ScummVM-Translations
cc5d5dc022
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-08-06 21:33:24 +00:00
AndywinXp
122ce598e8
SCUMM: Clean-up default value registration for original_gui
2022-08-06 23:33:10 +02:00
ScummVM-Translations
209adda328
I18N: Update translations templates
2022-08-06 18:24:24 +00:00
AndywinXp
e7f2c71c66
SCUMM: Set a default value for original_gui in the Config Manager if absent
2022-08-06 20:24:11 +02:00
ScummVM-Translations
a7919c02fd
I18N: Update translation files
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Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-08-06 17:43:55 +00:00
elasota
22925b76d2
MTROPOLIS: Add detection entry for 8.3-name variant of PC demo
2022-08-06 13:43:08 -04:00
ScummVM-Translations
9913df394e
I18N: Update translations templates
2022-08-06 16:47:49 +00:00
athrxx
b369d9aba0
SCUMM: (COMI) - fix encodings for savegame names
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(for now, only for kISO8859_1)
2022-08-06 18:46:53 +02:00
athrxx
cf318372e7
SCUMM: (v5/6/EGA) - improve post-load fix
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MI1 CD, MI2 and DOTT make script-based color adjustments to the verb interface, depending on the videomode var...
MI1 VGA Floppy, LOOM VGA, INDY4 and SAMNMAX don't do that. It seems to me that it only applies to the games with the purple verbs interfaces. The fact alone that DOTT still checks the videomode for an EGA setting and sets colors accordingly (the same ones as in MI2) shows that these scripts most likely were just brought over from MI2 to MI1 CD and DOTT.
2022-08-06 18:46:48 +02:00
VAN-Gluon
af2fe6aaa2
I18N: Update translation (Japanese)
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Currently translated at 100.0% (1775 of 1775 strings)
2022-08-06 16:44:54 +00:00
Antoniou Athanasios
247ba966d1
I18N: Update translation (Greek)
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Currently translated at 100.0% (1775 of 1775 strings)
2022-08-06 16:42:51 +00:00
IlDucci
1614dd6f76
I18N: Update translation (Spanish)
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Currently translated at 100.0% (1775 of 1775 strings)
2022-08-06 15:59:26 +00:00
Lothar Serra Mari
90d51c1c9b
I18N: Update translation (German)
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Currently translated at 100.0% (1775 of 1775 strings)
2022-08-06 13:13:29 +00:00
ScummVM-Translations
aa70a8d82c
I18N: Update translation files
...
Updated by "Update PO files to match POT (msgmerge)" hook in Weblate.
Translation: ScummVM/scummvm
Translate-URL: https://translations.scummvm.org/projects/scummvm/scummvm/
2022-08-06 13:02:48 +00:00
AndywinXp
6ac3994e3e
SCUMM: Fix RISC OS and Dreamcast builds
2022-08-06 15:02:32 +02:00
ScummVM-Translations
7f932ae7f2
I18N: Update translations templates
2022-08-06 11:34:07 +00:00
AndywinXp
a952852d8c
SCUMM: Properly sync options between original and ScummVM GUIs
...
This also changes the talk delay to be the inverse value (which means the text speed),
like for the original games. This particular change has been tested to be working on all
SCUMM games in my possession, so we should not have any regressions and it accounts
for work already done for future original GUIs.
2022-08-06 13:33:56 +02:00
AndywinXp
7ac1b327e1
SCUMM: COMI: Fix clearBanner() regression causing glitches on calls after SMUSH movies
2022-08-06 13:33:56 +02:00
AndywinXp
555a519783
SCUMM: COMI: Improve accuracy for banner input handling
2022-08-06 13:33:56 +02:00
AndywinXp
09a43c7134
SCUMM: COMI: Always show the cursor during confirmExitDialog()
2022-08-06 13:33:56 +02:00
AndywinXp
917655b50a
SCUMM: Don't clear the GUI banners while SMUSH is active
2022-08-06 13:33:56 +02:00
AndywinXp
1d6cfd62b8
SCUMM: COMI: Deactivate frame limiter on the menu
...
The original appears to do this in its own way; we do it in a simpler fashion.
As a bonus, the original menu controls do not feel like molasses.
