis Howell 94e88917da Make OpenGL specific scaler use other keys so all normal scaler canbe made available.
svn-id: r8521
2003-06-17 06:13:57 +00:00
Jonathan Gray 7c06cf7ceb give man page much needed updating
svn-id: r8520
2003-06-17 05:20:18 +00:00