Filippos Karapetis
1a75e459c5
TINSEL: Fix typos
2022-05-08 13:30:03 +03:00
Jakob Wagner
6b1dec7879
TINSEL: Replace TinselV1 checks with comparisons
2022-04-21 20:34:17 +03:00
Jakob Wagner
7fc6499264
TINSEL: Replace TinselV0 checks with comparisons
2022-04-21 20:34:17 +03:00
Jakob Wagner
67c3bce30e
TINSEL: Replace TinselV2 checks with comparisons
...
Until now, the TinselV* defines were used for discerning between
engine versions. The define TinselV2 was true for both v2 and v3.
Sticking to the old scheme would lead to confusion when more
special paths for v3 are implemented.
2022-04-21 20:34:17 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Einar Johan Trøan Sømåen
9abd575302
TINSEL: Don't check for "!= TinselV2" when correcting for V1 chunks
...
This way Noir also avoids this adjustment
2021-02-06 01:25:55 +01:00
Filippos Karapetis
ae2e05cbd3
TINSEL: Move all handle-related functions into a new Handle class
2020-10-04 01:15:19 +03:00
Johannes Schickel
9b138f4eb4
TINSEL: Make GPL headers consistent in themselves.
2014-02-18 02:39:39 +01:00
Filippos Karapetis
b05fa7f204
TINSEL: Add resource handling of the BE resources in DW1 Mac
...
This is the second attempt. All the BE resources of DW1 Mac are
handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and
TO_32 to handle all of the different cases where endianess is
already handled. Note that the game scripts are LE, so these
haven't been changed
2012-12-11 02:56:48 +02:00
Filippos Karapetis
c6cf4827d7
TINSEL: Revert most of the engine BE resource handling code
...
This was added in commit 3fdddd53b2 .
However, having handling for both BE and LE resource complicates
the engine code unnecessarily. Thus, a different approach will be
done.
2012-12-10 17:38:22 +02:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Ori Avtalion
9414d7a6e2
JANITORIAL: Reduce header dependencies in shared code
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Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn
9a0c20a45f
TINSEL: Improve support for DW mac demo (see bug #3110936 )
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svn-id: r54811
2010-12-07 18:00:18 +00:00
Paul Gilbert
a2367d26f9
TINSEL: Preliminary functionality for reading BE data files
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svn-id: r54392
2010-11-20 03:14:03 +00:00
Max Horn
d19a831d29
TINSEL: Move ExtractActor from scn.* to play.*
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svn-id: r45399
2009-10-26 10:40:35 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Eugene Sandulenko
696897b058
Whoa! Removing trailing spaces.
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svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis
af945ac788
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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svn-id: r35196
2008-12-01 20:35:36 +00:00
Max Horn
b998a7ef07
Renamed Tinsel v1->v0 (used in the demo only), and v2->v1, to avoid confusion with DW2
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svn-id: r33553
2008-08-02 23:01:14 +00:00
Max Horn
c441c5261f
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
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svn-id: r33230
2008-07-23 09:02:47 +00:00