Colin Snover
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181676a0d5
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SCI32: Fix memory leak
CID 1361032.
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2016-09-29 19:39:16 -05:00 |
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Colin Snover
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327f8f8299
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SCI32: Fix potential null pointer dereference
CID 1361026.
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2016-09-29 19:39:16 -05:00 |
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Colin Snover
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4d3752f9af
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SCI32: Fix potential null pointer dereference
CID 1357041.
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2016-09-29 19:39:16 -05:00 |
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Colin Snover
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2fcec86696
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SCI32: Fix typo
CID 1361007.
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2016-09-29 19:39:16 -05:00 |
|
Colin Snover
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5ab363a436
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SCI32: Fix potential null pointer dereference
CID 1351620.
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2016-09-29 19:39:16 -05:00 |
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Paul Gilbert
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d839d193cc
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TITANIC: Match AVISurface setup and frame rendering closer to original
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2016-09-29 20:35:42 -04:00 |
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Paul Gilbert
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019eda55fc
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GRAPHICS: Added a PixelFormat bpp method
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2016-09-29 20:35:05 -04:00 |
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Eugene Sandulenko
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a6f8a39dd3
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BLADERUNNER: Fix warnings
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2016-09-29 22:33:42 +02:00 |
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Peter Kohaut
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af70a90cbc
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BLADERUNNER: fixed loading of new set/scene, fixed memoryleak in lights
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2016-09-29 22:33:42 +02:00 |
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Peter Kohaut
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f5d5f3302f
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BLADERUNNER: fixed current frame selection for lights
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2016-09-29 22:33:42 +02:00 |
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Peter Kohaut
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c7f7341f69
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BLADERUNNER: fixed lightning
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2016-09-29 22:33:42 +02:00 |
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Peter Kohaut
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f1cb735ee0
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BLADERUNNER: added rendering support for lighting and effects, but its not working correctly yet
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2016-09-29 22:33:41 +02:00 |
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Peter Kohaut
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cfc8ffed8a
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BLADERUNNER: fixed exit selection, added footstep sounds, added some debugging display (scene objects, regions, exits, walkboxes, lights?)
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2016-09-29 22:33:41 +02:00 |
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Eugene Sandulenko
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7e7cf4e748
|
BLADERUNNER: Fix compilation
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2016-09-29 22:33:41 +02:00 |
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Peter Kohaut
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ae03eda3d1
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BLADERUNNER: add more logic to actor::tick, added support for looking up scene objects
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2016-09-29 22:33:41 +02:00 |
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Peter Kohaut
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c6011c1349
|
BLADERUNNER: mccoy script completed, walking is now animated
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2016-09-29 22:33:41 +02:00 |
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Peter Kohaut
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bf44e97d79
|
BLADERUNNER: added all scene scripts, esper script, kia script, vk script, completed init script. Added decoding of lights from VQA. Moved view from scene.
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2016-09-29 22:33:41 +02:00 |
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Peter Kohaut
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b67bca20b5
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BLADERUNNER: Pull in changes from madmoose
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2016-09-29 22:33:40 +02:00 |
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Peter Kohaut
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2888d0b346
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BLADERUNNER: forgotten script files....
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2016-09-29 22:33:40 +02:00 |
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Peter Kohaut
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de7f961f48
|
BLADERUNNER: added implementation of more script methods added combat structure (maybe it combat mode??)
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2016-09-29 22:33:40 +02:00 |
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Peter Kohaut
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479d2f5b62
|
BLADERUNNER: still adding structures... and implementing some of script methods...
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2016-09-29 22:33:40 +02:00 |
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Peter Kohaut
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6672e443a8
|
BLADERUNNER: just basic objects description scene stuff - lightning and effects movement track actor clues db actor walking info moved view from vqa decoder, because its needed elsewhere
does not compile, because new files are not in makefile...
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2016-09-29 22:33:40 +02:00 |
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Thomas Fach-Pedersen
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a4ba609131
|
BLADERUNNER: Add beginnings of Actor class and move actor drawing to Scene
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2016-09-29 22:33:39 +02:00 |
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Thomas Fach-Pedersen
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6715157fad
|
BLADERUNNER: Mismatched array new and delete
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2016-09-29 22:33:39 +02:00 |
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Thomas Fach-Pedersen
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02473a16c3
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BLADERUNNER: Rearrange startup and shutdown a bit and document TODOs
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2016-09-29 22:33:39 +02:00 |
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Thomas Fach-Pedersen
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90f879f5a8
|
BLADERUNNER: Implement Player_Loses_Control and Player_Gains_Control
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2016-09-29 22:33:39 +02:00 |
|
Thomas Fach-Pedersen
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28c55ade89
|
BLADERUNNER: Add newline at end of file
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2016-09-29 22:33:39 +02:00 |
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Thomas Fach-Pedersen
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0fa2191b95
|
BLADERUNNER: Implement loading and drawing of mouse cursors.
