Johannes Schickel
d9d366dbc9
GRAPHICS: Remove dithering code.
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The code is not used anymore and neither the Mohawk developers, who expressed
that they might need dithering for some games, nor DrMcCoy, who wrote it, need
this code anymore.
In the worst case if anyone needs it again, we can revert this commit.
2011-09-06 16:51:04 +02:00
Giulio Camuffo
8426af0885
COMMON: Add a new ostream-like debug class.
2011-08-31 15:37:42 +02:00
Giulio Camuffo
589ca13702
Added some 2d geometry classes.
2011-08-30 18:46:19 +02:00
Giulio Camuffo
b065107263
GRIM: Partially implemented collisions between actors in walkForward().
2011-08-01 22:16:15 +02:00
Pawel Kolodziejski
8dd0f82574
sync with scummvm
2011-07-20 08:02:02 +02:00
Johannes Schickel
8201df7bb6
GRAPHICS: Move NewFont code to a separate file.
2011-07-01 21:10:25 +02:00
Pawel Kolodziejski
dd3d7aeb34
ALL: fix compilation
2011-06-09 11:21:29 +02:00
Thierry Crozat
592cca5402
GRAPHICS: Get rid of kSODFont (ScummFont)
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OSD is now using the kGUIFont instead. The main advantage is that
the kGUIFont can be used for translated text while only ASCII
characters were present in ScummFont.
2011-06-06 23:20:08 +01:00
Matthew Hoops
0addffbfd3
GRAPHICS: Add a YUV to RGB table lookup for use with Theora
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Based on the video/mpeg_player.* one, which is based on lots of other things (too many to name, go see the file)
2011-05-18 10:05:13 -04:00
Matthew Hoops
4a3d94a60e
GRAPHICS: Add a new MacCursor class for handling CURS/crsr cursors
2011-05-05 19:26:44 -04:00
Giulio Camuffo
4882f42a1f
GRAPHICS: Added a Line3d class.
2011-04-28 21:48:36 +02:00
Pawel Kolodziejski
adbbe39d24
fix compilation under unix
2011-04-14 13:11:41 +02:00
Pawel Kolodziejski
0640dcf2c7
synced with scummvm to 2011-Apr-13
2011-04-14 12:41:26 +02:00
Matthew Hoops
c66233f83e
GRAPHICS: Split the NE cursor code from the NEResources class
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Now the code lies in Graphics and all cursors are not cached upon opening an exe. The engine is now in charge of caching which cursors it wants.
2011-03-04 23:17:57 -05:00
Filippos Karapetis
a86cb87b98
GRAPHICS: Implemented a PNG decoder, and set it as default for the sword25 engine
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libpng is still needed for PNG encoding (for thumbnails in saved games of sword25), but
since we'll probably drop support for the original saved games anyway, the PNG encoding
code will ultimately be removed
svn-id: r55723
2011-02-02 15:43:45 +00:00
Torbjörn Andersson
7bf8dda27f
JANITORIAL: Remove unnecessary backslash
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svn-id: r55483
2011-01-23 21:59:26 +00:00
Eugene Sandulenko
806ccf5d25
GRAPHICS: Move graphics/video/ to video/. Step 1/2
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svn-id: r55473
2011-01-23 17:14:43 +00:00
Matthew Hoops
bee912ff54
GRAPHICS: Add support for Windows FON/FNT fonts
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As required by Hugo and Mohawk.
svn-id: r55120
2011-01-04 20:39:27 +00:00
Alyssa Milburn
eac4a64143
VIDEO: Add CDToons decoder
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svn-id: r54936
2010-12-16 17:01:09 +00:00
Matthew Hoops
5e8e77a814
VIDEO: Add the TrueMotion 1 codec for Phantasmagoria 2
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Based on the FFmpeg decoder. Only the 16bpp version has been implemented (and all that should be needed). The videos I have tried work fine with the codec. The audio does not yet play in these videos, but I hope to work on DK3 IMA ADPCM soon.
svn-id: r54194
2010-11-11 04:53:52 +00:00
Matthew Hoops
d1bd2497a5
GRAPHICS: Enforce alphabetical order on the codec objects
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svn-id: r54191
2010-11-10 19:18:39 +00:00
Sven Hesse
609dc65df6
VIDEO: Remove the now obsolete CoktelVideo classes
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svn-id: r51924
2010-08-08 01:09:45 +00:00
Sven Hesse
a802e1e64f
VIDEO: Stub a VideoDecoder-like CoktelDecoder
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This creates a new CoktelDecoder class using the VideoDecoder
interface, which will eventually become the new way to decode
PreIMD, IMD and VMD videos.
Since the VideoPlayer in gob is not yet ready for this, we're
disabling all video playback in the gob engine for now.
svn-id: r51850
2010-08-08 00:33:59 +00:00
Sven Hesse
b5b47d50c8
VIDEO: Make Indeo3 a proper video codec
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This way, Indeo3 is properly usable in various container VideoDecoder,
for example AVI, and not just VMD.
Since VMD is not yet ready for this, we're disabling Indeo3 in VMDs
for now.
svn-id: r51849
2010-08-08 00:33:13 +00:00
Matthew Hoops
ad0eb0b06e
Move the PICT code to graphics/ with some updates; needed for SCI1.1 Mac.
