ScummVM-Translations
c622cf7c92
I18N: Update translations templates
2022-04-06 14:42:50 +00:00
ScummVM-Translations
a31ae2b399
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-04-06 14:42:48 +00:00
neuromancer
4d21757e2b
HYPNO: initial implementation of hitPlayer and weapon sounds in boyz
2022-04-06 16:42:43 +02:00
neuromancer
ed64428e67
HYPNO: initial support for crossairs in boyz
2022-04-06 16:42:43 +02:00
neuromancer
5229ac6018
HYPNO: check language to avoid crashes in wet demo
2022-04-06 16:42:43 +02:00
neuromancer
a8d20101b7
HYPNO: moved arcade code to a specific file in boyz
2022-04-06 16:42:43 +02:00
neuromancer
dccdeabaef
HYPNO: improved parsing to support level c14 in boyz
2022-04-06 16:42:43 +02:00
neuromancer
fc3e7d18be
HYPNO: update actor, mode and cursor from the script in boyz
2022-04-06 16:42:43 +02:00
neuromancer
ab56306b61
HYPNO: use a class variable instead of local variable to access the background video in arcade sequences
2022-04-06 16:42:43 +02:00
neuromancer
403ac8a1ff
HYPNO: missing derreference in runBeforeArcade in boyz
2022-04-06 16:42:43 +02:00
neuromancer
2ad13fad89
HYPNO: parse script lines from levels in boyz
2022-04-06 16:42:43 +02:00
neuromancer
7f97e634e0
HYPNO: added the first two levels and some preliminary code to render the ui in boyz
2022-04-06 16:42:43 +02:00
neuromancer
07b68841ce
HYPNO: correctly implemented hit/miss shoots using masks in boyz
2022-04-06 16:42:43 +02:00
neuromancer
42d0d8e06c
HYPNO: refactored findNextLevel in boyz
2022-04-06 16:42:43 +02:00
neuromancer
cb159a4a24
HYPNO: first attempt to parse and implement the Soldier Boyz engine
2022-04-06 16:42:43 +02:00
ScummVM-Translations
b9c9aff138
I18N: Update translations templates
2022-04-06 10:08:13 +00:00
antoniou79
c2aa001fbd
BLADERUNNER: Add confirm and delete keymaps for KIA
2022-04-06 13:06:26 +03:00
Torbjörn Andersson
9d9b6be671
SCUMM: Hack around Mac Loom text glitch
...
When using Straw To Gold (either on Loom island or in the Blacksmiths's
cell), the "gold" / "straw" texts overlap each other. This does not
happen in the original. Normally, script 8 would be responsible for
erasing that part of the screen, I think, but the Mac version does
things differently than the DOS version and I can't figure out how to
get it to work properly.
Maybe it's all down to differences in how we implement the
high-resolution text rendering in ScummVM? I'm adding a hack to fix it
for now, but if anyone has a better solution I'd be happy to see it go.
Fortunately, only two games use this, and the hack only affects one of
them. I've played through the game - again - without seeing any
regressions.
2022-04-06 11:40:58 +02:00
Torbjörn Andersson
88aaf2ce4d
SCUMM: Make Fate of Atlantis intro workaround optional.
...
I didn't create this workaround, but I think it makes sense to make it
(ensuring that the window is broken and the coat is there even if you
skip the intro) optional.
2022-04-06 10:14:41 +02:00
ScummVM-Translations
86177a2528
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-04-06 04:58:19 +00:00
Torbjörn Andersson
6b28000af8
SCUMM: Make it easier to go back to the cave in VGA Loom (bug #13385 )
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The object that the click registers on doesn't has an empty object
script, so it won't move you back into the caves. Redirect to the
appropriate object's script instead. I've verified with the built-in
debug mode that the original seems to have the same problem.
In the EGA version, and others I've tried, the problematic object is
later in the object list, so the cave object takes precedence.
