Paweł Kołodziejski
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4d21cfcc42
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WINTERMUTE: Rename files to match original
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2022-08-24 14:02:18 +02:00 |
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Paweł Kołodziejski
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7b33e1325c
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WINTERMUTE: WME3D: Janitorial
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2022-06-26 15:31:09 +02:00 |
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Paweł Kołodziejski
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1b34596e0a
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WINTERMUTE: WME3D: There is no camera reference in renderer code
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2022-06-26 10:29:43 +02:00 |
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Paweł Kołodziejski
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5a48d528f6
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WINTERMUTE: WME3D: Janitorial
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2022-06-25 23:56:12 +02:00 |
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Paweł Kołodziejski
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20cb0ae228
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ALL: Cleanup ResidualVM -> ScummVM
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2021-12-26 21:19:38 +01:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Paweł Kołodziejski
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4a00d3717a
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WINTERMUTE: Fixed for int vs int32 types for AmmigaOS/MorphOS
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2020-10-11 14:45:36 +02:00 |
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Gunnar Birke
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c28a2003a8
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WINTERMUTE: Move non OpenGL code out of OpenGL folder
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2020-08-28 16:47:28 +02:00 |
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Gunnar Birke
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ef50319902
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WINTERMUTE: Accept .3DS has file suffix for geometry data, too
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2020-08-11 00:02:07 +02:00 |
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Gunnar Birke
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079b450436
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WINTERMUTE: Render light directions again when debugging geometry
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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126f3b1100
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WINTERMUTE: Move common .3ds mesh code to base, remove normals
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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03c942fa18
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WINTERMUTE: Move scene geometry render code into renderer
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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6e4c6f167b
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WINTERMUTE: Comment out light directions rendering
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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b9758dcf75
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WINTERMUTE: Implement script call to set camera
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2020-07-28 13:52:22 +02:00 |
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Gunnar Birke
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06ea22dfaa
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WINTERMUTE: Render light position and direction if requested
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2020-07-26 22:57:08 +02:00 |
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Gunnar Birke
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53d1276c72
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WINTERMUTE: Implement AdSceneGeometry::createLights
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2020-07-25 22:19:53 +02:00 |
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Gunnar Birke
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eda47e878a
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WINTERMUTE: Pass game object ref to lights and cameras during load
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2020-07-25 22:19:53 +02:00 |
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Gunnar Birke
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2a840e6443
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WINTERMUTE: Implement AdSceneGeometry::enableLights function
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2020-07-25 22:19:52 +02:00 |
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Gunnar Birke
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6205f40a8e
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WINTERMUTE: Use ccw order for geometry faces
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2020-07-25 21:47:30 +02:00 |
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Gunnar Birke
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436e1154fc
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WINTERMUTE: Use system pointers for geometry instead of VBOs
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2020-07-25 21:47:30 +02:00 |
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Gunnar Birke
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cddce77163
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WINTERMUTE: Render scene geometry into depth buffer
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2020-07-25 21:47:20 +02:00 |
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Gunnar Birke
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ce38b2791e
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WINTERMUTE: Implement rendering of shadow geometry
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2020-07-24 12:32:29 +02:00 |
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Gunnar Birke
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f3cf4b80e0
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WINTERMUTE: Use const char ptrs for all light functions
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2020-07-16 00:06:38 +02:00 |
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Gunnar Birke
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8f7523cbf9
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WINTERMUTE: Don't render inactive geometry elements
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2020-07-13 19:43:17 +02:00 |
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Gunnar Birke
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7725503b3b
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WINTERMUTE: Disable system class registry during .3ds loading
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2020-06-29 21:22:46 +02:00 |
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Gunnar Birke
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0b16083c13
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WINTERMUTE: Factor out ray scene casting into renderer
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2020-06-28 22:07:09 +02:00 |
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Pawel Kolodziejski
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8b8c2220f8
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WINTERMUTE: Fixed endlines
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2020-06-28 07:12:28 +02:00 |
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Gunnar Birke
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33f7be1cf6
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WINTERMUTE: Implement script functions for geometry node state
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2020-06-27 22:54:40 +02:00 |
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Gunnar Birke
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191c794e5f
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WINTERMUTE: Implement getBlockIntersection function
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2020-06-27 22:54:40 +02:00 |
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Gunnar Birke
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d7556d695c
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WINTERMUTE: Fix 2d to 3d point conversion
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2020-06-27 22:54:40 +02:00 |
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Gunnar Birke
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91beea5930
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WINTERMUTE: Force 3d setup before rendering of scene geometry
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2020-06-15 14:12:25 +02:00 |
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Gunnar Birke
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6e8d7d8517
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WINTERMUTE: Remove some warnings, some cleanup
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2020-06-15 14:12:25 +02:00 |
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Gunnar Birke
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580fbae02e
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WINTERMUTE: Implement function directPathExists
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2020-06-15 14:12:25 +02:00 |
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Gunnar Birke
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ed413675e9
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WINTERMUTE: Implement out convert2Dto3D function (simplified version)
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2020-06-15 14:12:25 +02:00 |
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Gunnar Birke
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5bbe80f3aa
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WINTERMUTE: Implement getHeight function of AdSceneGeometry
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2020-06-15 14:12:25 +02:00 |
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Gunnar Birke
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5c2303b9f6
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WINTERMUTE: Fix code formatting, cosmetic changes
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2020-06-07 18:29:05 +02:00 |
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Gunnar Birke
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7b05616508
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WINTERMUTE: Rename class Mesh -> Mesh3DS
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2020-06-07 18:29:05 +02:00 |
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Gunnar Birke
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f961611411
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WINTERMUTE: Set correct culling mode for scene geometry
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2020-06-07 18:29:05 +02:00 |
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Gunnar Birke
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32baff586e
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WINTERMUTE: Use same colors as wme for scene geometry
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2020-06-07 18:29:05 +02:00 |
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Gunnar Birke
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ff3b4177fb
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WINTERMUTE: Fix formatting, add license headers
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2020-06-07 18:29:05 +02:00 |
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Gunnar Birke
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16b575710e
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WINTERMUTE: Implement render scene geometry
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2020-06-07 18:29:05 +02:00 |
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Gunnar Birke
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bf749dcae5
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WINTERMUTE: Implement 3ds loader
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2020-06-07 18:29:05 +02:00 |
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Gunnar Birke
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bf43ae1588
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WINTERMUTE: Reintegrate scene geometry classes from wme code
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2020-06-07 18:29:05 +02:00 |
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