Commit Graph
20 Commits
Author SHA1 Message Date
Filippos Karapetis 1a75e459c5 TINSEL: Fix typos 2022-05-08 13:30:03 +03:00
Jakob Wagner 6b1dec7879 TINSEL: Replace TinselV1 checks with comparisons 2022-04-21 20:34:17 +03:00
Jakob Wagner 7fc6499264 TINSEL: Replace TinselV0 checks with comparisons 2022-04-21 20:34:17 +03:00
Jakob Wagner 67c3bce30e TINSEL: Replace TinselV2 checks with comparisons
Until now, the TinselV* defines were used for discerning between
engine versions. The define TinselV2 was true for both v2 and v3.
Sticking to the old scheme would lead to confusion when more
special paths for v3 are implemented.
2022-04-21 20:34:17 +03:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Einar Johan Trøan Sømåen 9abd575302 TINSEL: Don't check for "!= TinselV2" when correcting for V1 chunks
This way Noir also avoids this adjustment
2021-02-06 01:25:55 +01:00
Filippos Karapetis ae2e05cbd3 TINSEL: Move all handle-related functions into a new Handle class 2020-10-04 01:15:19 +03:00
Johannes Schickel 9b138f4eb4 TINSEL: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
Filippos Karapetis b05fa7f204 TINSEL: Add resource handling of the BE resources in DW1 Mac
This is the second attempt. All the BE resources of DW1 Mac are
handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and
TO_32 to handle all of the different cases where endianess is
already handled. Note that the game scripts are LE, so these
haven't been changed
2012-12-11 02:56:48 +02:00
Filippos Karapetis c6cf4827d7 TINSEL: Revert most of the engine BE resource handling code
This was added in commit 3fdddd53b2.
However, having handling for both BE and LE resource complicates
the engine code unnecessarily. Thus, a different approach will be
done.
2012-12-10 17:38:22 +02:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn 9a0c20a45f TINSEL: Improve support for DW mac demo (see bug #3110936)
svn-id: r54811
2010-12-07 18:00:18 +00:00
Paul Gilbert a2367d26f9 TINSEL: Preliminary functionality for reading BE data files
svn-id: r54392
2010-11-20 03:14:03 +00:00
Max Horn d19a831d29 TINSEL: Move ExtractActor from scn.* to play.*
svn-id: r45399
2009-10-26 10:40:35 +00:00
Max Horn f242266f6d Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
2009-10-04 21:26:33 +00:00
Eugene Sandulenko 696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Filippos Karapetis af945ac788 Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
svn-id: r35196
2008-12-01 20:35:36 +00:00
Max Horn b998a7ef07 Renamed Tinsel v1->v0 (used in the demo only), and v2->v1, to avoid confusion with DW2
svn-id: r33553
2008-08-02 23:01:14 +00:00
Max Horn c441c5261f Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
2008-07-23 09:02:47 +00:00