Commit Graph
86 Commits
Author SHA1 Message Date
Le Philousophe b2ecd531a6 SWORD1: Don't use unsafe sprintf and vsprintf 2022-10-23 22:46:19 +02:00
Eugene Sandulenko abea37c9bb ALL: Update ScummVM project license to GPLv3+ 2021-12-26 18:48:43 +01:00
Eugene Sandulenko 4eb5d6d6ca SWORD1: Fix clang warning 2021-12-01 00:19:34 +01:00
Orgad Shaneh 1c5c366649 GUI: Swap OK/Alt values in MessageDialog
A follow-up commit adds support for multiple alternatives, so OK has to
come first.
2021-08-18 22:34:02 +02:00
Orgad Shaneh 6a68d8b7e5 ENGINES: Do not assume that MessageDialog accept is 1 and cancel is 0
Use the enum everywhere.

A follow-up commit will change the order.

Also reduce the use of kMessageCancel to minimum.
2021-08-18 22:34:02 +02:00
aryanrawlani28 e22b32abfe GUI: U32: Use Common::U32String::format where necessary and GUIError to u32
- Where necessary as in, where translated messages are used.
- GUIErrorMessage now takes in U32String
- error messages across some engines use U32Strings. they are changed because they show a message dialog.
2020-08-30 14:43:41 +02:00
aryanrawlani28 bed05ea134 GUI: U32: Fix compilation errors across entire project
After the initial changes just to scummvm/gui for u32, this commit includes the whole project

- Widget creations now always have u32 descriptions, labels, or tooltips
- Message dialogs make use of default arguments instead of providing the same argument explicitly
- encode String::format properly before passing on as argument where necessary
- Modify hugo utils (yesNoBox and notify box) to use u32
- Also provide fake constructors for the above which redirect to the u32 constructor
- Convert all keymap descriptions to u32 across all engines
- showConfirmationDialog in mohawk now uses u32
- showScummVMDialog also uses u32
- Scumm engine has dialogs now which use u32
- General fixes and wrapping convertToU32String for setLabels and related functions
- Add a fake constructor to MesssageDialog which redirects to the u32 constructor
2020-08-30 14:43:41 +02:00
Thanasis Antoniou 1cb608ef54 SWORD1: Fix blank in-game control panel menu 2020-02-20 03:58:30 +02:00
Eugene Sandulenko 452874d48b SWORD1: Support for external translated menu in Russian Sword1 2020-01-27 23:35:29 +01:00
D G Turner 28a7ebc48d SWORD1: Fix Missing Default Switch Cases
These are flagged by GCC if -Wswitch-default is enabled.
2019-10-20 15:39:58 +01:00
D G Turner 9467bf7faa SWORD1: Remove Fixed Sized Buffer Usage from Savegame Name Code 2019-09-15 00:28:28 +01:00
Bastien Bouclet c3bff7f25a SWORD1: Fix leaking the save thumbnail MemoryWriteStreamDynamic buffer 2017-09-22 07:06:20 +02:00
Thierry Crozat 56757592bd SWORD1: Only write config in in-game menu when they are changed
The in-game menu contains not only subtitles and volume settings,
but also load and save game options. Every time the menu was opened
it would write the subtitles and audio volumes to the ConfMan
resulting in toggling on overriding global options for this game, which
was a but strange when it was previously using global options and we
only wanted to load a game. So now the settings are written to ConfMan
from the in-game menu only when they are actually changed.
2017-07-08 12:55:12 +01:00
Thierry Crozat 6ff927bff7 SWORD1: Use booleans for _systemVars speech and subtitles flags
The were defined as uint8 and the code was inconsistent in the
way they were handled, for example setting them to 1 in some
places and to true in others. It was working but relying on implicit
conversions both ways between 1 and true.
2017-07-08 12:55:11 +01:00
Thierry Crozat 6f5ccb8f43 SWORD1: Add thumbnail when saving from game panel
This fixes bug #9908 SWORD1: Picture previews black when
saving in game
2017-07-08 00:38:28 +01:00
Ben Castricum e95c2cc3ff ALL: save file => saved game 2016-11-29 21:10:59 +01:00
Thierry Crozat a87a702eb2 ALL: Homogeneize use of 'saved game' in messages 2016-09-18 16:40:34 +01:00
Johannes Schickel f4724e7a46 SWORD1: Make GPL headers consistent in themselves. 2014-02-18 02:39:38 +01:00
Willem Jan Palenstijn 3943d34034 SWORD1: Remove dead code 2013-04-22 22:18:52 +02:00
Torbjörn Andersson e8ad4df1fa SWORD1: Enable American ("Circle of Blood") panel
If the language is explicitly set to American English, use the
American version of the panel for the main control panel. In all
other aspects, American English will behave as British English,
so it shouldn't break anything.
2012-10-06 16:24:00 +02:00
Johannes Schickel 928cb5ab11 SWORD1: Made code conform a bit better to our formatting guidelines.
Most is automatically converted via astyle + some manual fixes, hopefully I
did not miss anything astyle messed up...
2011-09-07 23:54:34 +02:00
Thierry Crozat 06bbb57ad7 I18N: Make many more GUI MessageDialog strings translatable 2011-06-13 22:19:18 +01:00
strangerke 69b1485a22 GIT: Clean up: Suppress SVN tags, now useless 2011-05-12 01:16:22 +02:00
Ori Avtalion 9414d7a6e2 JANITORIAL: Reduce header dependencies in shared code
Some backends may break as I only compiled SDL
2011-04-28 15:08:58 +03:00
Johannes Schickel 83f66284a7 SWORD1: Adapt to setPalette RGBA->RGB change. 2011-02-15 22:16:48 +01:00
Max Horn 2d1c8a3533 ALL: Fix whitespaces / indention
svn-id: r55818
2011-02-07 23:01:06 +00:00
Max Horn ab039812e7 COMMON: OSystem now has a PaletteManager
svn-id: r55806
2011-02-07 17:52:38 +00:00
Johannes Schickel a5c28de26b SWORD1: Switch to the new play time counting of the Engine class.
svn-id: r53924
2010-10-29 16:53:46 +00:00
Johannes Schickel 4e33b7a3be GRAPHICS: Renamed skipThumbnailHeader to skipThumbnail.
svn-id: r51668
2010-08-02 22:28:30 +00:00
Max Horn cac0ac66e2 COMMON: Get rid of Common::StringList
svn-id: r48287
2010-03-18 15:54:40 +00:00
Max Horn 51933629d1 Changed foo(void) to foo() in almost all non-backend source files
svn-id: r45616
2009-11-02 21:54:57 +00:00
Torbjörn Andersson 42af771de0 Fixed regression introduced when adding support for looping background sounds.
A.k.a. "I played through the whole game looking for regressions, and missed the
one at the intro cutscene?!"

