Commit Graph
28 Commits
Author SHA1 Message Date
Paul Gilbert 55d783198c XEEN: Debugger command for loading original savegames 2021-12-29 22:17:24 -08:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Jonathan Phénix 7bc15237f3 XEEN: debugger.cpp: Fix issues found by Codacy 2020-12-28 15:11:50 -10:00
Jonathan Phénix 38d04decf4 XEEN: debugger.cpp: Simplify to fix Codacy false positive 2020-12-28 15:11:50 -10:00
Paul Gilbert 528d62930a XEEN: Refactor to use Engine debugger 2020-02-16 13:07:19 +02:00
Adrian Frühwirth c7f3416daa JANITORIAL: Remove trailing whitespace 2018-05-20 23:40:20 +02:00
Paul Gilbert a42ca33a1c XEEN: Add 'strength' debugger command 2018-04-07 16:30:04 -04:00
Paul Gilbert 60fdd3d5f2 XEEN: Added intangible debugger command 2018-03-29 21:35:25 -04:00
Paul Gilbert 8c4f90893d XEEN: Add data for Swords of Xeen to create_xeen 2018-03-28 20:49:44 -04:00
Paul Gilbert 2be2339a21 XEEN: Simplify debugger map command 2018-03-27 21:52:20 -04:00
Paul Gilbert 5b5abd4743 XEEN: Change Map _loadDarkSide bool to int _loadCcNum 2018-03-27 21:45:17 -04:00
Paul Gilbert 5645d63acd XEEN: Standardize on a single SPELLS_PER_CLASS define
There was previous confusion because characters can have a maximum of
39 spells for their class. But the spell list for each class has
40 entries, of which the last one, #39, is always the 'No Spell' value
2018-03-19 18:33:47 -04:00
Paul Gilbert 500ed10658 XEEN: Add an enum SpellsCategory enum, code simplification using it 2018-03-18 20:02:45 -04:00
Paul Gilbert 22456b345f XEEN: Change bool _isDarkCc to int _ccNum
Originally the flag was whether the party was on the Dark Side,
but as a bool I was having to cast it to an int side/cc number in
more and more places. So now I've converted it to _ccNum, and it
can be used directly as an int
2018-03-17 20:27:42 -04:00
Paul Gilbert ccfbc8f305 XEEN: Cleanup of animate3d method's ranged attack code 2018-01-20 20:54:36 -05:00
Paul Gilbert a8377334b7 XEEN: Add invincible debugger command 2018-01-20 18:32:46 -05:00
Paul Gilbert 2410da08f7 XEEN: Add spells debugger command to give party all the spells 2018-01-16 22:42:14 -05:00
Paul Gilbert 66e531c92b XEEN: Fix saving monster data to exactly match original 2017-12-27 01:12:04 -05:00
Paul Gilbert 073380ffb7 XEEN: Added debug commands for changing map & position 2017-12-27 00:32:51 -05:00
Paul Gilbert b032b6ebb6 XEEN: Starting to do archive access more like the original
Previously the game wasn't paying much attention to the access of
dark.cc vs xeen.cc, which was causing problems when trying to
travel to Dark Side. This is the beginnings of a refactoring
to more closely work like the original does
2017-12-20 21:47:16 -05:00
Paul Gilbert 2c2803863e XEEN: Debugger commands for gold and gems 2017-11-11 12:21:39 -05:00
Paul Gilbert e981f3bf2e XEEN: Fix message in dump debugger command 2016-09-17 20:03:50 -04:00
Paul Gilbert ad9e00d213 XEEN: Added dump command to the debugger 2016-09-17 15:42:24 -04:00
Paul Gilbert 7bbbfd2ad0 XEEN: Implementing more script opcodes 2015-03-02 21:39:49 -05:00
Paul Gilbert 8e6708e600 XEEN: Hook up debugger properly and implement spell command 2015-03-01 21:58:58 -05:00
Paul Gilbert 21d981f8e8 XEEN: Fix compiler warnings 2015-01-02 12:34:45 -10:00
Paul Gilbert a933e661a9 XEEN: Added skeleton events manager and screen class 2014-12-25 19:29:38 +11:00
Paul Gilbert d0225f7532 XEEN: Initial commit 2014-12-23 15:49:35 +11:00