Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Paul Gilbert
baccbedf50
GRAPHICS: Changed surface classes sizes from uint16 to int16
2021-07-04 18:24:27 -07:00
Cameron Cawley
496edf905f
ZVISION: Add keymapper support
2020-03-15 17:35:09 +01:00
Eugene Sandulenko
fab199d37e
JANITORIAL: Make GPL headers uniform
2016-09-03 12:46:38 +02:00
David Russo
fd8ac7ea79
ZVISION: Change mentions of ZVision to Z-Vision
...
To match official documentation (e.g. game manual, credits).
2015-07-07 15:24:25 +01:00
Matthew Hoops
ddf170de4a
ZVISION: Silence gcc warnings
2015-04-11 16:12:47 -04:00
RichieSams
2d2cfbe005
ZVISION: Create temporary subtitle surfaces on the stack rather than the heap
2015-02-11 15:13:20 -06:00
RichieSams
8ecc5e52c5
ZVISION: Handle question text rendering manually, rather than forcing an entire screen refresh
2015-02-11 15:13:20 -06:00
RichieSams
cff81cd70c
ZVISION: Remove forced render to screen
...
timedMessage() is always called from the scripting system. Which is updated before the rendering system.
Therefore, the message will already be rendered this frame, when the renderingManager->update() is called.
2015-02-11 15:13:19 -06:00
RichieSams
a851fa8e1a
ZVISION: Refactor text rendering code in order to fix word wrapping
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and clarify the logic. Fixes bug #6801
2015-02-11 15:13:19 -06:00
Filippos Karapetis
46fe6b64b9
ZVISION: Properly handle confirmation dialogs in the French ver. of ZGI
2015-01-21 12:36:02 +02:00
Filippos Karapetis
1d6a807349
ZVISION: Adapt confirmation dialogs for non-English versions
2015-01-20 22:51:25 +02:00
Sven Hesse
3f66f28624
ZVISION: Remove trailing whitespace
2015-01-18 20:35:51 +01:00
Filippos Karapetis
899cf4813c
ZVISION: Change screen resolution for the hires DVD videos to 800x600
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Also, this hooks up the MPEG-PS decoder, but only if libmpeg2 is
compiled in. The DVD videos are still disabled until AC3 audio support
is implemented.
The hires DVD videos are encoded a 720x480 resolution, with double the
frame rate of the lowres ones (29.97FPS up from 15FPS)
2015-01-10 21:32:15 +02:00
RichieSams
68d3ebd57b
ZVISION: Rename some scripting classes to better represent what the classes are
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Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder
confusion) with the newly named ScriptingEffect class.
Lastly, add some documentation for the classes for further clarity.
2014-12-30 01:10:36 -06:00
Filippos Karapetis
f4d5b150f1
ZVISION: Show system messages when subtitles are disabled
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Thanks to Marisa-Chan for spotting this
2014-12-29 12:34:55 +02:00
Willem Jan Palenstijn
4931aee954
ZVISION: Fix typo
2014-12-27 23:51:59 +01:00
Willem Jan Palenstijn
5791f600e9
ZVISION: Fix TGZ images on BE systems
2014-12-27 23:35:35 +01:00
Filippos Karapetis
19ce38d40e
ZVISION: Turn off subtitles, if requested
2014-12-26 22:51:33 +02:00
Filippos Karapetis
85142cd0d7
ZVISION: Remove duplicate subtitle code
2014-12-26 22:48:58 +02:00
Filippos Karapetis
a9701d04c1
ZVISION: Remove duplicate image loading code
2014-12-26 22:35:02 +02:00
Filippos Karapetis
db37cfb1b0
ZVISION: Remove duplicate blitting code for images and animations
2014-12-26 22:30:32 +02:00
Filippos Karapetis
eea1ee445f
ZVISION: Move more graphics code out of the main engine code
2014-12-26 13:14:24 +02:00
Filippos Karapetis
5a72eea2bb
ZVISION: Move some event/rendering code out of the main engine code
2014-12-26 12:41:36 +02:00
Filippos Karapetis
5f8418394b
ZVISION: Set all the internal graphics operations to use RGB555 (2/2)
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This is the second part of the changes to make the engine use RGB555
internally again. This is done to simplify the rendering pipeline -
the engine will use RGB555 internally, but will output to RGB565.
The overall changes have been broken into two commits, with this
commit finishing all the changes.
