Commit Graph
995 Commits
Author SHA1 Message Date
elasota e280186a8c ALL: VS warning cleanup 2022-12-25 16:31:57 +01:00
Eugene Sandulenko fb7095f5a4 COMMON: Move all compression-related files to a separate directory 2022-12-01 11:53:02 +01:00
lb_ii cc08993822 WINTERMUTE: Fix crash on loaded games 2022-11-29 14:13:24 +03:00
Hubert Maier 42033f96df JANITORIAL: WINTERMUTE: Correct Spelling Mistake
successfull -> successful
2022-11-15 22:52:43 +02:00
Hubert Maier 0f2d69edef WINTERMUTE: Correct spelling mistake
accomodate -> accommodate
2022-10-27 15:57:33 +02:00
lb_ii 230853df62 WINTERMUTE: Implement Directory.GetFiles("saves") 2022-10-26 00:04:58 +03:00
Le Philousophe 62f105c0ce WINTERMUTE: Don't use unsafe sprintf and vsprintf 2022-10-23 22:46:19 +02:00
Le Philousophe 73c09b1d56 WINTERMUTE: Don't use unsafe strcat and strcpy 2022-10-23 22:46:19 +02:00
Paweł Kołodziejski 843e201aea WINTERMUTE: Fixed static analysis issue report 2022-09-18 11:54:52 +02:00
Paweł Kołodziejski fddfc47e5b WINTERMUTE: Fixed AmigaOS4 compilation 2022-09-11 23:51:05 +02:00
Paweł Kołodziejski f37ee05a7a WINTERMUTE: Fixed AmigaOS4 compilation 2022-09-11 23:42:24 +02:00
Paweł Kołodziejski 0c4d570bcf WINTERMUTE: Implement X file loader and restore original engine code 2022-09-11 23:27:00 +02:00
Paweł Kołodziejski 7513abd4f2 WINTERMUTE: Fixed compilation 2022-09-04 16:06:35 +02:00
Paweł Kołodziejski 89e543729e WINTERMUTE: Restore original setting string 2022-09-04 15:31:29 +02:00
Paweł Kołodziejski 3a67525ac6 WINTERMUTE: Cleanup include guard names 2022-09-04 12:10:52 +02:00
Paweł Kołodziejski b87b6ee445 WINTERMUTE: Fixed setting string 2022-09-03 06:07:50 +02:00
Paweł Kołodziejski 038b031093 WINTERMUTE: MeshX -> XMesh 2022-09-01 19:08:07 +02:00
Paweł Kołodziejski 2559b4be9c WINTERMUTE: Restore accidentally renamed shader files 2022-09-01 18:51:33 +02:00
Paweł Kołodziejski d9efcde613 WINTERMUTE: Cleanup class BaseNamedObject 2022-08-28 13:24:40 +02:00
Paweł Kołodziejski d9abf0bd1f WINTERMUTE: ModelX -> XModel 2022-08-28 08:43:25 +02:00
Paweł Kołodziejski 4d21cfcc42 WINTERMUTE: Rename files to match original 2022-08-24 14:02:18 +02:00
Paweł Kołodziejski fccbc28357 WINTERMUTE: Relax exit conditions for mszip packed X files
Few game have X files packed data not clean ended.
Remove conditions on last data and keep only remaining data condition.