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svn-id: r49195
2010-05-24 17:18:09 +00:00
Matthew Hoops
b3bd797e01
Move the QDM2 code to the graphics module, removing the cyclic dependency.
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svn-id: r49171
2010-05-23 21:41:13 +00:00
Matthew Hoops
2f31b05651
Move Mohawk's QuickTime code to graphics/ (and QDM2 to sound, disabled when Mohawk is not enabled) so SCI can use the code.
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svn-id: r49165
2010-05-23 18:33:55 +00:00
Matthew Hoops
11cbdd0318
Committing the rest of the VideoDecoder Rewrite from patch #2963496 .
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svn-id: r49079
2010-05-18 14:17:24 +00:00
Andre Heider
be0885e9d1
Revert r48979. Instead, make the HQ scalers depend on the normal ones. Configure reflects that now.
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svn-id: r48996
2010-05-10 17:25:12 +00:00
Andre Heider
998531a022
Since configure allows HQ scalers without the normal onces, allow this combination.
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svn-id: r48979
2010-05-09 12:30:20 +00:00
Andre Heider
a3e428f6db
Rename DISABLE_*SCALERS to USE_*SCALERS, and move the mk/cpp defines to configure.
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svn-id: r48977
2010-05-09 11:00:17 +00:00
Johannes Schickel
6dacac2187
Conistenlty use USE_NASM instead of using HAVE_NASM in config.mk (this matches all the external library use too).
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svn-id: r48208
2010-03-08 23:56:59 +00:00
Matthew Hoops
19d3f5ad9b
Have SCI look through the patches directory (except in KQ6 where the patches in that directory are broken) to fix some GK1 Windows problems. Add the MSRLE codec to AVI (from DrMcCoy's Dark Seed II engine, with permission). GK1 Windows now will play the credits video.
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svn-id: r47894
2010-02-05 03:29:04 +00:00
Filippos Karapetis
bcc33871c1
The wrapper for the VMD decoder is only used in the SCI engine for SCI32 games, so moved it inside the engine, instead of common code. Added support for VMD video playing from the "play_video" console command
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svn-id: r46737
2009-12-30 10:09:48 +00:00
Filippos Karapetis
c453790efc
Updated module.mk
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svn-id: r46716
2009-12-29 19:44:08 +00:00
Max Horn
974b49ebfe
Put two of the WinCE downscalers into graphics/scaler/downscaler*, so that they can be used by multiple backends (more could be added as needed)
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svn-id: r45974
2009-11-18 15:19:44 +00:00
Matthew Hoops
b43e99566e
Converting AVIPlayer into a class that inherits from VideoDecoder and adapt SCI to use this. Also, moving the codec and Codec class into their own folder. (Based on a patch by md5)
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svn-id: r45170
2009-10-16 18:05:56 +00:00
Pawel Kolodziejski
a377cbebef
fix compilation
2009-10-04 11:21:28 +00:00
Pawel Kolodziejski
26f97ed5a3
* initial works on GUI, launcher works, not external themes yet
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* cleanup header files
2009-10-04 10:58:28 +00:00
Matthew Hoops
d8e93836c5
Add an AVI player and MSVideo1 codec for use with some SCI Windows game (such as kq6).
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svn-id: r43833
2009-08-30 19:47:14 +00:00
Scott Thomas
8acb89645f
Add JPEG decoder from 16bpp branch
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svn-id: r43596
2009-08-21 13:52:43 +00:00
Jody Northup
1a5f0d806e
add conversion.h and conversion.cpp into trunk (were present in working copy, but not added to svn control)
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svn-id: r43582
2009-08-21 10:22:28 +00:00
Robin Watts
816bd9a7ea
Add ARM code version of Normal2x scaler.
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Add ARM only aspect ratio correcting version of Normal2x scaler.
Make WinCE port use Normal2x by default if the screen is large enough.
Make WinCE port use aspect ratio correcting version if panel is hidden.
svn-id: r42843
2009-07-27 16:29:36 +00:00
Robin Watts
64ebb586cd
Add ARM code implementation of Scaler2x, and enable it for the WinCE
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port.
svn-id: r42645
2009-07-21 19:39:24 +00:00
Johannes Schickel
8623081666
Add generic functionallity to draw FM-Towns ROM. (To be used by KYRA and SCI)
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svn-id: r42221
2009-07-07 14:22:23 +00:00
Pawel Kolodziejski
51b44b065b
moved matrx3/4.cpp and vector3d.cpp into graphics directory
2009-05-25 10:32:21 +00:00
Filippos Karapetis
b7f8990ba8
Renamed the DXA, SMK and FLIC video decoders to reflect the fact that they're decoders, not players
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svn-id: r40759
2009-05-21 13:02:56 +00:00
Filippos Karapetis
11251cf296
Moved the Coktel video player into its own subdirectory
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svn-id: r40755
2009-05-21 10:48:03 +00:00
Sven Hesse
43f58b2869
Moving CoktelVideo (IMD/VMD) and the Indeo3 code (needed for Urban Runner's VMDs) to graphics/video/
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svn-id: r40744
2009-05-20 20:41:10 +00:00
Pawel Kolodziejski
110527019b
make compilable after latest change
2009-05-08 07:32:33 +00:00