Don't crash when clicking a read-only text widget. In the original,
the load game dialog's text widget isn't read-only, but since we
allow multiple games to have the same name it's probably for the
best that we don't quite match the original behavior here.
This feature made pressed buttons wait a few moments before returning to
an unpressed state. It was half-implemented, and caused several visual
bugs. Fixes#7083.
When splitting strings into several lines to fit on the screen the
original engine could result in lines with one character beyond
the right edge of the screen, which in practice would be drawn
on the next line on its own, aligned to the left (and not centered).
This commits adds a check to avoid this situation. So although
it now behaves slightly differently than the original engine this
is for the better.
Here we transition from an animation at end of chapter 5 to another
animation at start of chapter 6. Usually the cursor is hidden when
performing the action that triggers the animation. But here there is
no action to trigger it and the cursor is made visible when starting
a new chapter or entering a room (so between the two animations).
So explicitly hide it at the start of this specific animation (and it gets
shown again when we enter room 102 at the end of the animation).
This was a regression from commit fa3d3e3 and this fixes part of
bug #7113 DRASCULA: Serious sprite glitches.
The original uses extraSurface to draw text in draw_abc() in the
Spanish version while other languages use tableSurface. But in
ScummVM this was changed to use tableSurface for all languages.
However this caused an issue in chapter 6 when displaying the
inventory has it is also using tableSurface, as it was for all languages
in the original. While using the same surface works for other
languages, in the Spanish version we get the wrong background in
the inventory.
Rather than revert to using extraSurface for drawing text which is
a big change and impact all the chapters, I have opted to simply
swap the usage of the tableSurface and extraSurface in chapter 6
for the Spanish version compared to the original engine. The
changes therefore only impact chapter 6 and only the Spanish
version. I played the chapter in full to check that it indeed works
without causing adverse effects.