Walter Agazzi
5630000921
SWORD25: Complete Broken Sword 2.5 detection title
2023-01-02 13:46:39 +02:00
Cameron Cawley
28d7b361ea
COMMON: Move more file format code into common/formats
2022-12-11 22:33:23 +01:00
Eugene Sandulenko
fb7095f5a4
COMMON: Move all compression-related files to a separate directory
2022-12-01 11:53:02 +01:00
Cameron Cawley
fbea7888a0
SWORD25: Move the engine options into the MetaEngine subclass
2022-11-16 23:58:54 +01:00
ShaharAriel
9ab3af5ea1
SWORD25: set new md5 and size of heb patch
2022-10-27 09:09:11 +02:00
Le Philousophe
b7ef4078dc
SWORD25: Don't use unsafe strcat and strcpy
2022-10-23 22:46:19 +02:00
ShaharAriel
278b467f60
SWORD25: Apply code review suggestion
2022-10-18 17:37:55 +02:00
Shahar Ariel
c7b17f36be
SWORD25: Apply code review suggestion
2022-10-18 17:37:55 +02:00
Shahar Ariel
20821f96ed
SWORD25: Add hebrew support
...
changes:
* use unicode-bidi for hebrew text
* add detection of hebrew patch to detection table
2022-10-18 17:37:55 +02:00
Donovan Watteau
27f9a460b5
JANITORIAL: Fix "the the" and similar typos
2022-07-29 19:36:40 +03:00
Cameron Cawley
f3b094e53f
ENGINES: Change the MetaEngineDetection interface to match MetaEngine
2022-07-23 23:31:58 +02:00
Cameron Cawley
9cb51350bb
SWORD25: Use ADExtraGuiOptionsMap for the options
2022-07-07 23:46:04 +03:00
Paweł Kołodziejski
3081c362c6
SWORD25: Fixed warning - restored to previous code
2022-05-29 20:53:32 +02:00
Donovan Watteau
5b1ec56f96
JANITORIAL: Fix some lost or outdated URLs in comments
2022-05-19 07:57:31 +03:00
Torbjörn Andersson
e06f3c9a5a
GUI: Allow game option checkboxes to be disabled
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Depending on other game option checkboxes. This is used to
enable/disable the semi-smooth scrolling checkboxes for FM Towns Loom,
since it's only used when smooth scrolling is enabled.
2022-04-21 11:07:17 +02:00
D G Turner
b3f98810a2
SWORD25: Fix Redundant Declarations
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These cause GCC Warnings when -Wredundant-decls is enabled.
2022-03-07 13:27:14 +00:00
Eugene Sandulenko
abea37c9bb
ALL: Update ScummVM project license to GPLv3+
2021-12-26 18:48:43 +01:00
Orgad Shaneh
78ef6203de
ENGINES: Fix getSavegameFile for almost all engines
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Use kSimpleSavesNames correctly, add where needed, remove where needed.
Trac #12977
2021-11-10 21:49:48 +00:00
Alexandre Detiste
6044504762
JANITORIAL: typos
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some in the variable names, some in the comments;
no change for the strings that interract with original games assets
2021-10-31 20:46:31 +01:00
Orgad Shaneh
fe104cc337
ENGINES: Use MetaEngine consistently for getting autosave slot
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The autosave refactoring that was done in
7adad5aaf5 used g_engine for identifying the
autosave slot. This worked for in-game save/load, but doesn't fit when
called from the launcher.
Fix by passing MetaEngine to SaveStateDescriptor ctor and using it for this
query.
Amends 7adad5aaf5 .
2021-10-24 16:46:06 +02:00
Eugene Sandulenko
7e04f3d939
SWORD25: Play no music if no sound device selected. Bugreport #11716
2021-08-25 18:46:07 +02:00
Cameron Cawley
7c17cb79b7
SWORD25: Properly handle colour conversion
2021-08-07 19:19:56 +03:00
Cameron Cawley
e5ea70ce67
SWORD25: Remove unused code
2021-08-07 19:19:56 +03:00
Cameron Cawley
eca80c8635
SWORD25: Use more constants for handling colours
2021-08-07 19:19:56 +03:00
Max Horn
2f1f8f502e
DEVTOOLS: move credits from devtools/credits.pl to engines
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This employs a "lazy" approach: the "format" for the credits stays
exactly as it was, i.e., perl code. Of course one may want to change
this to another format (e.g. YAML, JSON, XML; or also shell script or
AWK, like `configure.engine` uses). But I deliberately kept it simple,
to get a minimal change that is easy to verify. Any further changes to
e.g. the format can be layered atop this.
