Paweł Kołodziejski
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4d21cfcc42
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WINTERMUTE: Rename files to match original
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2022-08-24 14:02:18 +02:00 |
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Paweł Kołodziejski
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106ad4af85
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WINTERMUTE: WME3D: Restore original code for 'getLatyerSize' and 3 more attributes
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2022-07-03 14:09:52 +02:00 |
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Paweł Kołodziejski
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d6ae18348e
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WINTERMUTE: WME3D: Restore missing code from original
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2022-07-02 23:12:42 +02:00 |
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Paweł Kołodziejski
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63e4f63483
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WINTERMUTE: Janitorial
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2022-07-02 23:08:44 +02:00 |
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Paweł Kołodziejski
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61de98d392
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WINTERMUTE: WME3D: Janitorial, restore original code
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2022-07-02 22:51:59 +02:00 |
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Paweł Kołodziejski
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599097964f
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WINTERMUTE: WME3D: Restore original code for fog parameters handling
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2022-07-02 22:39:01 +02:00 |
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Paweł Kołodziejski
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1ca112b6ac
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WINTERMUTE: Janitorial
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2022-07-02 22:26:58 +02:00 |
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Paweł Kołodziejski
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a281b6cd8c
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WINTERMUTE: WME3D: Janitorial
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2022-06-26 16:37:31 +02:00 |
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Le Philousophe
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ff950bca8d
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WINTERMUTE: Fix build when not compiling WME3D
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2022-06-26 15:55:32 +02:00 |
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Paweł Kołodziejski
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a2e5d23fbb
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WINTERMUTE: WME3D: Added missing code for scene geometry saving
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2022-06-26 00:27:22 +02:00 |
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Paweł Kołodziejski
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9681cddedb
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WINTERMUTE: WME3D: Remove duplicate code, matching original
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2022-06-26 00:24:11 +02:00 |
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Paweł Kołodziejski
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0c3baef631
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WINTERMUTE: WME3D: Restore original looking code
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2022-06-26 00:20:34 +02:00 |
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Paweł Kołodziejski
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6946bf2a0d
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WINTERMUTE: WME3D: Moved code to match original
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2022-06-26 00:17:11 +02:00 |
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Paweł Kołodziejski
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fba843ec08
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WINTERMUTE: WME3D: Added few missing cleanup entries, code match with original
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2022-06-26 00:01:29 +02:00 |
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Paweł Kołodziejski
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5a48d528f6
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WINTERMUTE: WME3D: Janitorial
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2022-06-25 23:56:12 +02:00 |
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Paweł Kołodziejski
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15bbb4dbe4
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WINTERMUTE: WME3D: Rearrange constructors initialisation to match original code.
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2022-06-25 23:49:31 +02:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Eugene Sandulenko
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700c716197
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WINTERMUTE: Fix compilation with WME3D disabled
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2020-10-09 23:07:21 +02:00 |
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Gunnar Birke
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38d291be55
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WINTERMUTE: Actually use boolean flag during object updates
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2020-08-29 05:22:22 +02:00 |
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Gunnar Birke
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c28a2003a8
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WINTERMUTE: Move non OpenGL code out of OpenGL folder
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2020-08-28 16:47:28 +02:00 |
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Gunnar Birke
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d973e2bd6e
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WINTERMUTE: Load in 2d pathfinding flag
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2020-08-17 22:43:01 +02:00 |
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Gunnar Birke
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24f3573750
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WINTERMUTE: Fix shadowed variable names
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2020-08-12 12:59:07 +02:00 |
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Gunnar Birke
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532573ecd3
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WINTERMUTE: Introduce struct to pass fog parameters
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2020-08-10 11:24:28 +02:00 |
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Gunnar Birke
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3d687030b9
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WINTERMUTE: Don't render 3d models if there is no geometry
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2020-07-31 14:59:09 +02:00 |
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Gunnar Birke
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b9758dcf75
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WINTERMUTE: Implement script call to set camera
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2020-07-28 13:52:22 +02:00 |
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Gunnar Birke
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25ea38c3bc
