Commit Graph
42 Commits
Author SHA1 Message Date
Cameron Cawley 33e8509634 XEEN: Move the engine options into the MetaEngine subclass 2022-11-16 23:58:54 +01:00
Cameron Cawley f3b094e53f ENGINES: Change the MetaEngineDetection interface to match MetaEngine 2022-07-23 23:31:58 +02:00
Torbjörn Andersson e06f3c9a5a GUI: Allow game option checkboxes to be disabled
Depending on other game option checkboxes. This is used to
enable/disable the semi-smooth scrolling checkboxes for FM Towns Loom,
since it's only used when smooth scrolling is enabled.
2022-04-21 11:07:17 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
ysj1173886760 5bdaf49328 XEEN: move debug channels to metaEngineDetection 2021-05-22 01:34:57 +02:00
Paul Gilbert 0632e6231f XEEN: Fix minor mispelling of Darkside of Xeen
Thanks to Trembyle for pointing out it's only a single word
2020-12-01 19:58:27 -08:00
Eugene Sandulenko 7ff34bc9ec PLUGINS: MetaEngineStatic -> MetaEngineDetection 2020-10-11 23:14:39 +02:00
Eugene Sandulenko 7ea6781043 PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION 2020-10-11 23:12:32 +02:00
aryanrawlani28 d26bbe521c ENGINES: ALL: Finish renaming ME & AME classes
- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28 a56dc094b9 ENGINES: ALL: Move detection_enums -> detection.h
- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28 8189a05316 ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28 cd87a9150e XEEN: Split detection features & adapt to new plugins. 2020-10-03 14:56:36 +02:00
mataniko 581a6ec7d6 JANITORIAL: Rename kSupportsRTL to kSupportsReturnToLauncher 2020-05-12 10:36:38 +02:00
Bastien Bouclet 1bcdcabb29 XEEN: Add override keywords 2020-02-09 12:55:00 +01:00
Eugene Sandulenko 78cc55c4b0 XEEN: Added override keywords 2020-02-06 23:46:47 +01:00
Paul Gilbert 5b80320525 ENGINES: Adding override keyword to hasFeature methods 2020-02-04 20:04:11 -08:00
Bastien Bouclet 9c8bd056d6 ENGINES: Stop using 'single id' 2019-11-03 11:43:00 +01:00
Bastien Bouclet 4b42112721 ENGINES: Add an engine ID to all the engines 2019-11-03 11:43:00 +01:00
Paul Gilbert 9f7cadaf8a XEEN: Shift getting specific game Id to an engine method 2019-08-29 21:08:53 -07:00
Bastien Bouclet c08bb9cb4a ENGINES: Use an uppercase C for the metaengine copyright strings 2018-12-10 18:39:26 +01:00
Bastien Bouclet 9a4c0ae281 ENGINES: Normalize the getName() result of metaengines
Also-By: Matthew Hoops <clone2727@gmail.com>
2018-12-10 06:47:27 +01:00
Paul Gilbert 560f10c346 XEEN: Fix Coverity warnings 2018-07-26 18:54:17 -07:00
Paul Gilbert b71bfdd531 XEEN: Savegame name wasn't showing up for slot 99 2018-05-04 19:36:22 -04:00
Paul Gilbert c2cdb2808d XEEN: Implement changes needed for World of Xeen 2 CD talkie 2018-04-28 18:06:23 -04:00
Paul Gilbert fbed392767 XEEN: Add launcher Engine tab option for more durable armor 2018-04-13 22:56:57 -04:00
Adrian Frühwirth 00e59a3122 ALL: Load savegame thumbnail only when necessary
This commit introduces the following changes:

1. Graphics::loadThumbnail()

   Now returns a boolean and takes a new argument skipThumbnail which
   defaults to false. In case of true, loadThumbnail() reads past the
   thumbnail data in the input stream instead of actually loading the
   thumbnail. This simplifies savegame handling where, up until now,
   many engines always read the whole savegame metadata (including
   the thumbnail) and then threw away the thumbnail when not needed
   (which is in almost all cases, the most common exception being
   MetaEngine::querySaveMetaInfos() which is responsible for loading
   savegame metadata for displaying it in the GUI launcher.

2. readSavegameHeader()

   Engines which already implement such a method (name varies) now take
   a new argument skipThumbnail (default: true) which is passed
   through to loadThumbnail(). This means that the default case for
   readSavegameHeader() is now _not_ loading the thumbnail from a
   savegame and just reading past it. In those cases, e.g.
   querySaveMetaInfos(), where we actually are interested in loading
   the thumbnail readSavegameHeader() needs to explicitely be called
   with skipThumbnail == false.

   Engines whose readSavegameHeader() (name varies) already takes an
   argument loadThumbnail have been adapted to have a similar
   prototype and semantics.
   I.e. readSaveHeader(in, loadThumbnail, header) now is
   readSaveHeader(in, header, skipThumbnail).

3. Error handling

   Engines which previously did not check the return value of
   readSavegameHeader() (name varies) now do so ensuring that possibly
   broken savegames (be it a broken thumbnail or something else) don't
   make it into the GUI launcher list in the first place.
2018-04-07 09:26:20 +02:00
Paul Gilbert 99729bc15d XEEN: Add custom engine option for showing inventory item costs
This first new option displays the effective cost of items
when viewing in the standard character inventory. This makes
it easier to compare the value (and thus relative power)
of items against either other
2018-03-25 23:14:22 -04:00
Adrian Frühwirth f026186cdf XEEN: Be strict about matching digits in savegame filenames 2018-03-26 01:24:25 +02:00
Adrian Frühwirth 25535c10c2 XEEN: Let listSaves return list sorted on slot numbers 2018-03-26 01:07:31 +02:00
Paul Gilbert d51aa4659b XEEN: Add full game names to detection entries 2018-03-15 22:28:45 -04:00
Paul Gilbert a85a98b867 XEEN: Add detection for Clouds & Dark Side 2018-02-13 20:10:43 -05:00
Paul Gilbert e0ea40c3e3 XEEN: Added skeleton child engine for Swords of Xeen 2018-02-12 22:10:24 -05:00
Paul Gilbert 269ab8841d XEEN: Fix showing savegame meta info 2018-01-14 18:13:12 -05:00
Paul Gilbert 07f2b34d26 XEEN: Fix re-encryption of save archive indexes 2018-01-13 10:51:24 -05:00
Paul Gilbert 49de1602b0 XEEN: Create a separate current state saver for each side
Previously, I only had a single savefile, which maintains the
state of the party and mazes. But I've realised that I'll need
a separate archive for each side of Xeen. I'm still not entirely
happy with the cleanliness of the new structure, but it at least
is now functionally separating the sides.
2017-12-22 08:52:31 -05:00
Paul Gilbert 74612b40f7 XEEN: Fix some Coverity warnings 2017-11-14 21:06:12 -05:00
Paul Gilbert edaf645ae0 XEEN: Create a WorldOfXeen sub-namespace 2016-09-22 18:36:30 -04:00
Paul Gilbert 552f0cce8e XEEN: Move game cutscene methods into their own classes 2016-08-27 15:19:25 -04:00
Paul Gilbert 619a165f35 XEEN: Merge Clouds and DarkSide engines into WorldOfXeenEngine 2015-11-17 21:08:07 -05:00
Paul Gilbert a8da12bbe4 XEEN: Added skeletons for Clouds, Dark Side, and World of Xeen engines 2014-12-25 17:02:51 +11:00
Paul Gilbert d0225f7532 XEEN: Initial commit 2014-12-23 15:49:35 +11:00