This is needed, as the game uses RGB555 graphics internally, but
its AVI animations (full screen and in-game) use RGB565
2014-12-24 22:56:56 +02:00
Filippos Karapetis
de2c9ed5bf
ZVISION: Disable unused code
2014-12-24 22:56:54 +02:00
Filippos Karapetis
702adaf9f8
ZVISION: Remove duplicate code
2014-12-24 14:04:56 +02:00
Adrian Astley
acb172251a
ZVISION: Large scale variable, function, and class renaming to improve code clarity
2014-12-19 11:14:10 -06:00
Filippos Karapetis
d8a961244d
ZVISION: Move all the file-related classes together
2014-12-16 01:58:56 +02:00
Filippos Karapetis
2a4a6df5f2
ZVISION: Remove superfluous spacing and reorder some includes
2014-12-03 01:12:35 +02:00
Marisa-Chan
5b352da304
ZVISION: More CamelCase and a bit of comments cleanup
2014-11-20 14:48:24 +06:00
Marisa-Chan
7d92b44e09
ZVISION: Nemesis and GI has difference in set_partial_screen color mask
2014-11-12 14:36:30 +06:00
Marisa-Chan
b8ef942f69
ZVISION: Implement action:dissolve
2014-11-08 12:58:11 +06:00
Marisa-Chan
7151240345
ZVISION: Now setBackgroundPosition must care about statekey value
2014-11-07 10:23:29 +06:00
Marisa-Chan
678f47f043
ZVISION: Implement action:distort and distort sidefx node
2014-10-23 17:09:58 +07:00
Marisa-Chan
cf63da941c
ZVISION: Action:region and visual effects implemented.
2014-10-10 16:40:46 +07:00
Marisa-Chan
21d6fddab4
ZVISION: Added scaled blitter to bkg
2014-08-27 14:57:35 +07:00
Marisa-Chan
b9103b8d19
ZVISION: Implement functions for system messaging.
2014-07-12 19:09:08 +00:00
Marisa-Chan
23c1b50861
ZVISION: Reorgonize source files into directories.
2014-07-02 19:50:55 +00:00
Marisa-Chan
ace0e5e88f
ZVISION: Fix compilation errors with latest scummvm
2014-06-14 15:18:24 +07:00
Marisa-Chan
45589950c0
Merge remote-tracking branch 'upstream/master' into zvision
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Conflicts:
engines/zvision/animation/rlf_animation.cpp
engines/zvision/animation_control.h
engines/zvision/core/console.cpp
engines/zvision/core/events.cpp
engines/zvision/cursors/cursor.cpp
engines/zvision/cursors/cursor_manager.cpp
engines/zvision/cursors/cursor_manager.h
engines/zvision/fonts/truetype_font.cpp
engines/zvision/graphics/render_manager.cpp
engines/zvision/graphics/render_manager.h
engines/zvision/inventory/inventory_manager.h
engines/zvision/inventory_manager.h
engines/zvision/meta_animation.h
engines/zvision/module.mk
engines/zvision/scripting/actions.cpp
engines/zvision/scripting/control.h
engines/zvision/scripting/controls/animation_control.cpp
engines/zvision/scripting/controls/animation_control.h
engines/zvision/scripting/controls/input_control.cpp
engines/zvision/scripting/controls/lever_control.cpp
engines/zvision/scripting/controls/timer_node.cpp
engines/zvision/scripting/controls/timer_node.h
engines/zvision/scripting/puzzle.h
engines/zvision/scripting/scr_file_handling.cpp
engines/zvision/scripting/script_manager.cpp
engines/zvision/scripting/script_manager.h
engines/zvision/sidefx.cpp
engines/zvision/sound/zork_raw.cpp
engines/zvision/sound/zork_raw.h
engines/zvision/video/video.cpp
engines/zvision/video/zork_avi_decoder.h
engines/zvision/zvision.cpp
engines/zvision/zvision.h
2014-06-13 21:43:04 +07:00
Matthew Hoops
740b6e8fbd
IMAGE: Move all ImageDecoders to image/
2014-02-28 00:27:28 -05:00
Johannes Schickel
aa4c5d46f7
ZVISION: Make GPL headers consistent in themselves.
2014-02-18 02:39:40 +01:00
Strangerke
0b63ea185d
ZVISION: Janitorial - Remove trailing spaces
2014-02-16 18:45:17 +01:00
RichieSams
e50797d6b1
ZVISION: Update includes to use the new file structure
2013-11-01 02:52:57 -05:00
RichieSams
5842c5098f
ZVISION: Create a folder structure for ZVision source files
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I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
2013-11-01 02:52:57 -05:00