Commit Graph
37 Commits
Author SHA1 Message Date
Einar Johan Trøan Sømåen 50eb3bb542 TINSEL: Rename the public methods in Dialogs to follow convention 2022-06-10 23:12:34 +03:00
Einar Johan Trøan Sømåen 51b2994659 Revert TINSEL refactors that happened too close to code freeze.
Revert "TINSEL: Fix int32 discrepancy"
- This reverts commit a640e6b489.

Revert "TINSEL: Refactor Notebook and System reels to follow naming conventions"
- This reverts commit 2cfc3b4ed2.

Revert "TINSEL: Rename IsConvAndNotMove -> isConvAndNotMove"
- This reverts commit 5ba099f408.

Revert "TINSEL: Rename the public methods in Dialogs to follow convention"
- This reverts commit 8ef52754a1.

Revert "TINSEL: Rename the private methods in Dialogs to follow convention"
- This reverts commit a3d0b5206b.

Revert "TINSEL: Add debug commands to add all clues, as well as listing them."
- This reverts commit fdfede64ca.

Revert "TINSEL: Implement pointer handling for Notebook"
- This reverts commit 195b04c9cf.

Revert "TINSEL: Implement polygon-handling for Notebook"
- This reverts commit 10cce703dc.

Revert "TINSEL: Add initial event support to Notebook."
- This reverts commit 61c94379cd.

Revert "TINSEL: Close Inventories when switching between them."
- This reverts commit 337aed1915.

Revert "TINSEL: Implement library function CROSSCLUE"
- This reverts commit 9519288acd.

Revert "TINSEL: Implement Notebook logic for adding clues and showing pages."
- This reverts commit 3580c17cc5.

Revert "TINSEL: Implement InventoryOrNotebookActive"
- This reverts commit 89aefb7794.

Revert "TINSEL: Minor style-fixes"
- This reverts commit e92fafb955.

Revert "TINSEL: Refactor IsInPolygon to be partially a member-function"
- This reverts commit fa7d448051.

Revert "TINSEL: Replace LockMem with GetFrame for FRAME"
- This reverts commit ec9c630fc5.

Revert "TINSEL: Replace LockMem with GetMultiInit for MULTI_INIT"
- This reverts commit fa8e3c506b.

Revert "TINSEL: Further refactor InventoryObjects"
- This reverts commit 1a2f18e421.
2022-05-27 19:55:36 +02:00
Einar Johan Trøan Sømåen 8ef52754a1 TINSEL: Rename the public methods in Dialogs to follow convention 2022-05-27 10:25:33 +02:00
Jakob Wagner 67c3bce30e TINSEL: Replace TinselV2 checks with comparisons
Until now, the TinselV* defines were used for discerning between
engine versions. The define TinselV2 was true for both v2 and v3.
Sticking to the old scheme would lead to confusion when more
special paths for v3 are implemented.
2022-04-21 20:34:17 +03:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Peter Kohaut 25fa525969 TINSEL: Added base of Noir movers
Renamed rince.* files to movers to be more game independent.
Added elementary support for Noir movers which can use different logic.

