Hubert Maier
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2e22717470
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ULTIMA: Correct spelling mistake
accomodate -> accommodate
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2022-10-27 15:57:32 +02:00 |
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Eugene Sandulenko
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abea37c9bb
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ALL: Update ScummVM project license to GPLv3+
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2021-12-26 18:48:43 +01:00 |
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Paul Gilbert
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0136043f09
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COMMON: Revert Change Rect and Point to have int32 fields
This reverts commit 1c3e7fb4e9.
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2021-07-06 20:35:42 -07:00 |
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Paul Gilbert
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1c3e7fb4e9
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COMMON: Change Rect and Point to have int32 fields
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2021-07-04 18:24:26 -07:00 |
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Orgad Shaneh
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a05e54f00c
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JANITORIAL: Remove trailing whitespaces
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2021-05-04 11:46:30 +03:00 |
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dreammaster
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61106900d2
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ULTIMA1: Drop type selection for Drop action
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2020-02-01 13:13:51 -08:00 |
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dreammaster
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dba9360c40
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ULTIMA1: Improved dirty handling, beginnings of drop action
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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deafbd153c
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ULTIMA1: Fix urban NPCs and player to be blocked by walls, obstructions, etc
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2020-02-01 13:13:51 -08:00 |
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dreammaster
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ae06eaeeb6
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ULTIMA1: Split TransportOnFoot into a separate TransportPlayer class for cities & castles
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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550c5a9867
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ULTIMA1: Store the current transport for maps in savegames
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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ebab59262d
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ULTIMA1: Further fixes for loading and saving
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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3bcd8e2804
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ULTIMA1: Further saving of map widgets
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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b7cb2ee59b
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ULTIMA1: Added widget save logic
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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a2de38d2e1
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ULTIMA1: Setup code for instantiating different widget types
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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6e166faa90
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ULTIMA1: Beginnings of U1 specific game saving code
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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9c63118187
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ULTIMA1: Beginnings of dungeon monster attack code
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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7f9cce65e5
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ULTIMA1: Added end of turn update code for dungeons
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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a6ca144c1a
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ULTIMA1: Further refactoring for common widget movement methods
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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26da84eff9
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ULTIMA1: Refactoring widget classes for common movement methods
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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5640b97763
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ULTIMA1: Add a gamke end of turn method
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2020-02-01 13:13:51 -08:00 |
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dreammaster
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6f2f4482ec
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ULTIMA1: Refactored maps to separate overworld, castle/city, and dungeons
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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09ca41ab23
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ULTIMA1: Dungeon monsters beginning to be displayed
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2020-02-01 13:13:51 -08:00 |
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dreammaster
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b1d6a7d2b5
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ULTIMA1: Starting on Info implementation, simplifying video mode
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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d716988f92
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ULTIMA1: Implementing dungeon items
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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3af50b0850
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ULTIMA1: Further clarification of dungeon tile types
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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36b2e6b59b
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ULTIMA1: Fix regression preventing movement in dungeons
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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aba00312fd
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ULTIMA1: Add Dungeon movement logic
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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5fb41b09a1
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ULTIMA1: Move dungeon tile type checks from Map to MapTile
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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69a5f01b01
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ULTIMA1: Fixes for rendering arrows
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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6607e64e71
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ULTIMA1: Beginnings of dungeon level & direction display
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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c50c5bdbcb
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ULTIMA1: Exiting locations is now working
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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afb9f1380a
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ULTIMA1: Movement within city/castles now works
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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d00f187e3d
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ULTIMA1: Added stub for playing sound effects
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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ee65b99bd5
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ULTIMA1: Basic arrow movement is now working
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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b0219c7725
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ULTIMA1: Fleshing out Ultima1Map logic, moving stuff from Map base class
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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040fa1ed6d
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ULTIMA1: Hook up arrow keys in the game view to trigger Move action
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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77823e3a1a
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ULTIMA1: Beginnings of action hierarchy
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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1f2981c322
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ULTIMA1: In progress display of party on map
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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3fa0d73711
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ULTIMA1: Basic rendering of map working
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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6fa5213316
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ULTIMA1: Starting to flesh out Map class
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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f976a7a204
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ULTIMA1: Implemented font
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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c463f341c8
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ULTIMA1: Add map loading code
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2020-02-01 13:13:51 -08:00 |
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Paul Gilbert
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502699140d
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ULTIMA1: Adding a bunch of skeleton classes in
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2020-02-01 13:13:51 -08:00 |
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