Commit Graph
140 Commits
Author SHA1 Message Date
Paul Gilbert 2427f203ee XEEN: Implemented handleLight 2015-01-20 08:20:07 -05:00
Paul Gilbert dc8592a912 XEEN: Fix loading of wall types 2015-01-19 19:28:38 -05:00
Paul Gilbert 1f312098ad XEEN: Minor minimap fixes 2015-01-19 16:20:40 -05:00
Paul Gilbert e559a99c27 XEEN: Initial implementation of drawMiniMap 2015-01-19 15:29:57 -05:00
Paul Gilbert 687423b361 XEEN: Beginnings of main game loop and waiting 2015-01-19 11:32:57 -05:00
Paul Gilbert 83442b9586 XEEN: Fix Valgrind warnings 2015-01-19 10:51:05 -05:00
Paul Gilbert 130bd58e2c XEEN: Load correct surface sprites for the maze 2015-01-18 20:54:58 -05:00
Paul Gilbert e4c4736306 XEEN: Renaming of flags and surface display 2015-01-18 20:11:31 -05:00
Paul Gilbert f18a8c364b XEEN: Convert default values for monsters flying flags from int to bool 2015-01-18 17:35:17 -05:00
Paul Gilbert 9925453774 XEEN: Fix loading of MonsterData array 2015-01-18 17:17:55 -05:00
Paul Gilbert 258ab02096 XEEN: Load sprites from the correct archive 2015-01-18 08:57:23 -05:00
Paul Gilbert b860745a8e XEEN: Add support for horizontally flipped sprites 2015-01-17 09:11:05 -05:00
Paul Gilbert e0305aa9d9 XEEN: Fix loading correct monster sprites 2015-01-16 22:31:27 -05:00
Paul Gilbert 6bfd599535 XEEN: Fixes for map loading cells and indoor sprite list references 2015-01-16 21:26:06 -05:00
Paul Gilbert d6497f78f0 XEEN: Implement setIndoorsWallPics 2015-01-15 21:50:20 -05:00
Paul Gilbert ce3cb6f1db XEEN: Finished setIndoorsMonsters 2015-01-15 20:39:52 -05:00
Paul Gilbert 3e7163769d XEEN: Beginnings of setIndoorMonsters implementation 2015-01-15 08:33:43 -05:00
Paul Gilbert 7bfbda627a XEEN: Initial bugfixes for map loading and fix draw list positions 2015-01-14 22:10:32 -05:00
Paul Gilbert 5f2e145580 XEEN: Remainder of drawIndoors implemented 2015-01-14 08:48:16 -05:00
Paul Gilbert 2b78d5190b XEEN: Implementing drawIndoors 2015-01-14 00:20:45 -05:00
Paul Gilbert a856e58ee4 XEEN: Added Combat class and further map loading sprite setting 2015-01-13 19:30:03 -05:00
Paul Gilbert 1a0a597ff8 XEEN: Add indoor terrain loading and indoor list sprite setting to Map::load 2015-01-13 08:51:04 -05:00
Paul Gilbert 07f37cedf5 XEEN: Change _currentWall to be MazeWallLayers union 2015-01-12 20:56:15 -05:00
Paul Gilbert 230c4f52ea XEEN: Implemented map getCell method 2015-01-11 23:55:46 -05:00
Paul Gilbert 1b3473d343 XEEN: Implement frame update loop of draw3d 2015-01-11 19:30:02 -05:00
Paul Gilbert 892a504009 XEEN: Implemented loading of object animation data 2015-01-11 18:29:36 -05:00
Paul Gilbert edccbe63f2 XEEN: Added saving of maze monster/object data 2015-01-11 16:01:10 -05:00
Paul Gilbert 3b1edcdf36 XEEN: Implemented code for 'saving' resources to the loaded savefile 2015-01-11 14:21:57 -05:00
Paul Gilbert 0b5f79afb7 XEEN: Added loading of event data for maps 2015-01-11 10:43:02 -05:00
Paul Gilbert 49787629ff XEEN: Various renamings 2015-01-11 08:54:42 -05:00
Paul Gilbert 00ef21e2a2 XEEN: Fixed monster/object data merging and sprite loading 2015-01-08 23:02:46 -05:00
Paul Gilbert f9414fe525 XEEN: Further fix for savegame initialization 2015-01-07 22:51:03 -05:00
Paul Gilbert 96d086ab9c XEEN: Add prefix support to CC files, initial save state fixes 2015-01-07 22:11:18 -05:00
Paul Gilbert cd7c00ca8c XEEN: Minor standardisation on monster/object Ids 2015-01-07 19:40:13 -05:00
Paul Gilbert be53adbefc XEEN: Implemented map loading of wall item sprites 2015-01-07 08:47:24 -05:00
Paul Gilbert fa0d7722f1 XEEN: Work on loading sprites for monsters and objects in Map::load 2015-01-06 22:48:04 -05:00
Paul Gilbert eb0c292aaf XEEN: Start of in-game display implementation 2015-01-05 21:17:44 -05:00
Paul Gilbert 42165d21bb XEEN: Implement more map loading 2015-01-05 15:10:42 -05:00
Paul Gilbert 86cdb68f4d XEEN: Properly implemented map loading first loading loop 2015-01-05 11:02:35 -05:00
Paul Gilbert ce96094c9b XEEN: In progress implementing map loading 2015-01-05 08:11:16 -05:00