Commit Graph
12 Commits
Author SHA1 Message Date
Eugene Sandulenko 68bab25152 ALL: Fix compilation 2023-01-08 01:31:13 +01:00
Eugene Sandulenko fb7095f5a4 COMMON: Move all compression-related files to a separate directory 2022-12-01 11:53:02 +01:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
SupSuper 8c86319923 BACKENDS: Use U32String for FSNode::getDisplayName 2021-08-23 21:22:27 +01:00
djsrv ba28d7fde6 ALL: Change listMatchingMembers pattern to a Path
This handles any potential differences in directory separators passed to
the function, as with the other Archive functions.
2021-08-09 17:47:30 -04:00
djsrv 7eb4841065 ALL: Use Path type in Archive functions 2021-08-07 10:44:37 +02:00
Orgad Shaneh a05e54f00c JANITORIAL: Remove trailing whitespaces 2021-05-04 11:46:30 +03:00
aryanrawlani28 e22b32abfe GUI: U32: Use Common::U32String::format where necessary and GUIError to u32
- Where necessary as in, where translated messages are used.
- GUIErrorMessage now takes in U32String
- error messages across some engines use U32Strings. they are changed because they show a message dialog.
2020-08-30 14:43:41 +02:00
aryanrawlani28 bed05ea134 GUI: U32: Fix compilation errors across entire project
After the initial changes just to scummvm/gui for u32, this commit includes the whole project

- Widget creations now always have u32 descriptions, labels, or tooltips
- Message dialogs make use of default arguments instead of providing the same argument explicitly
- encode String::format properly before passing on as argument where necessary
- Modify hugo utils (yesNoBox and notify box) to use u32
- Also provide fake constructors for the above which redirect to the u32 constructor
- Convert all keymap descriptions to u32 across all engines
- showConfirmationDialog in mohawk now uses u32
- showScummVMDialog also uses u32
- Scumm engine has dialogs now which use u32
- General fixes and wrapping convertToU32String for setLabels and related functions
- Add a fake constructor to MesssageDialog which redirects to the u32 constructor
2020-08-30 14:43:41 +02:00
Paul Gilbert dd17688521 ULTIMA: Support running games using uncompressed .dat files
To make it easier to continous changes to the contents of the
ultima.dat file in the future, this development allows the
Extra Path to be set to the devtools/create_ultima folder, and
it will use the files in the files/ subfolder in preference to
the ultima.dat archive
2020-03-14 17:27:20 -07:00
Bastien Bouclet aedcefea74 ULTIMA: Add override keywords 2020-02-09 12:55:00 +01:00
Paul Gilbert 14d037bd27 ULTIMA: Rename shared/core/ folder to be shared/engine/
In the near future, there will be a new core/ folder that contains
more general-purpose classes shared between games
2020-02-01 13:13:51 -08:00