svn-id: r45290
2009-10-20 20:15:13 +00:00
Max Horn 42120ed626 Introduce a new struct TimeDate, replacing struct tm in client code. May lead to compilation issues in ports, which should be trivial to fix, though
svn-id: r44793
2009-10-08 19:41:38 +00:00
Willem Jan Palenstijn 5a8b81119b Fix free/delete/delete[] mismatches. Patch by salty-horse
svn-id: r44512
2009-10-01 11:02:23 +00:00
Max Horn 8ba75fc522 Fix code formatting (esp. 'if(' -> 'if (' etc., but also indention and other things)
svn-id: r44495
2009-09-30 16:16:53 +00:00
Torbjörn Andersson 9cc0dc3d91 Fixed bug #2847910, "Loss of background audio loop". It would probably be safe
to backport this to the 1.0 branch, but I'm not 100% sure, and it's getting
pretty late here. (On the other hand, the missing sound effects are pretty
faint, at least in the cases I've seen, so we haven't been missing much. That's
probably why it's gone unnoticed until now.)

svn-id: r44073
2009-09-13 21:38:47 +00:00
Max Horn e9cd07e582 SWORD1 & SWORD2: Replaced ioFailed by err+eos
svn-id: r42912
2009-07-29 21:39:34 +00:00
Max Horn fb79b18571 Changed SaveFileManager methods to take Common::String params (instead of char pointers)
svn-id: r41000
2009-05-29 14:38:22 +00:00
Johannes Schickel b3c6751b9b Strip trailing whitespaces in the whole code base.
svn-id: r40867
2009-05-24 15:17:42 +00:00
Max Horn 65b5d31814 COMMON: Removed Stream::ioFailed() and clearIOFailed(), as they are deprecated; however, retained ioFailed in SeekableReadStream and File for now (so for now this mainly affects WriteStream subclasses)
svn-id: r40725
2009-05-19 11:42:14 +00:00
Travis Howell 789cb98492 Correct translation error.
svn-id: r40718
2009-05-19 01:58:51 +00:00
Johannes Schickel c8aec4c696 SWORD1: Commit of parentheses patch from salty-horse. (from -devel "Enabling -Wparentheses in the Makefile").
svn-id: r39762
2009-03-30 12:11:22 +00:00
Fabio Battaglia cbfd80a5d1 Fix GMM loading disabled after loading savegame from ScummVM menu
svn-id: r39296
2009-03-10 13:48:42 +00:00
Max Horn f9ecd95d69 Whitespace cleanup: Convert space followed by tab to just tab
svn-id: r39203
2009-03-07 19:24:31 +00:00
Fabio Battaglia cdc9f46bd9 sword1: removed custom checks for thumbnails, using graphics/thumbnail.h functions instead
svn-id: r39130
2009-03-04 12:44:55 +00:00
Fabio Battaglia 928a276c04 sword1: enable thumbnails when saving through GMM
svn-id: r39121
2009-03-04 10:33:29 +00:00
Fabio Battaglia 5f13e5ebcd Cleaned up some comments
svn-id: r39090
2009-03-03 16:27:56 +00:00
Fabio Battaglia 0077889eeb Add playtime feature support to sword1
svn-id: r39083
2009-03-02 22:37:09 +00:00
Eugene Sandulenko 5aa50ec889 Patch #2638336: Broken Sword PSX Support
svn-id: r38956
2009-02-28 10:46:33 +00:00
Max Horn 716f88f571 Avoid using g_engine if possible
svn-id: r36149
2009-01-30 16:04:39 +00:00