Commit Graph
137148 Commits
Author SHA1 Message Date
ScummVM-Translations c622cf7c92 I18N: Update translations templates 2022-04-06 14:42:50 +00:00
ScummVM-Translations a31ae2b399 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-04-06 14:42:48 +00:00
neuromancer 4d21757e2b HYPNO: initial implementation of hitPlayer and weapon sounds in boyz 2022-04-06 16:42:43 +02:00
neuromancer ed64428e67 HYPNO: initial support for crossairs in boyz 2022-04-06 16:42:43 +02:00
neuromancer 5229ac6018 HYPNO: check language to avoid crashes in wet demo 2022-04-06 16:42:43 +02:00
neuromancer a8d20101b7 HYPNO: moved arcade code to a specific file in boyz 2022-04-06 16:42:43 +02:00
neuromancer dccdeabaef HYPNO: improved parsing to support level c14 in boyz 2022-04-06 16:42:43 +02:00
neuromancer fc3e7d18be HYPNO: update actor, mode and cursor from the script in boyz 2022-04-06 16:42:43 +02:00
neuromancer ab56306b61 HYPNO: use a class variable instead of local variable to access the background video in arcade sequences 2022-04-06 16:42:43 +02:00
neuromancer 403ac8a1ff HYPNO: missing derreference in runBeforeArcade in boyz 2022-04-06 16:42:43 +02:00
neuromancer 2ad13fad89 HYPNO: parse script lines from levels in boyz 2022-04-06 16:42:43 +02:00
neuromancer 7f97e634e0 HYPNO: added the first two levels and some preliminary code to render the ui in boyz 2022-04-06 16:42:43 +02:00
neuromancer 07b68841ce HYPNO: correctly implemented hit/miss shoots using masks in boyz 2022-04-06 16:42:43 +02:00
neuromancer 42d0d8e06c HYPNO: refactored findNextLevel in boyz 2022-04-06 16:42:43 +02:00
neuromancer cb159a4a24 HYPNO: first attempt to parse and implement the Soldier Boyz engine 2022-04-06 16:42:43 +02:00
ScummVM-Translations b9c9aff138 I18N: Update translations templates 2022-04-06 10:08:13 +00:00
antoniou79 c2aa001fbd BLADERUNNER: Add confirm and delete keymaps for KIA 2022-04-06 13:06:26 +03:00
Torbjörn Andersson 9d9b6be671 SCUMM: Hack around Mac Loom text glitch
When using Straw To Gold (either on Loom island or in the Blacksmiths's
cell), the "gold" / "straw" texts overlap each other. This does not
happen in the original. Normally, script 8 would be responsible for
erasing that part of the screen, I think, but the Mac version does
things differently than the DOS version and I can't figure out how to
get it to work properly.

Maybe it's all down to differences in how we implement the
high-resolution text rendering in ScummVM? I'm adding a hack to fix it
for now, but if anyone has a better solution I'd be happy to see it go.

Fortunately, only two games use this, and the hack only affects one of
them. I've played through the game - again - without seeing any
regressions.
2022-04-06 11:40:58 +02:00
Torbjörn Andersson 88aaf2ce4d SCUMM: Make Fate of Atlantis intro workaround optional.
I didn't create this workaround, but I think it makes sense to make it
(ensuring that the window is broken and the coat is there even if you
skip the intro) optional.
2022-04-06 10:14:41 +02:00
ScummVM-Translations 86177a2528 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-04-06 04:58:19 +00:00
Torbjörn Andersson 6b28000af8 SCUMM: Make it easier to go back to the cave in VGA Loom (bug #13385)
The object that the click registers on doesn't has an empty object
script, so it won't move you back into the caves. Redirect to the
appropriate object's script instead. I've verified with the built-in
debug mode that the original seems to have the same problem.

