Jakob Wagner
67c3bce30e
TINSEL: Replace TinselV2 checks with comparisons
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Until now, the TinselV* defines were used for discerning between
engine versions. The define TinselV2 was true for both v2 and v3.
Sticking to the old scheme would lead to confusion when more
special paths for v3 are implemented.
2022-04-21 20:34:17 +03:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Filippos Karapetis
640f2d6654
TINSEL: Simplify the palette handling code
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Palettes are now loaded with the correct endianess inside GetPalette()
2021-11-06 23:09:50 +02:00
Filippos Karapetis
ae2e05cbd3
TINSEL: Move all handle-related functions into a new Handle class
2020-10-04 01:15:19 +03:00
Filippos Karapetis
bb54f3cd4f
TINSEL: Move all actor-related functions into a new Actor class
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Also, merge the two different SetMoverZ() functions
2020-10-04 01:15:18 +03:00
Johannes Schickel
9b138f4eb4
TINSEL: Make GPL headers consistent in themselves.
2014-02-18 02:39:39 +01:00
Filippos Karapetis
5692c378ec
TINSEL: Simplify palette endianess conversions
2013-05-01 03:50:29 +03:00
Filippos Karapetis
d45534d29d
TINSEL: Remove the unused noFadeTable parameter from the fader functions
2013-04-12 07:19:52 +03:00
Filippos Karapetis
e21a547667
TINSEL: Fix what seems to be two bugs in the endianess handling code
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This will need to be tested in a BE system for correctness. Fixes
the Mac version of DW1
2012-12-11 03:04:59 +02:00
Filippos Karapetis
b05fa7f204
TINSEL: Add resource handling of the BE resources in DW1 Mac
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This is the second attempt. All the BE resources of DW1 Mac are
handled correctly now. Added READ_16, READ_32, FROM_16, FROM_32 and
TO_32 to handle all of the different cases where endianess is
already handled. Note that the game scripts are LE, so these
haven't been changed
2012-12-11 02:56:48 +02:00
Paul Gilbert
41692ef48a
TINSEL: Refactored Tinsel engine to use the Common coroutine scheduler
2012-05-17 20:42:23 +10:00
strangerke
69b1485a22
GIT: Clean up: Suppress SVN tags, now useless
2011-05-12 01:16:22 +02:00
Max Horn
84184aabc0
ALL: colour -> color
2011-04-14 14:12:35 +02:00
Max Horn
5ceb54d088
TINSEL: Get rid of some global variables
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These were actually all "harmless" (i.e. where no obstructions
to RTL support). Still good to get rid of 'em!
svn-id: r54286
2010-11-17 12:13:23 +00:00
Max Horn
1dbf8d73d5
TINSEL: Mark all (?) global vars with a FIXME comment
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Use of global vars is what prevents RTL from working in Tinsel (and
probably in other engines). More specifically, the fact that many
global vars are not explicitly inited when the engine is (re)launched.
svn-id: r54262
2010-11-16 09:53:55 +00:00
Max Horn
51933629d1
Changed foo(void) to foo() in almost all non-backend source files
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svn-id: r45616
2009-11-02 21:54:57 +00:00
Max Horn
f242266f6d
Change a couple places from 'end of namespace' to 'End of namespace', for consistency
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svn-id: r44634
2009-10-04 21:26:33 +00:00
Kostas Nakos
bf894deb06
silence compiler warnings: the names of some tinsel defines were shadowing standard winapi defines
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svn-id: r39049
2009-03-01 19:46:07 +00:00
Joost Peters
fdce2ea425
Fix palette on big endian
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svn-id: r36219
2009-02-04 20:55:15 +00:00
Filippos Karapetis
af945ac788
Merged the tinsel 2 engine with tinsel 1. Both Discworld 1 and Discworld 2 should be completable
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svn-id: r35196
2008-12-01 20:35:36 +00:00
Max Horn
69dac1d4f2
Moved scheduler / process managment code into a new class Scheduler
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svn-id: r33259
2008-07-24 08:59:17 +00:00
Max Horn
29a96430a0
TINSEL: Renamed CoroutineInstall back to ProcessCreate; got rid of yet another typedef; more cleanup
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svn-id: r33249
2008-07-23 16:55:52 +00:00
Max Horn
c441c5261f
Added Tinsel engine to main repos (no news item for it ON PURPOSE)
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svn-id: r33230
2008-07-23 09:02:47 +00:00