2021-08-05 00:01:46 +02:00
Michael Ball
2a228ccfcd
SWORD25: Resolve leftover signedness issues
...
Resolves leftover signedness issues to conform to baccbedf50 .
2021-07-09 00:02:36 +01:00
Paul Gilbert
baccbedf50
GRAPHICS: Changed surface classes sizes from uint16 to int16
2021-07-04 18:24:27 -07:00
D G Turner
b3a09db38b
SWORD25: Fix GCC Format Truncation Warnings
2021-07-01 03:29:01 +01:00
Cameron Cawley
10b724fd71
SWORD25: Remove unneeded use of Graphics::ColorMasks
2021-06-24 11:55:54 +02:00
sluicebox
8e1d90f8e4
ALL: Remove clearAllDebugChannels() from Engine dtors
2021-06-14 12:42:38 -05:00
sluicebox
f0d19d600f
SWORD25: Remove duplicate debug channel
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This is now a fatal error after the recent debug channel refactor
2021-05-22 04:28:23 -06:00
ysj1173886760
3c283af377
SWORD25: move debug channels to metaEngineDetection
2021-05-22 01:34:57 +02:00
Orgad Shaneh
a05e54f00c
JANITORIAL: Remove trailing whitespaces
2021-05-04 11:46:30 +03:00
Eugene Sandulenko
5e7fe2dc57
JANITORIAL: Replace spaces in indentation with tabs
2021-04-15 21:20:36 +02:00
sluicebox
93eeffc84d
JANITORIAL: Update old bug tracker numbers
2021-03-03 02:15:05 +02:00
Thierry Crozat
e0d3b05730
SWORD25: Fix running with non-extracted files
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After loading or saving a game, the engine believed it was running
with extracted files, when then cause a crash when looking for
files in the PackageManager.
This fixes bug #12173
2021-02-21 21:09:02 +00:00
Cameron Cawley
4ced49acd4
ENGINES: Changed AdvancedMetaEngine::createInstance to return a Common::Error
2020-12-04 20:57:14 +00:00
Eugene Sandulenko
7ff34bc9ec
PLUGINS: MetaEngineStatic -> MetaEngineDetection
2020-10-11 23:14:39 +02:00
Eugene Sandulenko
7ea6781043
PLUGINS: PLUGIN_TYPE_METAENGINE -> PLUGIN_TYPE_ENGINE_DETECTION
2020-10-11 23:12:32 +02:00
Thierry Crozat
233adb3cbd
SWORD25: Fix crash in non-extracted version
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This was a regression from commit 6d00724 . The game was crashing
right at the start.
2020-10-07 11:45:24 +01:00
Eugene Sandulenko
82aaf4262c
SWORD25: Fixed language selection in the extracted version
2020-10-07 12:28:16 +02:00
Eugene Sandulenko
010404a7f3
SWORD25: Process Windows paths in extracted version
2020-10-07 11:51:05 +02:00
Eugene Sandulenko
fd556c9b80
SWORD25: Added debug output
2020-10-07 11:29:33 +02:00
Eugene Sandulenko
6d0072475f
SWORD25: Make the extracted version working
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Our FSDirectory Archive behaviour differs from other Archive-based
classes such as Zip. It returns only files, while the archivers
return whole paths. Thus, we have to use custom code for pattern-based
queries which Lua code uses extensively
2020-10-07 01:40:03 +02:00
aryanrawlani28
d26bbe521c
ENGINES: ALL: Finish renaming ME & AME classes
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- ME -> MetaEngineStatic (static parts)
- MEC -> MetaEngine (dynamic parts)
2020-10-03 14:56:36 +02:00
aryanrawlani28
a56dc094b9
ENGINES: ALL: Move detection_enums -> detection.h
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- Cleans up headers quite a bit.
2020-10-03 14:56:36 +02:00
aryanrawlani28
29ceb07959
ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
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- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00
aryanrawlani28
f3b9477893
ENGINES: ALL: Add header guards for the new detection-header files.
2020-10-03 14:56:36 +02:00
aryanrawlani28
8189a05316
ENGINES: ALL: Adapt to changes for new plugins by defining a new detection module
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For each engine:
- Make a new folder detection
- Move detection-related files inside the folder
- Add a new module "enginename/detection"
- Add DETECT_OBJS here
- Adjust the normal engine module to remove detect_objs
- Adjust every file for the new changes.
2020-10-03 14:56:36 +02:00
aryanrawlani28
0880ab9357
SWORD25: Split detection code & adapt to new plugins.
2020-10-03 14:56:36 +02:00