2022-04-06 07:58:09 +03:00
wonst719
4569428cf1
I18N: Update translation (Korean)
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Currently translated at 100.0% (1728 of 1728 strings)
2022-04-06 04:44:16 +00:00
Paul Gilbert
9d50d2eaf7
GLK: ZCODE: Added detection entry
2022-04-05 20:54:41 -07:00
Paul Gilbert
096ea64f07
GLK: GLULX: Added detection entry
2022-04-05 20:50:29 -07:00
Paul Gilbert
9a5b149176
AGS: Moved script paths slashes fixup to ResolveScriptPath()
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From upstream 6249e0fd9529b54b435b299c78394c1fa1efcbe2
2022-04-05 20:42:57 -07:00
Paul Gilbert
eafed5070a
AGS: Log script's FileOpen command results
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From upstream ad39a4336829927ae47516d85dffd5dcde61584d
2022-04-05 20:42:56 -07:00
Paul Gilbert
f1972a352a
AGS: Fixup slashes for filepaths from the script ('\\' -> '/')
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From upstream 53a705c6f0f64b9092f8992c7c56fa06e587774f
2022-04-05 20:42:56 -07:00
Paul Gilbert
60902d9277
AGS: Fixed SpriteFile::RebuildSpriteIndex() not really working
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From upstream 59901dea5bc858b338f4b616769b561ab0c07134
2022-04-05 20:42:56 -07:00
Paul Gilbert
c49bf9f666
AGS: Restored GUI controls interactivity on 100% transparent gui
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From upstream f1df50557ee535822c630f81e13b216a931bba56
Starting to notice a whole bunch of new/different code attributed to commits
done years ago, prior to baseline the ScummVM version was started at.
I'm suspecting that someone upstream played around with the git history too much.
2022-04-05 20:42:56 -07:00
Eugene Sandulenko
eb5aadab09
DOCS: Mention tail md5 calculation in the command line.
2022-04-06 01:29:31 +02:00
Eugene Sandulenko
95e6a9d678
BASE: Added support for computing tail md5 for --md5 command line key.
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Also fix non-portable data types.
2022-04-06 01:02:11 +02:00
Eugene Sandulenko
f5b9c2ef40
PRINCE: Remove leftover include
2022-04-06 01:02:11 +02:00
Eugene Sandulenko
726f187442
JANITORIAL: Fix code formatting
2022-04-06 01:02:11 +02:00
Eugene Sandulenko
07fd5bc8cd
BASE: Fix include path and sorted alphabetically
2022-04-06 01:02:10 +02:00
i30817
b8f562823d
MAGNETIC: Fix case of The Pawn first word.
2022-04-05 23:21:43 +01:00
i30817
bb7ec6dde4
TADS: Lost New York name corrected
2022-04-05 23:21:13 +01:00
Thierry Crozat
43acda0c9a
GRAPHICS: Add override for TTFont class
2022-04-05 23:18:05 +01:00
Pragyansh Chaturvedi (r41k0u)
2e656c30d3
BASE: Add --md5-engine flag
2022-04-05 23:08:14 +01:00
Pragyansh Chaturvedi (r41k0u)
bc0bd86594
BASE: Add MD5 hash to commandline
2022-04-05 23:06:06 +01:00
Thierry Crozat
bcce9c14d6
AGS: Add detection for A Golden Wake demo
2022-04-05 21:31:57 +01:00
Filippos Karapetis
3740acdd7d
CHEWY: Cleanup
2022-04-05 22:32:49 +03:00
Filippos Karapetis
1e6e9b07c9
CHEWY: Refactor ATDS initialization
2022-04-05 22:32:49 +03:00
Filippos Karapetis
37fcade196
CHEWY: Use a single handle for the text file
2022-04-05 22:32:48 +03:00
Filippos Karapetis
ca2c8a972e
CHEWY: Remove superfluous text header
2022-04-05 22:32:48 +03:00
Filippos Karapetis
8823e9b61d
CHEWY: Check again if text entries are active
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This was not handled in the new text code
2022-04-05 22:32:47 +03:00
Filippos Karapetis
f5962f1c4c
CHEWY: Make text offsets a bit more readable
2022-04-05 22:32:47 +03:00
Filippos Karapetis
27bcf4f6a9
CHEWY: Remove unused code
2022-04-05 22:32:46 +03:00
Filippos Karapetis
93a55e98f7
CHEWY: Cleanup and bugfix for getText()
2022-04-05 22:32:46 +03:00
Walter Agazzi
b7b5d5cfb9
I18N: Update translation (Italian)
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Currently translated at 100.0% (1728 of 1728 strings)
2022-04-05 19:27:50 +00:00
ScummVM-Translations
0fdf4217f4
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-04-05 17:15:14 +00:00