Commit Graph
43 Commits
Author SHA1 Message Date
Paweł Kołodziejski 4d21cfcc42 WINTERMUTE: Rename files to match original 2022-08-24 14:02:18 +02:00
Paweł Kołodziejski 7b33e1325c WINTERMUTE: WME3D: Janitorial 2022-06-26 15:31:09 +02:00
Paweł Kołodziejski 1b34596e0a WINTERMUTE: WME3D: There is no camera reference in renderer code 2022-06-26 10:29:43 +02:00
Paweł Kołodziejski 5a48d528f6 WINTERMUTE: WME3D: Janitorial 2022-06-25 23:56:12 +02:00
Paweł Kołodziejski 20cb0ae228 ALL: Cleanup ResidualVM -> ScummVM 2021-12-26 21:19:38 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Paweł Kołodziejski 4a00d3717a WINTERMUTE: Fixed for int vs int32 types for AmmigaOS/MorphOS 2020-10-11 14:45:36 +02:00
Gunnar Birke c28a2003a8 WINTERMUTE: Move non OpenGL code out of OpenGL folder 2020-08-28 16:47:28 +02:00
Gunnar Birke ef50319902 WINTERMUTE: Accept .3DS has file suffix for geometry data, too 2020-08-11 00:02:07 +02:00
Gunnar Birke 079b450436 WINTERMUTE: Render light directions again when debugging geometry 2020-08-10 11:24:28 +02:00
Gunnar Birke 126f3b1100 WINTERMUTE: Move common .3ds mesh code to base, remove normals 2020-08-10 11:24:28 +02:00
Gunnar Birke 03c942fa18 WINTERMUTE: Move scene geometry render code into renderer 2020-08-10 11:24:28 +02:00
Gunnar Birke 6e4c6f167b WINTERMUTE: Comment out light directions rendering 2020-08-10 11:24:28 +02:00
Gunnar Birke b9758dcf75 WINTERMUTE: Implement script call to set camera 2020-07-28 13:52:22 +02:00
Gunnar Birke 06ea22dfaa WINTERMUTE: Render light position and direction if requested 2020-07-26 22:57:08 +02:00
Gunnar Birke 53d1276c72 WINTERMUTE: Implement AdSceneGeometry::createLights 2020-07-25 22:19:53 +02:00
Gunnar Birke eda47e878a WINTERMUTE: Pass game object ref to lights and cameras during load 2020-07-25 22:19:53 +02:00
Gunnar Birke 2a840e6443 WINTERMUTE: Implement AdSceneGeometry::enableLights function 2020-07-25 22:19:52 +02:00
Gunnar Birke 6205f40a8e WINTERMUTE: Use ccw order for geometry faces 2020-07-25 21:47:30 +02:00
Gunnar Birke 436e1154fc WINTERMUTE: Use system pointers for geometry instead of VBOs 2020-07-25 21:47:30 +02:00
Gunnar Birke cddce77163 WINTERMUTE: Render scene geometry into depth buffer 2020-07-25 21:47:20 +02:00
Gunnar Birke ce38b2791e WINTERMUTE: Implement rendering of shadow geometry 2020-07-24 12:32:29 +02:00
Gunnar Birke f3cf4b80e0 WINTERMUTE: Use const char ptrs for all light functions 2020-07-16 00:06:38 +02:00
Gunnar Birke 8f7523cbf9 WINTERMUTE: Don't render inactive geometry elements 2020-07-13 19:43:17 +02:00
Gunnar Birke 7725503b3b WINTERMUTE: Disable system class registry during .3ds loading 2020-06-29 21:22:46 +02:00
Gunnar Birke 0b16083c13 WINTERMUTE: Factor out ray scene casting into renderer 2020-06-28 22:07:09 +02:00
Pawel Kolodziejski 8b8c2220f8 WINTERMUTE: Fixed endlines 2020-06-28 07:12:28 +02:00
Gunnar Birke 33f7be1cf6 WINTERMUTE: Implement script functions for geometry node state 2020-06-27 22:54:40 +02:00
Gunnar Birke 191c794e5f WINTERMUTE: Implement getBlockIntersection function 2020-06-27 22:54:40 +02:00
Gunnar Birke d7556d695c WINTERMUTE: Fix 2d to 3d point conversion 2020-06-27 22:54:40 +02:00
Gunnar Birke 91beea5930 WINTERMUTE: Force 3d setup before rendering of scene geometry 2020-06-15 14:12:25 +02:00
Gunnar Birke 6e8d7d8517 WINTERMUTE: Remove some warnings, some cleanup 2020-06-15 14:12:25 +02:00
Gunnar Birke 580fbae02e WINTERMUTE: Implement function directPathExists 2020-06-15 14:12:25 +02:00
Gunnar Birke ed413675e9 WINTERMUTE: Implement out convert2Dto3D function (simplified version) 2020-06-15 14:12:25 +02:00
Gunnar Birke 5bbe80f3aa WINTERMUTE: Implement getHeight function of AdSceneGeometry 2020-06-15 14:12:25 +02:00
Gunnar Birke 5c2303b9f6 WINTERMUTE: Fix code formatting, cosmetic changes 2020-06-07 18:29:05 +02:00
Gunnar Birke 7b05616508 WINTERMUTE: Rename class Mesh -> Mesh3DS 2020-06-07 18:29:05 +02:00
Gunnar Birke f961611411 WINTERMUTE: Set correct culling mode for scene geometry 2020-06-07 18:29:05 +02:00
Gunnar Birke 32baff586e WINTERMUTE: Use same colors as wme for scene geometry 2020-06-07 18:29:05 +02:00
Gunnar Birke ff3b4177fb WINTERMUTE: Fix formatting, add license headers 2020-06-07 18:29:05 +02:00
Gunnar Birke 16b575710e WINTERMUTE: Implement render scene geometry 2020-06-07 18:29:05 +02:00
Gunnar Birke bf749dcae5 WINTERMUTE: Implement 3ds loader 2020-06-07 18:29:05 +02:00
Gunnar Birke bf43ae1588 WINTERMUTE: Reintegrate scene geometry classes from wme code 2020-06-07 18:29:05 +02:00