2022-07-27 18:10:09 +02:00
Paweł Kołodziejski 3aa69353f9 WINTERMUTE: WME3D: Fixed cordinates for drawLine 2022-07-16 17:31:39 +02:00
Paweł Kołodziejski 6fd582b3ad WINTERMUTE: WME3D: Fixed drawLine and enabled update save indicator 2022-07-16 17:29:57 +02:00
Paweł Kołodziejski 134e412a00 WINTERMUTE: doFlip WA is also needed for 3D renderers 2022-07-16 13:58:02 +02:00
Paweł Kołodziejski a2a6867a1b WINTERMUTE: WIME3D: No need to implement drawRect() in 3D renderers 2022-07-16 13:38:27 +02:00
Paweł Kołodziejski 6688e22195 WINTERMUTE: WME3D: Added game option to allow force 2d renderer for 2d games 2022-07-16 12:53:25 +02:00
Paweł Kołodziejski 79118af9a9 WINTERMUTE: WME3D: Implemented windowedFlip() 2022-07-16 12:49:51 +02:00
Paweł Kołodziejski 2d017a7efc WINTERMUTE: WME3D: Implement screenshots in 3d renderers 2022-07-16 10:44:24 +02:00
Paweł Kołodziejski 0020c73ecb WINTERMUTE: Make variable _useD3D depends on used renderer. 2022-07-16 10:42:57 +02:00
Paweł Kołodziejski fc02f082d8 WINTERMUTE: Synchronize with 2d renderer 2022-07-13 22:26:29 +02:00
Le Philousophe 3c8bcd0975 WINTERMUTE: Fix other int vs int32 discrepancies 2022-07-04 22:23:39 +02:00
Paweł Kołodziejski 106ad4af85 WINTERMUTE: WME3D: Restore original code for 'getLatyerSize' and 3 more attributes 2022-07-03 14:09:52 +02:00
Paweł Kołodziejski 088f97558a WINTERMUTE: WME3D: Added missing guards without wme3d 2022-07-02 23:16:28 +02:00
Paweł Kołodziejski d6ae18348e WINTERMUTE: WME3D: Restore missing code from original 2022-07-02 23:12:42 +02:00
Paweł Kołodziejski 8609d79936 WINTERMUTE: WME3D: Restore modelX after load handle 2022-07-02 23:10:48 +02:00
Paweł Kołodziejski 63e4f63483 WINTERMUTE: Janitorial 2022-07-02 23:08:44 +02:00
Paweł Kołodziejski 1c13b1a0ee WINTERMUTE: WME3D: Restore 'renderModel' method 2022-07-02 23:03:00 +02:00
Paweł Kołodziejski c63bd659eb WINTERMUTE: WME3D: Restore class method 2022-07-02 23:00:31 +02:00
Paweł Kołodziejski fde993bdf5 WINTERMUTE: WME3D: Restore original missing opcode for shadow image 2022-07-02 22:57:14 +02:00
Paweł Kołodziejski 155f550754 WINTERMUTE: WEM3D: Janitorial 2022-07-02 22:46:41 +02:00
Paweł Kołodziejski 599097964f WINTERMUTE: WME3D: Restore original code for fog parameters handling 2022-07-02 22:39:01 +02:00
Paweł Kołodziejski 1ca112b6ac WINTERMUTE: Janitorial 2022-07-02 22:26:58 +02:00
Le Philousophe 98c306376f OPENGL: Merge both OpenGL shaders objects 2022-06-26 18:32:10 +02:00
Paweł Kołodziejski 0ca054599d WINTERMUTE: WME3D: Restore constructor initialisers and moved code, matching original 2022-06-26 00:25:43 +02:00
Paweł Kołodziejski 7c892d64ee WINTERMUTE: WME3D: Restore call, matching original 2022-06-26 00:23:04 +02:00
Paweł Kołodziejski aa37cd7f4e WINTERMUTE: WME3D: Restore missing check, matching original 2022-06-26 00:22:19 +02:00
Paweł Kołodziejski 55e59d9e33 WINTERMUTE: WME3D: Rearrange code to match original 2022-06-26 00:18:23 +02:00
Paweł Kołodziejski 6946bf2a0d WINTERMUTE: WME3D: Moved code to match original 2022-06-26 00:17:11 +02:00
Paweł Kołodziejski 5dd7b391ce WINTERMUTE: WME3D: Added missing TinyGL ifdef 2022-06-26 00:14:46 +02:00