In the EGA version, and others I've tried, the problematic object is
later in the object list, so the cave object takes precedence.
2022-04-06 07:58:09 +03:00
wonst719 4569428cf1 I18N: Update translation (Korean)
Currently translated at 100.0% (1728 of 1728 strings)
2022-04-06 04:44:16 +00:00
Paul Gilbert 9d50d2eaf7 GLK: ZCODE: Added detection entry 2022-04-05 20:54:41 -07:00
Paul Gilbert 096ea64f07 GLK: GLULX: Added detection entry 2022-04-05 20:50:29 -07:00
Paul Gilbert 9a5b149176 AGS: Moved script paths slashes fixup to ResolveScriptPath()
From upstream 6249e0fd9529b54b435b299c78394c1fa1efcbe2
2022-04-05 20:42:57 -07:00
Paul Gilbert eafed5070a AGS: Log script's FileOpen command results
From upstream ad39a4336829927ae47516d85dffd5dcde61584d
2022-04-05 20:42:56 -07:00
Paul Gilbert f1972a352a AGS: Fixup slashes for filepaths from the script ('\\' -> '/')
From upstream 53a705c6f0f64b9092f8992c7c56fa06e587774f
2022-04-05 20:42:56 -07:00
Paul Gilbert 60902d9277 AGS: Fixed SpriteFile::RebuildSpriteIndex() not really working
From upstream 59901dea5bc858b338f4b616769b561ab0c07134
2022-04-05 20:42:56 -07:00
Paul Gilbert c49bf9f666 AGS: Restored GUI controls interactivity on 100% transparent gui
From upstream f1df50557ee535822c630f81e13b216a931bba56

Starting to notice a whole bunch of new/different code attributed to commits
done years ago, prior to baseline the ScummVM version was started at.
I'm suspecting that someone upstream played around with the git history too much.
2022-04-05 20:42:56 -07:00
Eugene Sandulenko eb5aadab09 DOCS: Mention tail md5 calculation in the command line. 2022-04-06 01:29:31 +02:00
Eugene Sandulenko 95e6a9d678 BASE: Added support for computing tail md5 for --md5 command line key.
Also fix non-portable data types.
2022-04-06 01:02:11 +02:00
Eugene Sandulenko f5b9c2ef40 PRINCE: Remove leftover include 2022-04-06 01:02:11 +02:00
Eugene Sandulenko 726f187442 JANITORIAL: Fix code formatting 2022-04-06 01:02:11 +02:00
Eugene Sandulenko 07fd5bc8cd BASE: Fix include path and sorted alphabetically 2022-04-06 01:02:10 +02:00
i30817 b8f562823d MAGNETIC: Fix case of The Pawn first word. 2022-04-05 23:21:43 +01:00
i30817 bb7ec6dde4 TADS: Lost New York name corrected 2022-04-05 23:21:13 +01:00
Thierry Crozat 43acda0c9a GRAPHICS: Add override for TTFont class 2022-04-05 23:18:05 +01:00
Pragyansh Chaturvedi (r41k0u) 2e656c30d3 BASE: Add --md5-engine flag 2022-04-05 23:08:14 +01:00
Pragyansh Chaturvedi (r41k0u) bc0bd86594 BASE: Add MD5 hash to commandline 2022-04-05 23:06:06 +01:00
Thierry Crozat bcce9c14d6 AGS: Add detection for A Golden Wake demo 2022-04-05 21:31:57 +01:00
Filippos Karapetis 3740acdd7d CHEWY: Cleanup 2022-04-05 22:32:49 +03:00
Filippos Karapetis 1e6e9b07c9 CHEWY: Refactor ATDS initialization 2022-04-05 22:32:49 +03:00
Filippos Karapetis 37fcade196 CHEWY: Use a single handle for the text file 2022-04-05 22:32:48 +03:00
Filippos Karapetis ca2c8a972e CHEWY: Remove superfluous text header 2022-04-05 22:32:48 +03:00
Filippos Karapetis 8823e9b61d CHEWY: Check again if text entries are active
This was not handled in the new text code
2022-04-05 22:32:47 +03:00
Filippos Karapetis f5962f1c4c CHEWY: Make text offsets a bit more readable 2022-04-05 22:32:47 +03:00
Filippos Karapetis 27bcf4f6a9 CHEWY: Remove unused code 2022-04-05 22:32:46 +03:00
Filippos Karapetis 93a55e98f7 CHEWY: Cleanup and bugfix for getText() 2022-04-05 22:32:46 +03:00
Walter Agazzi b7b5d5cfb9 I18N: Update translation (Italian)
Currently translated at 100.0% (1728 of 1728 strings)
2022-04-05 19:27:50 +00:00
ScummVM-Translations 0fdf4217f4 I18N: Update translation files
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.

Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-04-05 17:15:14 +00:00