Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Francisco Javier Diéguez Tirado
9eecd41b6e
TSAGE: Spanish BlueForce: two different Restart buttons
...
Options dialog needs shorter text, restart dialog uses longer text
2021-04-11 16:33:19 -07:00
Francisco Javier Diéguez Tirado
ed75e254c1
TSAGE: Spanish strings mini-cleanup
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BF/RW specific strings renamed and moved to the corresponding namespaces
2021-04-11 16:33:19 -07:00
Francisco Javier Diéguez Tirado
7ab68e3b3c
TSAGE: Include and handle Ringworld Spanish messages
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Text was extracted from the Spanish RING.EXE using a hex editor.
These include the options menu, dialogs, and inventory items.
Now the game plays fully in Spanish, like the original version.
Note that some menu options were originally translated in different
ways for Ringworld and Blue Force (e.g. Save -> Salvar/Guardar).
2021-04-11 11:36:12 -07:00
Francisco Javier Diéguez Tirado
7741437c68
TSAGE: Include and handle Blue Force Spanish messages
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The messages were taken from a hexdump of BLUE.EXE
With these changes, the ScummVM version runs exactly like the original
Spanish version, including the intro, the in-game menus, the dialogs and
the map locations.
Changes done to the engine preserve the original behaviour of the
English version.
2021-04-10 14:42:59 -07:00
Ori Avtalion
e9f196bb57
TSAGE: Reduce GUI header dependencies
2016-04-13 16:56:45 +03:00
Paul Gilbert
077250acfb
TSAGE: Changed engine to use Graphics::ManagedSurface
2016-03-14 20:56:28 -04:00
Strangerke
6a84bf61a5
MISC: Revert 2 files accidentally modified in 418de45d9c
2014-03-02 18:02:02 +01:00
Strangerke
418de45d9c
TOLTECS: Reduce a variable scope, move a variable to boolean
2014-03-02 11:43:46 +01:00
Strangerke
3584680587
TSAGE: Remove leftover debug display
2014-02-19 21:45:31 +01:00
Strangerke
93c06d52a5
TSAGE: Some British to American English
2014-02-19 21:45:27 +01:00
Johannes Schickel
6e715e186a
TSAGE: Make GPL headers consistent with themselves.
2014-02-18 02:39:39 +01:00
Strangerke
0948d06845
TSAGE: Remove 3 useless variable from Scene, increment savegame version
2013-12-19 08:00:25 +01:00
Strangerke
56cd7d4962
TSAGE: Fix CID 1002371, 1002372, 1002373. Remove useless variable and associated code.
2013-10-27 00:44:28 +02:00
Paul Gilbert
455c286a60
TSAGE: Cleanup and bugfixes for the R2R Vent Maze
2013-09-22 22:24:08 -04:00
Paul Gilbert
4aac257936
TSAGE: Generalised saving of R2R walk regions resource
2013-09-18 22:21:50 -04:00
Johannes Schickel
7c5cf1b400
GUI: Add helper to SaveLoadChooser, which uses the currently active target.
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This reduces the code duplication in all client code, which formerly duplicated
the querying of the plugin, game id etc. and now simply calls the newly added
method runModalWithCurrentTarget() on a SaveLoadChooser object.
2012-06-10 04:53:17 +02:00
Johannes Schickel
15046a7529
GUI: Get rid of SaveLoadChooser::setSaveMode.
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We already pass the title and process button name to the constructor of
SaveLoadChooser and then do not offer any way of changing it, thus changing
the edit mode of the chooser is kind of pointless and was never actually used.
Instead we pass the mode on SaveLoadChooser construction now.
2012-06-10 04:19:45 +02:00
Strangerke
9279b25694
TSAGE: JANITORIAL: Remove trailing spaces
2012-02-25 12:44:37 +01:00
Paul Gilbert
e4e7827f77
TSAGE: Properly handle resetting flags when leaving a scene
2012-01-31 22:20:30 +11:00
Paul Gilbert
83acabfdbd
TSAGE: Do all screen drawing in an intermediate temporary screen surface.
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This will be the first half of properly handling on screen dirty rects.
2012-01-01 16:37:24 +11:00
Paul Gilbert
a837bb409a
TSAGE: Revert buggy implementation of dirty rects
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This reverts commit f69dfba21a .
2012-01-01 16:37:24 +11:00
Paul Gilbert
f69dfba21a
TSAGE: Implemented dirty rect handling in the engine
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This should help improve performance when scalers are being used.
