Commit Graph
48 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Maxim Kovalenko 5d37243150 XEEN: Some fixes in both BASE and RU
XEEN:
Click on 'Auto Notes' shows 'Items' button animation - Fixed
'Up'/'Down' pressed buttons in create_char dialog shows wrong icon - Fixed
Fix 'Yes'/'No' (thumbs up/down) click area

XEEN: RU
'Items' button not working because it uses 'd' alias, same as down button ('d', 'down', 'kp2') - Fixed
Fixed PARTY_DIALOG_TEXT margins
Map title area names translated
Translated monster names
Translated spell names
Add spaces to mae_names
2021-09-04 19:24:37 -07:00
Maxim Kovalenko 2da836da6c XEEN: RU Moving translated hotkeys to resources.
Hotkeys changed in party, quests, quick_fight, spells dialogs and bank location.
2021-08-02 17:35:18 +02:00
Paul Gilbert bd5d097286 XEEN: Move Detect Monsters dialog logic into a dialogs_spells.cpp class 2018-04-28 16:21:30 -04:00
Paul Gilbert dcbb194640 XEEN: Fix rendering of Detect Monsters spell 2018-04-28 06:52:07 -04:00
Paul Gilbert 0922d44199 XEEN: Added differences introduced in Swords of Xeen 2018-04-15 23:27:26 -04:00
Paul Gilbert caba188569 XEEN: Mode renamings, fix loading savegame during script dragging party 2018-04-15 09:51:18 -04:00
Paul Gilbert 07775ca717 XEEN: Fix animation for Elemental Storm spell 2018-04-06 22:43:44 -04:00
Paul Gilbert fa28f4cfd9 XEEN: Fix to trigger correct spells when using misc items 2018-03-31 15:35:08 -04:00
Paul Gilbert 5b5abd4743 XEEN: Change Map _loadDarkSide bool to int _loadCcNum 2018-03-27 21:45:17 -04:00
Paul Gilbert 22456b345f XEEN: Change bool _isDarkCc to int _ccNum
Originally the flag was whether the party was on the Dark Side,
but as a bool I was having to cast it to an int side/cc number in
more and more places. So now I've converted it to _ccNum, and it
can be used directly as an int
2018-03-17 20:27:42 -04:00
Paul Gilbert f2b574d647 XEEN: Move all the dialog classes to their own sub-folder 2018-03-04 22:40:42 -05:00
Paul Gilbert 6b4d3f70dd XEEN: Add data to create_xeen for Clouds of Xeen on it's own 2018-02-23 15:23:21 -05:00
Paul Gilbert 49de1602b0 XEEN: Create a separate current state saver for each side
Previously, I only had a single savefile, which maintains the
state of the party and mazes. But I've realised that I'll need
a separate archive for each side of Xeen. I'm still not entirely
happy with the cleanliness of the new structure, but it at least
is now functionally separating the sides.
2017-12-22 08:52:31 -05:00
Paul Gilbert 6abf2d59b4 XEEN: Properly handle darkness 2017-12-17 15:20:29 -05:00
Paul Gilbert 7c74f4f826 XEEN: Create Windows class to hold the windows array 2017-11-29 20:24:03 -05:00
Paul Gilbert 7361da9fdc XEEN: Fix Coverity identified problems 2017-11-17 20:52:18 -05:00
Paul Gilbert 4a76e6fb3d XEEN: In progress implementing giveTake 2017-11-11 20:25:20 -05:00
Paul Gilbert cb90f861b8 XEEN: Cleanup of PowType enum names 2017-11-09 11:05:28 -05:00
Paul Gilbert fed68d19d2 XEEN: Create a PowType enum for ranged arrow/spell types 2017-11-09 07:57:05 -05:00
Paul Gilbert cd0f896253 XEEN: Changed multiAttack to rangedAttack 2017-11-08 19:55:41 -05:00
Eugene Sandulenko dead4aa014 JANITORIAL: Remove trailing spaces 2016-10-09 14:59:58 +02:00
Torbjörn Andersson 70640a444d XEEN: Fix Cppcheck out-of-bounds warning 2016-09-24 09:38:10 +02:00
Paul Gilbert 4515d7a1ac XEEN: Create Resources class to encapsulate all the static resources
This will make it easier later on to handle things like translations,
and if the other games have different values for some arrays
2016-09-22 20:00:04 -04:00
Paul Gilbert 383cc850b9 XEEN: Beginnings of Darkside endgame, subtitle code 2016-09-18 17:31:12 -04:00
Paul Gilbert 48235c9055 XEEN: Beginnings of Music class 2016-09-12 20:10:37 -04:00
Paul Gilbert fd2d462296 XEEN: Moved method comments from CPP to header files 2016-08-28 17:52:56 -04:00
Paul Gilbert ee5b8ed59f XEEN: Implement remaining spells 2015-03-01 10:41:11 -05:00
Paul Gilbert c6506b567c XEEN: Implemented more spells 2015-03-01 10:07:03 -05:00
Paul Gilbert b243768887 XEEN: Implementing spells 2015-03-01 08:31:03 -05:00
Paul Gilbert 07f504fe16 XEEN: Fix ordering of spell list and methods 2015-02-28 22:53:17 -05:00
Paul Gilbert 9789962605 XEEN: Implemented protection from elements spell 2015-02-28 20:43:07 -05:00
Paul Gilbert b414ff26f2 XEEN: Implement some of the spells 2015-02-28 19:22:42 -05:00
Paul Gilbert 810619072a XEEN: gcc compilation fixes 2015-02-28 18:50:18 -05:00
Paul Gilbert 93cc299eaf XEEN: Implement addHitPoints and spellFX methods 2015-02-28 18:43:04 -05:00
Paul Gilbert 973c5a0df5 XEEN: Implemented multiAttack 2015-02-28 12:45:33 -05:00
Paul Gilbert 9725fc5725 XEEN: Renaming and move flags used for UI indicators 2015-02-22 23:45:11 -05:00
Paul Gilbert da368f5e00 XEEN: Add special case spell handling during combat 2015-02-18 21:17:55 -05:00
Paul Gilbert 0f78fb9373 XEEN: Implement extra code for passing active character to castSpell 2015-02-18 20:35:32 -05:00
Paul Gilbert 7b3c10b09c XEEN: Implemented Cast Spell dialog 2015-02-17 21:47:01 -05:00
Paul Gilbert d6e760552e XEEN: Implemented resting 2015-02-07 21:17:31 -05:00
Paul Gilbert 6595abcf14 XEEN: Moved _maeNames to a new Resources class 2015-02-05 20:17:16 -05:00
Paul Gilbert a983d9abce XEEN: Implemented weapon variation of equipItem 2015-02-04 22:24:45 -05:00
Paul Gilbert 4953b7954a XEEN: Partial implementation of doItemOptions 2015-02-04 19:18:51 -05:00
Paul Gilbert 29753a29a4 XEEN: Implemented SpellsDialog and ConfirmDialog classes 2015-01-30 19:18:43 -05:00
Paul Gilbert be327cb767 XEEN: Implemented setSpellText for spells dialog 2015-01-29 08:42:31 -05:00
Paul Gilbert f11e11006b XEEN: Beginnings of Town class, implemented handleAction 2015-01-25 23:59:16 -05:00
Paul Gilbert 2abce62b8f XEEN: Add skeleton for spells class 2015-01-25 21:19:59 -05:00