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WINTERMUTE: Implement fog
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2020-07-28 13:52:14 +02:00 |
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Gunnar Birke
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a520a824a4
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WINTERMUTE: Use incoming script value to get the new state in setter
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2020-07-25 22:19:54 +02:00 |
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Gunnar Birke
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cddce77163
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WINTERMUTE: Render scene geometry into depth buffer
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2020-07-25 21:47:20 +02:00 |
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Gunnar Birke
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11ce0842bc
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WINTERMUTE: Implement script setter for scene waypoint height
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2020-07-24 12:32:29 +02:00 |
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Gunnar Birke
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e2f56d5d91
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WINTERMUTE: Add lights and shadow state to game and scene classes
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2020-07-24 12:32:29 +02:00 |
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Gunnar Birke
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99be08037a
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WINTERMUTE: Implement lighting functions of scene script interface
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2020-07-24 12:32:22 +02:00 |
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Gunnar Birke
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70e1448101
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WINTERMUTE: Set scene geometry to null when loading 2d game save
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2020-07-03 19:07:19 +02:00 |
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Gunnar Birke
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9c26ba54e0
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WINTERMUTE: Set active camera after scene load
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2020-06-29 21:22:56 +02:00 |
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Gunnar Birke
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799373339e
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WINTERMUTE: Use global flag to determine whether game is 2d or 3d
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2020-06-28 22:49:01 +02:00 |
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Gunnar Birke
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5c861ddc1f
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WINTERMUTE: Conditionally persist complete 3d state of scene
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2020-06-28 22:49:01 +02:00 |
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Gunnar Birke
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33f7be1cf6
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WINTERMUTE: Implement script functions for geometry node state
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2020-06-27 22:54:40 +02:00 |
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Gunnar Birke
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52b6d82603
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WINTERMUTE: Fix token name in scene parsing
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2020-06-27 22:54:40 +02:00 |
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Gunnar Birke
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09eacae0b4
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WINTERMUTE: Load in scene frustum parameters
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2020-06-27 22:54:40 +02:00 |
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Gunnar Birke
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3000c4bec1
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WINTERMUTE: Add back waypoint height variable from wme
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2020-06-27 22:54:40 +02:00 |
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Gunnar Birke
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a75f060e66
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WINTERMUTE: Only show scene geometry if requested
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2020-06-27 22:54:40 +02:00 |
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Pawel Kolodziejski
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8f4e1c6cf3
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Sync with ScummVM rev. 654b8208b8
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2020-06-22 08:14:16 +02:00 |
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Gunnar Birke
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f23dc61014
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WINTERMUTE: Setup active camera if scene geometry was loaded in
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2020-06-15 14:12:25 +02:00 |
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Gunnar Birke
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032837b519
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WINTERMUTE: Set active camera before rendering objects
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2020-06-15 14:12:25 +02:00 |
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Gunnar Birke
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5bc4d6fd1f
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WINTERMUTE: Add back script calls from wme3e to load in 3dx actors
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2020-06-15 14:12:25 +02:00 |
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Gunnar Birke
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758deae282
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WINTERMUTE: Add data field to AdScene from wme3D
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2020-06-15 14:12:25 +02:00 |
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Gunnar Birke
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5c2303b9f6
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WINTERMUTE: Fix code formatting, cosmetic changes
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2020-06-07 18:29:05 +02:00 |
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Gunnar Birke
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1181a206a6
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WINTERMUTE: Only enable changes to wme port during wme3d mode
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2020-06-07 18:29:05 +02:00 |
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Gunnar Birke
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ff3b4177fb
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WINTERMUTE: Fix formatting, add license headers
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2020-06-07 18:29:05 +02:00 |
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Gunnar Birke
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cbc7dcc834
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WINTERMUTE: Reintegrate 3d stuff from wme (most of it)
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2020-06-07 18:29:05 +02:00 |
|
Gunnar Birke
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1dd4e719a0
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Integrate wintermute engine
|
2020-05-28 15:58:47 +02:00 |
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