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2016-09-29 22:33:38 +02:00 |
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Thomas Fach-Pedersen
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da33169b75
|
BLADERUNNER: Fix a couple of memory leaks
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2016-09-29 22:33:38 +02:00 |
|
Thomas Fach-Pedersen
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eba8ed5c66
|
BLADERUNNER: Add audio_speech and Actor_Voice_Over
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2016-09-29 22:33:38 +02:00 |
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Thomas Fach-Pedersen
|
35ea84935f
|
BLADERUNNER: Split aud_decoder into aud_stream and adpcm_decoder
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2016-09-29 22:33:38 +02:00 |
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Thomas Fach-Pedersen
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2d8f421597
|
BLADERUNNER: Init globals, game flags, and actor clues
|
2016-09-29 22:33:38 +02:00 |
|
Thomas Fach-Pedersen
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b83daefd08
|
BLADERUNNER: Stub out init script
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2016-09-29 22:33:38 +02:00 |
|
Thomas Fach-Pedersen
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abf98fca03
|
BLADERUNNER: Read set objects and walkboxes
|
2016-09-29 22:33:37 +02:00 |
|
Thomas Fach-Pedersen
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420d7f9ecc
|
BLADERUNNER: Remove commented out code
|
2016-09-29 22:33:37 +02:00 |
|
Thomas Fach-Pedersen
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74a8b530f1
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BLADERUNNER: Add support for ambient sounds, game flags and variables, and use VQA z-buffer when rendering.
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2016-09-29 22:33:37 +02:00 |
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Thomas Fach-Pedersen
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c8f5ded6d9
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BLADERUNNER: SliceAnimation: Avoid using potentially uninitialized variable in destructor
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2016-09-29 22:33:37 +02:00 |
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Thomas Fach-Pedersen
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4b181e4bed
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BLADERUNNER: First pass at slice animation renderer
Z-buffers are not being read from the VQA background yet, so z-buffer
handling is faked for now.
|
2016-09-29 22:33:37 +02:00 |
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Thomas Fach-Pedersen
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d9453057ab
|
BLADERUNNER: Add View matrix loading
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2016-09-29 22:33:37 +02:00 |
|
Eugene Sandulenko
|
7ab0985ca8
|
COMMON: Add ReadFloatLE to Common::ReadStream
|
2016-09-29 22:33:36 +02:00 |
|
Thomas Fach-Pedersen
|
789bb7a281
|
BLADERUNNER: Add Vector and Matrix classes
|
2016-09-29 22:33:36 +02:00 |
|
Thomas Fach-Pedersen
|
303aba7dd1
|
BLADERUNNER: tlk_id shouldn't read directly from name
|
2016-09-29 22:33:36 +02:00 |
|
Thomas Fach-Pedersen
|
86b4850d6c
|
BLADERUNNER: Fix memory leaks in GameInfo
|
2016-09-29 22:33:36 +02:00 |
|
Thomas Fach-Pedersen
|
97207bfc53
|
BLADERUNNER: Fix memory leaks in Script
|
2016-09-29 22:33:36 +02:00 |
|
Thomas Fach-Pedersen
|
2a60ddfd75
|
BLADERUNNER: Fix memory leaks in Image
|
2016-09-29 22:33:35 +02:00 |
|
Thomas Fach-Pedersen
|
d93ecabc7a
|
BLADERUNNER: Fix memory leaks in VQADecoder
|
2016-09-29 22:33:35 +02:00 |
|
Thomas Fach-Pedersen
|
eefea240c7
|
BLADERUNNER: Fix memory leaks in BladeRunnerEngine
|
2016-09-29 22:33:35 +02:00 |
|
Thomas Fach-Pedersen
|
691d0f9888
|
BLADERUNNER: Avoid global constructor for pixelformat
|
2016-09-29 22:33:35 +02:00 |
|
Thomas Fach-Pedersen
|
5a12394a76
|
BLADERUNNER: Return an error if BladeRunnerEngine::startup() fails
|
2016-09-29 22:33:35 +02:00 |
|
Thomas Fach-Pedersen
|
8cbfd9ab50
|
BLADERUNNER: Unshadow variable size in VQADecoder::readMSCI
|
2016-09-29 22:33:35 +02:00 |
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