2011-12-18 18:08:45 +11:00
Johannes Schickel
61795739f8
COMMON: Rename Common::set_to to Common::fill.
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This makes the name match with the name of the STL function with the same
behavior.
2011-11-16 18:06:30 +01:00
Paul Gilbert
e93c847df7
TSAGE: Expanded a lot of game Id checks for Blue Force to include Ringworld 2 as well
2011-10-26 20:13:06 +11:00
Paul Gilbert
d3193687a7
TSAGE: Beginnings of support for Return to Ringworld
2011-10-22 20:44:26 +11:00
Paul Gilbert
f99e904f9a
TSAGE: Added 'g' prefix to global variables
2011-10-02 19:59:13 +11:00
Paul Gilbert
546eeb2c43
TSAGE: Moved the _bgSceneObjects list from SceneManager to Scene.
...
This fixes a problem with Blue Force savegames in that they were being
loaded too early, and being destroyed as the game scene was then loaded.
2011-09-25 09:59:24 +10:00
Paul Gilbert
0e6e35b7c6
TSAGE: Fixed core engine display of background scene objects
2011-09-24 17:52:03 +10:00
Paul Gilbert
b3773f7c37
TSAGE: Cleaned up the savegame code, and enabled it for Blue Force
2011-09-10 11:22:39 +10:00
Paul Gilbert
8505011472
TSAGE: Further user interface fixes, and minor dialog tweaks
2011-09-05 20:57:06 +10:00
Paul Gilbert
fbf8262ce6
TSAGE: Fix Valgrind issues with loading Scene 50
2011-08-20 21:30:52 +10:00
Paul Gilbert
a21133ed12
TSAGE: Implemented Blue Force Scene #50 - Map Scene
2011-08-20 19:14:23 +10:00
Paul Gilbert
c280824b2d
TSAGE: Completed Blue Force Scene #100
2011-08-16 21:15:18 +10:00
Paul Gilbert
697230709b
TSAGE: Corrected casing of tSage namespace to be TsAGE
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This matches the casing of the original engine name.
2011-08-15 20:47:59 +10:00
Paul Gilbert
fed3306b15
TSAGE: Removed recently added preloadVisage method
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Method associated was actually the standard getVisage method
2011-08-14 12:24:23 +10:00
Paul Gilbert
e9c8232da8
TSAGE: Split up the hard-coded logic files for Ringworld and Blue Force into separate sub-folderes
2011-08-13 19:49:54 +10:00
Paul Gilbert
744f04bf50
TSAGE: Implemented new Globals for Blue Force, and beginnings of implementation of Scene 100 (Title Screen)
2011-08-11 22:05:44 +10:00
Paul Gilbert
680ef79726
TSAGE: Implemented title screen of Blue Force
2011-08-07 23:14:09 +10:00
Paul Gilbert
8f70ee9afc
TSAGE: Wait for fading sounds to completely fade when changing scenes
2011-08-01 22:36:21 +10:00
Paul Gilbert
d71b38b6de
TSAGE: Changed debugging statements from warning() to debug()
2011-08-01 22:03:18 +10:00
Paul Gilbert
b3a05ee089
TSAGE: Bugfix to make Return to Launcher work correctly
2011-07-18 21:13:39 +10:00
Paul Gilbert
97137e6b27
TSAGE: Added saving/restoring of playing sounds to savegames
2011-06-23 20:11:51 +10:00
Paul Gilbert
69290ef7ae
TSAGE: Remove out of date TODO comments where applicable
2011-06-22 19:13:36 +10:00
Paul Gilbert
7ef6bea74e
TSAGE: Clarified Globals::_sceneListeners as Globals::_sounds
2011-06-22 18:31:33 +10:00
Alyssa Milburn
a6fedd6034
TSAGE: Cosmetic tweaks to Scene::setZoomPercents.
2011-05-27 21:44:41 +02:00
Paul Gilbert
d50c6277e4
TSAGE: Bugfix for loading savegames directly from the launcher
2011-05-27 19:28:31 +10:00
Matthew Hoops
9539017ee3
ALL: initialise -> initialize
2011-05-25 11:17:11 -04:00
Paul Gilbert
1568f19569
TSAGE: Moved scene creation into the Game class, and separated out the Ringworld demo scene creation to it's own game class
2011-05-14 18:20:56 +10:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00