Martin Gerhardy
aaa7645a52
TWINE: convert the holomap releated code to be more like the original source release
2023-01-17 19:11:34 +01:00
Martin Gerhardy
0064723b24
TWINE: support different angles for lba1 and lba2
2023-01-16 17:46:28 +01:00
Martin Gerhardy
ddddb75978
TWINE: more lba2 constants and conditions
2023-01-16 17:46:28 +01:00
Martin Gerhardy
c32a1d6b2e
TWINE: renamed members
2023-01-15 11:28:58 +01:00
Martin Gerhardy
decbede936
TWINE: renamed members and methods
2023-01-15 11:28:58 +01:00
Martin Gerhardy
1ab3df79a8
TWINE: renamed methods and members to match the original sources
2023-01-15 11:28:58 +01:00
Martin Gerhardy
6bbc92ef53
TWINE: renamed members and methods to match original sources
2023-01-07 13:09:15 +01:00
Martin Gerhardy
51b587916c
TWINE: pressing enter to choose an item in the inventory also recenters the camera
...
both keys are mapped to return in the default state - this leads to a reset of a camera
a better fix would be to should just disable the main bindings but then the closing of
the menu with esc isn't working anymore
2022-07-10 20:44:10 +02:00
Martin Gerhardy
6c50c68392
TWINE: remove clover leaf like in the original source
2022-07-10 20:44:10 +02:00
Martin Gerhardy
cd5dbb0ab3
TWINE: Action selection popup menu is not shown when pressing Ctrl
...
https://bugs.scummvm.org/ticket/13612
2022-07-06 07:41:04 +02:00
Martin Gerhardy
f921f762c7
TWINE: credits are no longer playing on inactivity at the in-game options, too
...
see https://bugs.scummvm.org/ticket/13581
2022-06-15 17:50:00 +02:00
Martin Gerhardy
7edae880f8
TWINE: fixed end game items for normal new game in classic edition
2022-06-12 22:22:34 +02:00
Martin Gerhardy
0f411e7669
TWINE: renamed member to match original sources
2022-06-11 12:44:22 +02:00
Martin Gerhardy
11e5b11f82
TWINE: removed duplicated call to initSceneTextBank()
2022-06-11 09:56:54 +02:00
Martin Gerhardy
0d1c9acd4f
TWINE: fixed classic version quick behaviour handling
2022-06-03 21:05:17 +02:00
Martin Gerhardy
03ae234c5e
TWINE: implemented parts of the new game + option from lba1 classic
2022-06-02 10:09:25 +02:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Martin Gerhardy
ad3aba1908
TWINE: added support for lbashow
2021-11-30 15:40:48 +01:00
Martin Gerhardy
68602a9e0a
TWINE: little big adventure 2 fixes
...
implemented smk movieinfo handling
main menu shows correct text now
music track handling
2021-10-31 20:03:11 +01:00
Martin Gerhardy
cae51f4222
TWINE: ensure that the clip is properly reset
2021-10-11 20:31:58 +02:00
Martin Gerhardy
df6f013b0f
TWINE: implemented menu demo loop
2021-10-11 20:31:58 +02:00
Martin Gerhardy
8296ad436f
TWINE: fixed restoring the menu texts after quitting the credits scene
...
when the credits scene is shown from the menu, we have to restore the proper
menu text - otherwise the scene text is still active
2021-10-10 11:52:39 +02:00
Martin Gerhardy
e28dd8db29
TWINE: renamed method
2021-10-08 18:42:27 +02:00
Martin Gerhardy
c181616ee7
TWINE: allow to quit the game while the behaviour menu is active
2021-08-15 20:00:49 +02:00
Martin Gerhardy
e0f26fe06e
TWINE: removed unused copyBlockPhys calls
...
... for areas that are already marked as dirty in the managed surface class
2021-07-31 21:38:12 +02:00
Martin Gerhardy
9a6dce181e
TWINE: renamed method
2021-07-31 21:38:12 +02:00
Martin Gerhardy
896622286a
TWINE: dirty rect handling simplified
...
also reduced visibility of some members
2021-07-31 21:38:12 +02:00
Martin Gerhardy
61304fd896
TWINE: renamed members
2021-07-31 16:50:19 +02:00
Martin Gerhardy
429832986b
TWINE: renamed members
2021-07-31 16:48:23 +02:00
Martin Gerhardy
fc75e5709e
TWINE: renamed members
2021-07-31 16:48:23 +02:00
Martin Gerhardy
c6d26dc9d8
TWINE: renamed members
2021-07-31 16:48:23 +02:00
Martin Gerhardy
9210708eeb
TWINE: renamed members
2021-07-31 16:48:23 +02:00
Martin Gerhardy
f9c4511308
TWINE: hide access to front buffer screen
2021-07-11 13:44:12 +02:00
Martin Gerhardy
fb2533ebd6
TWINE: cleanup blitting
2021-06-03 22:07:26 +02:00
Martin Gerhardy
b3241ea04a
TWINE: use Graphics::Screen
2021-06-03 22:07:26 +02:00
Martin Gerhardy
4765e1968e
TWINE: merged ScopedFPS and FrameMarker
2021-06-03 18:40:19 +02:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
Martin Gerhardy
ea772ddac4
TWINE: don't start the credits sequence if you are changing the volume settings
2021-04-09 16:32:40 +02:00
Martin Gerhardy
0bad9e9b7a
TWINE: use color constant
2021-04-09 15:06:47 +02:00
Martin Gerhardy
c211ed15b6
TWINE: updated volume menu
2021-04-09 14:13:27 +02:00
Martin Gerhardy
59a538c3da
TWINE: allow to toggle options with enter, too
2021-04-09 13:56:33 +02:00
Martin Gerhardy
b8ac7f46b7
TWINE: added wall collision option to adv menu
2021-04-09 10:50:05 +02:00
Martin Gerhardy
8289072496
TWINE: added highres option to advanced menu
...
also use enum class for TextId and TextBankId
2021-04-09 10:43:03 +02:00
Martin Gerhardy
33371ae454
TWINE: use BodyData for rendering
2021-03-27 13:35:27 +01:00
Martin Gerhardy
ac5424fa4c
TWINE: moved bodyTable into Resourced class
2021-03-19 15:49:07 +01:00
Martin Gerhardy
df31075ecc
TWINE: comment on sample idx
2021-03-17 18:25:04 +01:00
Martin Gerhardy
9ba86d91de
TWINE: removed raw anim data buffers
2021-03-16 19:26:47 +01:00
Martin Gerhardy
0a54429a7e
TWINE: reuse the cached AnimData
2021-03-16 19:26:47 +01:00
Martin Gerhardy
1a8e6a3597
TWINE: use AnimData methods
2021-03-08 20:14:31 +01:00
Martin Gerhardy
9275999d9b
TWINE: hide min/max values of inventory items
...
also extract the max life points of an actor into a constant
2021-02-26 11:11:21 +01:00