Commit Graph
137148 Commits
Author SHA1 Message Date
Torbjörn Andersson fc55a8fb1a NEVERHOOD: Fix bug #7116 ("Crash upon clicking ...")
Don't crash when clicking a read-only text widget. In the original,
the load game dialog's text widget isn't read-only, but since we
allow multiple games to have the same name it's probably for the
best that we don't quite match the original behavior here.
2016-04-15 07:29:43 +02:00
Torbjörn Andersson 53e02c4770 NEVERHOOD: Tiny whitespace fix
It's bugging me, ok?
2016-04-15 07:29:43 +02:00
Johannes Schickel 30cae4d12d KYRA: Initialize variable before usage.
Thanks to salty-horse for reporting.
2016-04-15 00:26:17 +02:00
Eugene Sandulenko 4153780703 WAGE: Started to plug the WM in 2016-04-14 18:35:16 +02:00
Ori Avtalion e30a94e6ff GUI: Remove 'sticky button' feature
This feature made pressed buttons wait a few moments before returning to
an unpressed state. It was half-implemented, and caused several visual
bugs. Fixes #7083.
2016-04-14 18:37:12 +03:00
Ori Avtalion d32941f657 FULLPIPE: Reduce audio header dependencies 2016-04-14 17:43:56 +03:00
Ori Avtalion 064df1ff27 GOB: Reduce audio header dependencies 2016-04-14 17:18:33 +03:00
Ori Avtalion 5e49800901 AGOS: Reduce audio header dependencies 2016-04-14 16:48:02 +03:00
Ori Avtalion 3564032330 JANITORIAL: Reduce audio header dependencies 2016-04-14 16:10:21 +03:00
Ori Avtalion 253e18c440 JANITORIAL: Reduce GUI header dependencies 2016-04-14 13:30:14 +03:00
Eugene Sandulenko 866650fccd WAGE: Draw border in MacWindow 2016-04-14 12:08:27 +02:00
Thomas Edvalson 1ea737bbd8 3DS: Maintain alphabetical order in configure file 2016-04-14 01:09:51 -04:00
Thomas Edvalson 95566ed6e3 3DS: Add backend author to credits 2016-04-14 00:38:46 -04:00
Eugene Sandulenko 1b06b58bf0 GCW0: Split README by chapters 2016-04-13 23:26:38 +02:00
Eugene Sandulenko 5394e08188 GCW0: Redirect debug output to log 2016-04-13 22:49:48 +02:00
Eugene Sandulenko 13685d3893 GCW0: Better bracket replacements in README 2016-04-13 22:49:34 +02:00
Martin Kiewitz 92307393bb Merge pull request #746 from OmerMor/master
SCI: Added the Atari ST version of Codename: Iceman
2016-04-13 22:48:37 +02:00
Omer Mor a08456bcb8 SCI: Added the Atari ST version of Codename: Iceman 2016-04-13 23:39:45 +03:00
Thierry Crozat 323549316d DRASCULA: Improve text centering
When splitting strings into several lines to fit on the screen the
original engine could result in lines with one character beyond
the right edge of the screen, which in practice would be drawn
on the next line on its own, aligned to the left (and not centered).
This commits adds a check to avoid this situation. So although
it now behaves slightly differently than the original engine this
is for the better.
2016-04-13 21:08:31 +01:00
Eugene Sandulenko b4a3c06d91 WAGE: Basic stuff to MacWindowManager 2016-04-13 21:42:50 +02:00
Lothar Serra Mari f486cddf56 NEWS/DE: Fix typo in SAGA paragraph 2016-04-13 21:36:10 +02:00
Lothar Serra Mari 968731fb3c I18N: Improve GUI translation of the "Object Line" setting in COMI
The new translation is taken directly from the German manual
of Monkey Island 3.
2016-04-13 21:17:44 +02:00
Lothar Serra Mari 53a0269d93 NEWS/DE: Add fix for inventory background in Drascula 2016-04-13 21:05:28 +02:00
Ori Avtalion e9f196bb57 TSAGE: Reduce GUI header dependencies 2016-04-13 16:56:45 +03:00
Ori Avtalion 6c51fe8cad TESTBED: Include correct header 2016-04-13 15:36:51 +03:00
Ori Avtalion cba3909dfd HUGO: Reduce header dependencies 2016-04-13 15:23:11 +03:00
Ori Avtalion 31130f08dc AGI: Move predictivedialog.h out of agi.h 2016-04-13 14:27:21 +03:00
Ori Avtalion 92b7a86e1f GUI: Remove highlighting when button widget is pressed
Without this, buttons would stay highlighted after being un-pressed.
