Commit Graph
15 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Eugene Sandulenko fab199d37e JANITORIAL: Make GPL headers uniform 2016-09-03 12:46:38 +02:00
Torbjörn Andersson 53cd90b32c ZVISION: Fix GCC signed/unsigned warning 2015-03-05 07:28:40 +01:00
Fedor 08b6a5b486 ZVISION: Fix comparison between signed and unsigned integers 2015-01-19 23:25:40 +03:00
Sven Hesse 3f66f28624 ZVISION: Remove trailing whitespace 2015-01-18 20:35:51 +01:00
Filippos Karapetis 88ba96aa3c ZVISION: Fix an off-by-one error in the RLF decoder
A regression from 7f61a09478. The current frame is the currently
displayed frame, not the frame that should be displayed next. Thanks to
clone2727 and Marisa-Chan for the explanation and fixes
2014-12-30 12:55:52 +02:00
Filippos Karapetis 7182b4f704 ZVISION: Initialize the starting frame to -1 in RLF animations 2014-12-30 03:51:15 +02:00
Ori Avtalion b3712cc877 ZVISION: Remove dead code (uint is always > 0) 2014-12-27 16:37:20 +02:00
Filippos Karapetis e8e21fabe4 ZVISION: Set all the internal graphics operations to use RGB555 (1/2)
This is the first part of the changes to make the engine use RGB555
internally again. This is done to simplify the rendering pipeline -
the engine will use RGB555 internally, but will output to RGB565.
The overall changes have been broken into two commits, thus this
first commit will break all the game colors
2014-12-24 22:56:55 +02:00
Filippos Karapetis 6afeec1295 ZVISION: Handle animation rewinding outside the RLF encoder 2014-12-23 21:55:42 +02:00
Filippos Karapetis 78ba3e3246 ZVISION: Add error checking when loading in-game animations and videos 2014-12-23 21:46:20 +02:00
Filippos Karapetis eb4645cda8 ZVISION: Spacing 2014-12-23 00:10:12 +02:00
Filippos Karapetis fb924089fc ZVISION: Avoid using color masks for in-game animations
This fixes the transparency for some in-game animations. Since colors
can be truncated with color masks, and since accurate colors are
required for transparency, color masks can't be used. This fixes the
transparency of the in-game item examination interface in ZGI
2014-12-23 00:07:45 +02:00
Filippos Karapetis 7f61a09478 ZVISION: Make the RLF decoder a subclass of the common video decoder
This way, the redundant MetaAnimation class can now be removed
2014-12-16 01:58:55 +02:00
Filippos Karapetis 3315522ba1 ZVISION: Move the RLF decoder 2014-12-16 01:58:53 +02:00