Commit Graph
19 Commits
Author SHA1 Message Date
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Maxim Kovalenko 5d37243150 XEEN: Some fixes in both BASE and RU
XEEN:
Click on 'Auto Notes' shows 'Items' button animation - Fixed
'Up'/'Down' pressed buttons in create_char dialog shows wrong icon - Fixed
Fix 'Yes'/'No' (thumbs up/down) click area

XEEN: RU
'Items' button not working because it uses 'd' alias, same as down button ('d', 'down', 'kp2') - Fixed
Fixed PARTY_DIALOG_TEXT margins
Map title area names translated
Translated monster names
Translated spell names
Add spaces to mae_names
2021-09-04 19:24:37 -07:00
Le Philousophe bd036702cd XEEN: Remove UTF-8 BOM marker
If makes old GCC fail to build
2021-08-12 12:13:17 +02:00
Maxim Kovalenko 88589a852c XEEN: RU Translated Mirror aliases 2021-08-11 20:06:01 -07:00
Paul Gilbert 61593a0a9f XEEN: Do auto-capitalization of input text like original
Thanks to FrostyHitoshura
2020-06-20 09:27:47 -07:00
Paul Gilbert de4d181295 XEEN: Fix background for 123 option chooser 2019-08-29 20:02:36 -07:00
Paul Gilbert 1173344918 XEEN: Workaround for incorrect vowelless knights riddle answer 2019-08-18 20:28:23 -07:00
Paul Gilbert 4d3a7a78f5 XEEN: Fix assert for maximum number in button chooser 2018-04-20 20:51:10 -04:00
Paul Gilbert caba188569 XEEN: Mode renamings, fix loading savegame during script dragging party 2018-04-15 09:51:18 -04:00
Paul Gilbert a189f2c7d2 XEEN: Fix aborting combat loop prematurely via bad sleeping check
Previously combat was being aborted prematurely, though it wasn't
noticeable in most casees since the next turn combat started up
again seamlessly. But there were a few edge cases, such as
defeating monsters in a single turn, but having more to the side,
where it resulted in the list of active monsters being fought
being redrawn with no contents
2018-04-14 11:05:11 -04:00
Paul Gilbert fa9218f2d2 XEEN: Further numeric fixes for dialog with Gremlin King 2018-04-08 15:36:17 -04:00
Paul Gilbert 2888953c7b XEEN: Fix display of the 123 Chooser dialog 2018-04-08 15:36:17 -04:00
Paul Gilbert 6a32516490 XEEN: Cache mouse clicks as well as keyboard in EventsManager
This allows the well open door/gate, shoot at enemies, then close
to work with the mouse as well as the keyboard. The pending event
queue has also been limited to 5 pending events. Trust me, you
don't want to spent time spamming Shoot at a high level monster
that can't reach you, only for when it's killed to have to wait
several minutes whilst your party keeps shooting.
2018-04-07 11:02:09 -04:00
Paul Gilbert 5b1f054133 XEEN: Fix entering password in Castle Basenji 2018-04-05 07:01:40 -04:00
Paul Gilbert c8b9b7c8a2 XEEN: Fix script for Miles the Cartographer 2018-04-02 21:06:01 -04:00
Paul Gilbert 2bd81bac81 XEEN: Improvements for trip to Rivercity
This slightly slows down movement to more closely match the original,
and stops a turn pass from occurring when Rivercity is reached
2018-03-29 22:41:02 -04:00
Paul Gilbert e7bf00480c XEEN: Reset interface keypress when getting an input string
This is done by the original to prevent the Space key used to
trigger events like the Mine Car or Pyramid teleporters from
then triggering a 'wait a turn' after reaching the destination
2018-03-24 15:13:11 -04:00
Paul Gilbert 22456b345f XEEN: Change bool _isDarkCc to int _ccNum
Originally the flag was whether the party was on the Dark Side,
but as a bool I was having to cast it to an int side/cc number in
more and more places. So now I've converted it to _ccNum, and it
can be used directly as an int
2018-03-17 20:27:42 -04:00
Paul Gilbert f2b574d647 XEEN: Move all the dialog classes to their own sub-folder 2018-03-04 22:40:42 -05:00