Allows game to boot to the first interactive scene, but there is no 3D model rendered (that is WIP).
2021-08-08 20:15:18 +02:00
Filippos Karapetis 94fae0c94d TINSEL: Move all dialog-related functions into a new Dialogs class 2020-10-04 01:15:23 +03:00
Filippos Karapetis 9c9fc0cf2b TINSEL: Reset more global vars upon engine destruction 2020-10-04 01:15:22 +03:00
Filippos Karapetis 9322b11fd8 TINSEL: Move all scroll-related functions into a new Scroll class 2020-10-04 01:15:20 +03:00
Filippos Karapetis bb54f3cd4f TINSEL: Move all actor-related functions into a new Actor class
Also, merge the two different SetMoverZ() functions
2020-10-04 01:15:18 +03:00
Filippos Karapetis 63ae50e790 TINSEL: Replace usage of NULL with nullptr 2020-02-29 02:21:41 +02:00
Filippos Karapetis 939f7cf2b7 TINSEL: Move all the music related functions into a new Music class 2020-02-23 14:51:01 +02:00
Filippos Karapetis 64b750ab2e TINSEL: Move background related functions into a new Background class 2020-02-22 18:41:39 +02:00
Johannes Schickel 9b138f4eb4 TINSEL: Make GPL headers consistent in themselves. 2014-02-18 02:39:39 +01:00
Filippos Karapetis 687e47d332 TINSEL: Remove the unused ghost palette 2013-04-12 07:19:53 +03:00
Filippos Karapetis d45534d29d TINSEL: Remove the unused noFadeTable parameter from the fader functions 2013-04-12 07:19:52 +03:00
Paul Gilbert 41692ef48a TINSEL: Refactored Tinsel engine to use the Common coroutine scheduler 2012-05-17 20:42:23 +10:00
Alyssa Milburn be35baddc7 TINSEL: Rename globals to add g_ prefix. 2012-02-22 23:14:29 +01:00
Paul Gilbert b7ab968dc7 TINSEL: Cleaner fix for bug #2893946 - Psychiatrist savegame problem 2011-10-20 20:36:37 +11:00
Paul Gilbert ca7bc71846 TINSEL: Bugfix for restoring DW1 savegames with a saved scene
This happens, for example, when restoring a savegame of the dragon summoning book close-up. After restoring, you couldn't leave the close up.
2011-10-18 19:47:45 +11:00
Matthew Hoops 9539017ee3 ALL: initialise -> initialize 2011-05-25 11:17:11 -04:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Max Horn 84184aabc0 ALL: colour -> color 2011-04-14 14:12:35 +02:00
Max Horn 1dbf8d73d5 TINSEL: Mark all (?) global vars with a FIXME comment
Use of global vars is what prevents RTL from working in Tinsel (and
probably in other engines). More specifically, the fact that many
global vars are not explicitly inited when the engine is (re)launched.

svn-id: r54262
2010-11-16 09:53:55 +00:00
Torbjörn Andersson bcb4c49a03 Cleanup.
svn-id: r50924
2010-07-16 03:14:03 +00:00
Max Horn 26981a5ffc TINSEL: Add isValidObject(OBJECT *obj) function; make objectList & currentCD static vars; merge two logic blocks ('ifs') in DoRestoreSceneFrame
svn-id: r45618
2009-11-02 21:57:16 +00:00
Max Horn 51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn b9534216ed TINSEL: Remove MemoryHandle(), some unneeded #includes and the return value of MemoryReAlloc()
svn-id: r45408
2009-10-26 16:01:12 +00:00
Max Horn f242266f6d Change a couple places from 'end of namespace' to 'End of namespace', for consistency
svn-id: r44634
2009-10-04 21:26:33 +00:00
Eugene Sandulenko 696897b058 Whoa! Removing trailing spaces.
svn-id: r35648
2009-01-01 15:06:43 +00:00
Johannes Schickel 34368e5650 Fixed loading Discworld 2 savegames from GMM.
svn-id: r35453
2008-12-20 23:08:37 +00:00
Filippos Karapetis cbdb105d8e - Save games are now listed from oldest to newest in the GMM load dialog for tinsel games, like in other engines
- Added some disabled code for saving through the GMM (still incomplete)

svn-id: r35316
2008-12-12 15:48:38 +00:00
Filippos Karapetis af945ac788 Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
svn-id: r35196
2008-12-01 20:35:36 +00:00
Max Horn 054fe75422 TINSEL: Fixed forgotten ClearScreen(0) call
svn-id: r33281
2008-07-25 09:18:39 +00:00
Max Horn 69dac1d4f2 Moved scheduler / process managment code into a new class Scheduler
svn-id: r33259
2008-07-24 08:59:17 +00:00
Max Horn c441c5261f Added Tinsel engine to main repos (no news item for it ON PURPOSE)
svn-id: r33230
2008-07-23 09:02:47 +00:00