Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Paul Gilbert
1a9b30a9d3
TSAGE: Disable Sherlock logo code in TsAGE engine by default
...
Now that we have the code completely implemented inside the Sherlock
engine, we don't need the TsAGE engine detecting the Logo anymore
2015-08-16 14:24:18 -04:00
Thierry Crozat
df665e5907
TSAGE: Add cast of nullptr to (const void *) in call to variadic functions
...
This should not be necessary, but this is for (at least) two reasons:
- Our C++11 compatibility code simply defines nullptr as 0 (and 0
may have a different size to (const void *)0).
- Xcode compiler on OS X throw an error without that cast (cannot
pass object of non-POD type nullptr through variadic method).
2015-06-02 00:04:06 +01:00
Paul Gilbert
bb9586de9e
TSAGE: Fixes for display of Sherlock Logo scene
2015-05-30 09:40:04 -04:00
Paul Gilbert
0141dd1af3
TSAGE: Showing background of Sherlock Logo scene
2015-05-29 23:31:23 -04:00
Paul Gilbert
08dc811baa
TSAGE: Implemented game startup code for Sherlock Logo
2015-05-21 18:48:21 -04:00
Paul Gilbert
3fea1f4993
TSAGE: Implemented scene logic for Sherlock Logo
2015-05-20 22:20:52 -04:00
Paul Gilbert
0ca72189fd
TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo display
2015-05-19 23:16:31 -04:00