2022-08-06 13:33:56 +02:00
AndywinXp
2c9d7fd2ee
SCUMM: COMI: Change how blastObject rects are restored for v8
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This fixes the last remaining graphical glitches pertaining the original GUI
2022-08-06 13:33:56 +02:00
AndywinXp
3b2ccffbaa
SCUMM: COMI: Add support for the ScummVM standard thumbnail in the savescreen
2022-08-06 13:33:56 +02:00
AndywinXp
559f055d37
SCUMM: Skip mousePosition resume on load for original GUI regardless of savegame version
2022-08-06 13:33:56 +02:00
AndywinXp
660fb3dbef
SCUMM: COMI: Remove unnecessary sum in thumbnail handling
2022-08-06 13:33:56 +02:00
AndywinXp
f8defefe1e
SCUMM: Don't restore mouse position when using the original GUI
2022-08-06 13:33:56 +02:00
AndywinXp
c9c4f8026b
SCUMM: COMI: Improve handling of GUI during SMUSH videos
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Also, remove prehistoric hack which is now apparently unneeded and
messed with the ability to pause audio during SMUSH cutscenes for the
demo.
2022-08-06 13:33:56 +02:00
AndywinXp
b30e2ab98a
SCUMM: v7-8: Add missing removeBlastTexts() call in startScene()
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This change, verified in the disasm, fixes minor graphical glitches
in which the texts stay on for a frame longer than they need to be.
2022-08-06 13:33:56 +02:00
AndywinXp
a4fd38b894
SCUMM: v7: Amend checkExecVerbs() being called earlier
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While that was the correct place to call the function as per the disasm, it currently
breaks the screenShake effect, so unless a good reason to do a proper refactor
comes along, let's just bring things the way they were before for v7.
2022-08-06 13:33:56 +02:00
AndywinXp
276e7620c7
SCUMM: Use PaletteLookup for internal GUI
2022-08-06 13:33:56 +02:00
AndywinXp
b35bd37b0a
SCUMM: Disable any GMM option key if the original GUI is in use
2022-08-06 13:33:56 +02:00
AndywinXp
ced78b19d5
SCUMM: COMI: Fix some more text/GUI rendering glitches
2022-08-06 13:33:56 +02:00
AndywinXp
e1f0b5a25d
SCUMM: COMI (non-demo): Disable + and - keys for original GUI
2022-08-06 13:33:56 +02:00
AndywinXp
cb7e459264
SCUMM: Fix subtitles parameters not being saved
2022-08-06 13:33:56 +02:00
AndywinXp
1ac282c1e8
SCUMM: COMI: Add fallback thumbnail for original menu
2022-08-06 13:33:56 +02:00
AndywinXp
73586c04a3
SCUMM: COMI: Prevent saving from the GMM on the original main menu
2022-08-06 13:33:56 +02:00
AndywinXp
a0cbacf261
SCUMM: v7-8: Amend removing call to removeBlastTexts()
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So... apparently we need this :-)
2022-08-06 13:33:56 +02:00
AndywinXp
1561996dff
SCUMM: v7-8: Apply blast pipeline corrections also to v7
2022-08-06 13:33:56 +02:00
AndywinXp
6ee5f03ffa
SCUMM: v7-8: Fix correct moment to call checkExecVerbs()
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Also, remove 20 years old workarounds because of this
2022-08-06 13:33:56 +02:00
AndywinXp
5b58afff61
SCUMM: COMI: Fix texts/objects glitch when exiting through main menu
2022-08-06 13:33:56 +02:00
AndywinXp
cb0e7cee16
SCUMM: Fix compilation without v7-8 enabled
2022-08-06 13:33:56 +02:00
AndywinXp
f9010ca824
SCUMM: COMI: Fix original GUI glitches with blastTexts and blastObjects
2022-08-06 13:33:56 +02:00
AndywinXp
1fc726787d
SCUMM: COMI: Limit demo keys to demo only
2022-08-06 13:33:56 +02:00
AndywinXp
22f00bc16e
SCUMM: Remove very old obsolete workaround
2022-08-06 13:33:56 +02:00
AndywinXp
dfa6a898cf
SCUMM: COMI: Remove leftover from refactoring
2022-08-06 13:33:56 +02:00
AndywinXp
a121b5773f
SCUMM: COMI: Fix regression after processKeyboard() refactoring
2022-08-06 13:33:56 +02:00
AndywinXp
7fea664d20
SCUMM: COMI: Fix screen restoring in some edge cases
2022-08-06 13:33:56 +02:00
AndywinXp
f3702305ce
SCUMM: COMI: Clean up input code
2022-08-06 13:33:56 +02:00
AndywinXp
f0d371d96e
SCUMM: Fix warnings
2022-08-06 13:33:56 +02:00