Fixes #7094.
2016-04-13 13:21:27 +03:00
Eugene Sandulenko 25c380f92e WAGE: Added stub of MacWindowManager class 2016-04-13 11:23:39 +02:00
Eugene Sandulenko daa62019fa WAGE: More auxiliary methods to MacWindow class 2016-04-13 11:23:39 +02:00
Eugene Sandulenko d42a8d0f2d WAGE: Stub for MacWindow class 2016-04-13 11:23:39 +02:00
Thierry Crozat 7a65c3c4b0 DRASCULA: Fix cursor visibility during animation at start of chapter 6
Here we transition from an animation at end of chapter 5 to another
animation at start of chapter 6. Usually the cursor is hidden when
performing the action that triggers the animation. But here there is
no action to trigger it and the cursor is made visible when starting
a new chapter or entering a room (so between the two animations).
So explicitly hide it at the start of this specific animation (and it gets
shown again when we enter room 102 at the end of the animation).
2016-04-12 22:19:43 +01:00
Thierry Crozat 6b85fc6c74 NEWS: Add fix for inventory background in Drascula 2016-04-12 22:19:43 +01:00
Thierry Crozat e3cb949b95 DRASCULA: Fix wrong background for inventory in chapter 6
This was a regression from commit fa3d3e3 and this fixes part of
bug #7113 DRASCULA: Serious sprite glitches.

The original uses extraSurface to draw text in draw_abc() in the
Spanish version while other languages use tableSurface. But in
ScummVM this was changed to use tableSurface for all languages.
However this caused an issue in chapter 6 when displaying the
inventory has it is also using tableSurface, as it was for all languages
in the original. While using the same surface works for other
languages, in the Spanish version we get the wrong background in
the inventory.

Rather than revert to using extraSurface for drawing text which is
a big change and impact all the chapters, I have opted to simply
swap the usage of the tableSurface and extraSurface in chapter 6
for the Spanish version compared to the original engine. The
changes therefore only impact chapter 6 and only the Spanish
version. I played the chapter in full to check that it indeed works
without causing adverse effects.
2016-04-12 22:19:43 +01:00
Eugene Sandulenko 6cd76152a5 WAGE: Update game status 2016-04-12 20:02:05 +02:00
Eugene Sandulenko e2876f2910 WAGE: Fix console redrawing when desktop is redrawn 2016-04-12 19:45:54 +02:00
Eugene Sandulenko 01fb992097 WAGE: Redraw scene on object move to match original.
Still buggy a bit
2016-04-12 19:43:43 +02:00
Eugene Sandulenko 5741915aa0 WAGE: Fix click target search order 2016-04-12 19:24:59 +02:00
Eugene Sandulenko f5979abaa2 WAGE: Fix object sorting. Fixes many glitches 2016-04-12 10:59:53 +02:00
Eugene Sandulenko cd01e2d546 GCW0: Attempt to fix README sections 2016-04-12 09:22:35 +02:00
Johannes Schickel 5580072fe3 Merge pull request #715 from dudola/patch-1
GUI: Remove dummy FluidSynth Settings button from Edit Game
2016-04-12 00:14:40 +02:00
Thomas Edvalson a0cc562f1f 3DS: Use linear GPU texture downscaling for better legibility in hi-res games 2016-04-11 15:21:58 -04:00
Thomas Edvalson f5d73cac8a 3DS: Add CIA format build, add timer handler thread, fix APT service suspending/sleeping/exiting 2016-04-11 15:15:42 -04:00
Thierry Crozat cb4c6e547d DRASCULA: Fix regression in subtitle display in Spanish version
This code was committed by mistake in the previous commit.
2016-04-11 19:58:29 +01:00
Eugene Sandulenko f65b31437b WAGE: Fix sorting of objects during move 2016-04-11 10:49:47 +02:00
Lothar Serra Mari 7cde2a3670 I18N/DE: Reduce length of update check setting 2016-04-11 10:24:11 +02:00
Thierry Crozat 882299a1b4 DRASCULA: Fix typo in variable name 2016-04-11 09:13:05 +01:00
Lothar Serra Mari 9605b775a4 NEWS/DE: Import missing SCI section 2016-04-11 09:48:08 +02:00
Lothar Serra Mari 55da0f6f8b NEWS: Import missing SCI section 2016-04-11 09:47:36 +02:00
Lothar Serra Mari f9b7de02af NEWS/DE: Mention Drascula fixes 2016-04-11 08:33:37 +02:00